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cosmetics.yml

# ============================================================
#  RoodyLobby · cosmetics.yml — trails, hats, gadgets and pets
#  Players see them in /cosmetics (the chest of the hotbar) and wear one of each kind. They show
#  only in the lobby: not while building, in a parkour or in lobby PvP.
#  Each one (the key is its id, different for all of them):
#    material, head, name, lore, glow...: its item in the menu, as in items.yml.
#    price: lobby coins to buy it (0 = it is not sold).
#    permission: players with it have it without buying it ("" = none).
#      With price 0 and no permission it is free for everyone.
#  Players with roodylobby.cosmetics.all have every one. Admins: /roodylobby cosmetics
#  give|take <player> <id> (also for players who are not online) and /roodylobby cosmetics list.
# ============================================================

# A trail of particles under the player while they walk.
#   particle: heart, flame, note, cloud, dust, enchant, portal, snowflake, cherry_leaves...
#   particles: how many each time. offset: how far around. speed. colors: for dust, one after another.
trails:
  clouds:
    material: WHITE_WOOL
    name: {en: "&fClouds", es: "&fNubes"}
    lore: {en: ["&7Walk on air."], es: ["&7Camina sobre el aire."]}
    price: 0
    particle: cloud
    particles: 2
    offset: 0.15
  hearts:
    material: RED_DYE
    name: {en: "&#FF6B61Hearts", es: "&#FF6B61Corazones"}
    lore: {en: ["&7Love everywhere you go."], es: ["&7Amor allá donde vayas."]}
    price: 150
    particle: heart
    particles: 1
    offset: 0.3
  notes:
    material: NOTE_BLOCK
    name: {en: "&#5EE08AMusic notes", es: "&#5EE08ANotas musicales"}
    lore: {en: ["&7Walk to the rhythm."], es: ["&7Camina con ritmo."]}
    price: 200
    particle: note
    particles: 1
    offset: 0.3
  flames:
    material: BLAZE_POWDER
    name: {en: "&#FF9F43Flames", es: "&#FF9F43Llamas"}
    lore: {en: ["&7Hot steps."], es: ["&7Pasos que queman."]}
    price: 300
    particle: flame
    particles: 3
    offset: 0.15
  enchant:
    material: ENCHANTED_BOOK
    name: {en: "&#C77DFFMagic", es: "&#C77DFFMagia"}
    lore: {en: ["&7Letters of a spell."], es: ["&7Las letras de un hechizo."]}
    price: 300
    particle: enchant
    particles: 6
    offset: 0.3
    speed: 0.5
  snow:
    material: SNOWBALL
    name: {en: "&#BDE8FFSnow", es: "&#BDE8FFNieve"}
    lore: {en: ["&7Winter is here."], es: ["&7Ha llegado el invierno."]}
    price: 350
    particle: snowflake
    particles: 3
    offset: 0.25
  rainbow:
    material: PRISMARINE_CRYSTALS
    name: {en: "&#FF6B61R&#F5C136a&#5EE08Ai&#5BC0EBn&#C77DFFbow", es: "&#FF6B61A&#F5C136r&#5EE08Aco&#5BC0EBír&#C77DFFis"}
    lore: {en: ["&7Every colour, one after another."], es: ["&7Todos los colores, uno tras otro."]}
    price: 500
    particle: dust
    particles: 4
    offset: 0.2
    colors: ["#FF6B61", "#FF9F43", "#F5C136", "#5EE08A", "#5BC0EB", "#C77DFF"]

# A block or a head on the player's head. "hat:" = another item for the head (default: the one of the menu).
hats:
  pumpkin:
    material: CARVED_PUMPKIN
    name: {en: "&#FF9F43Pumpkin", es: "&#FF9F43Calabaza"}
    price: 100
  glass:
    material: GLASS
    name: {en: "&fAstronaut", es: "&fAstronauta"}
    lore: {en: ["&7A glass helmet."], es: ["&7Un casco de cristal."]}
    price: 150
  ice:
    material: ICE
    name: {en: "&#BDE8FFIce cube", es: "&#BDE8FFCubito de hielo"}
    price: 150
  slime:
    material: SLIME_BLOCK
    name: {en: "&#5EE08ASlime", es: "&#5EE08ASlime"}
    price: 200
  tnt:
    material: TNT
    name: {en: "&#FF6B61Explosive", es: "&#FF6B61Explosivo"}
    lore: {en: ["&7Handle with care."], es: ["&7Manéjese con cuidado."]}
    price: 250
  gold:
    material: GOLD_BLOCK
    name: {en: "&#F5C136Gold", es: "&#F5C136Oro"}
    price: 400
  diamond:
    material: DIAMOND_BLOCK
    name: {en: "&#5BC0EBVIP crown", es: "&#5BC0EBCorona VIP"}
    lore: {en: ["&7Only for VIPs."], es: ["&7Solo para VIPs."]}
    price: 0
    permission: roodylobby.vip

# An item of the hotbar (cosmetics.gadget-slot of config.yml) to use with a click.
#   type: firework, paintball (the blocks it hits change colour for a few seconds, only to the
#   eye: the world does not change) or launcher (throws the player forward and up; power).
#   cooldown: seconds between uses. sound: "sound volume pitch".
gadgets:
  firework:
    material: FIREWORK_ROCKET
    name: {en: "&#F5C136Firework &7(Click)", es: "&#F5C136Fuego artificial &7(Clic)"}
    lore: {en: ["&7Light up the sky."], es: ["&7Ilumina el cielo."]}
    price: 200
    type: firework
    cooldown: 8
    sound: "entity.firework_rocket.launch 1 1"
  paintball:
    material: SNOWBALL
    name: {en: "&#5EE08APaintball &7(Click)", es: "&#5EE08APistola de pintura &7(Clic)"}
    lore: {en: ["&7Paint the lobby (for a moment)."], es: ["&7Pinta el lobby (un momento)."]}
    price: 300
    type: paintball
    cooldown: 1
    sound: "entity.snowball.throw 1 1.2"
  launcher:
    material: SLIME_BALL
    name: {en: "&#5BC0EBLauncher &7(Click)", es: "&#5BC0EBLanzador &7(Clic)"}
    lore: {en: ["&7Up and away!"], es: ["&7¡Arriba y lejos!"]}
    price: 400
    type: launcher
    power: 1.8
    cooldown: 5
    sound: "entity.bat.takeoff 1 0.8"

# A mob that follows the player (it cannot be hurt, ridden or touched). entity: WOLF, CAT, FOX,
# PIG, CHICKEN, RABBIT, SHEEP... baby: true for the small one.
pets:
  wolf:
    material: BONE
    name: {en: "&fPuppy", es: "&fCachorro"}
    price: 500
    entity: WOLF
    baby: true
  cat:
    material: STRING
    name: {en: "&#F5C136Kitten", es: "&#F5C136Gatito"}
    price: 500
    entity: CAT
    baby: true
  fox:
    material: SWEET_BERRIES
    name: {en: "&#FF9F43Fox", es: "&#FF9F43Zorro"}
    price: 600
    entity: FOX
    baby: true
  pig:
    material: CARROT
    name: {en: "&#FFB3C7Piglet", es: "&#FFB3C7Cerdito"}
    price: 300
    entity: PIG
    baby: true
  chicken:
    material: FEATHER
    name: {en: "&fChick", es: "&fPollito"}
    price: 300
    entity: CHICKEN
    baby: true
  rabbit:
    material: RABBIT_FOOT
    name: {en: "&#C8A27ABunny", es: "&#C8A27AConejito"}
    price: 400
    entity: RABBIT
    baby: true