RoodyLobby · Archivos
menus/settings.yml
# ------------------------------------------------------------
# RoodyLobby · menus/settings.yml — /settings (also from the profile menu). Texts: lang/<language>.yml
# under menus.settings. Each setting has its icon and a switch under it (<setting>-switch);
# a setting the player cannot use (fly without its permission...) is not shown.
# rows: 1-6. filler: the item of the empty slots (none = nothing) and which slots it fills
# (all, border, top, bottom, or a list). buttons.<id>.slot: one slot, a list or "10-16"
# (-1 = hidden). material: an item. Optional per button: amount, custom-model-data,
# item-model, glow, sound, and "states" (changes for a state: on/off, or all/vip/none).
# items: your own items (decoration, or buttons that run commands):
# my-item: {slot: 0, material: PAPER, name: "&eHi", commands: ["[player] spawn"]}
# ------------------------------------------------------------
rows: 4
filler:
material: GRAY_STAINED_GLASS_PANE
slots: all
click-sound: "ui.button.click 0.4 1.4"
buttons:
visibility:
slot: 10
material: ENDER_EYE
visibility-switch:
slot: 19
material: LIME_DYE
states:
vip: {material: PURPLE_DYE}
none: {material: GRAY_DYE}
scoreboard: {slot: 11, material: OAK_SIGN}
scoreboard-switch:
slot: 20
material: LIME_DYE
states:
"off": {material: GRAY_DYE}
bossbar: {slot: 12, material: END_CRYSTAL}
bossbar-switch:
slot: 21
material: LIME_DYE
states:
"off": {material: GRAY_DYE}
announcements: {slot: 13, material: BELL}
announcements-switch:
slot: 22
material: LIME_DYE
states:
"off": {material: GRAY_DYE}
double-jump: {slot: 14, material: FEATHER}
double-jump-switch:
slot: 23
material: LIME_DYE
states:
"off": {material: GRAY_DYE}
effects: {slot: 15, material: SUGAR}
effects-switch:
slot: 24
material: LIME_DYE
states:
"off": {material: GRAY_DYE}
fly: {slot: 16, material: ELYTRA}
fly-switch:
slot: 25
material: LIME_DYE
states:
"off": {material: GRAY_DYE}
back: {slot: 30, material: ARROW}
close: {slot: 32, material: BARRIER}
items: {}