RoodyLobby · Archivos
cosmetics.yml
# ============================================================
# RoodyLobby · cosmetics.yml — trails, hats, gadgets and pets
# Players see them in /cosmetics (the chest of the hotbar) and wear one of each kind. They show
# only in the lobby: not while building, in a parkour or in lobby PvP.
# Each one (the key is its id, different for all of them):
# material, head, name, lore, glow...: its item in the menu, as in items.yml.
# price: lobby coins to buy it (0 = it is not sold).
# permission: players with it have it without buying it ("" = none).
# With price 0 and no permission it is free for everyone.
# Players with roodylobby.cosmetics.all have every one. Admins: /roodylobby cosmetics
# give|take <player> <id> (also for players who are not online) and /roodylobby cosmetics list.
# ============================================================
# A trail of particles under the player while they walk.
# particle: heart, flame, note, cloud, dust, enchant, portal, snowflake, cherry_leaves...
# particles: how many each time. offset: how far around. speed. colors: for dust, one after another.
trails:
clouds:
material: WHITE_WOOL
name: {en: "&fClouds", es: "&fNubes"}
lore: {en: ["&7Walk on air."], es: ["&7Camina sobre el aire."]}
price: 0
particle: cloud
particles: 2
offset: 0.15
hearts:
material: RED_DYE
name: {en: "&#FF6B61Hearts", es: "&#FF6B61Corazones"}
lore: {en: ["&7Love everywhere you go."], es: ["&7Amor allá donde vayas."]}
price: 150
particle: heart
particles: 1
offset: 0.3
notes:
material: NOTE_BLOCK
name: {en: "EE08AMusic notes", es: "EE08ANotas musicales"}
lore: {en: ["&7Walk to the rhythm."], es: ["&7Camina con ritmo."]}
price: 200
particle: note
particles: 1
offset: 0.3
flames:
material: BLAZE_POWDER
name: {en: "&#FF9F43Flames", es: "&#FF9F43Llamas"}
lore: {en: ["&7Hot steps."], es: ["&7Pasos que queman."]}
price: 300
particle: flame
particles: 3
offset: 0.15
enchant:
material: ENCHANTED_BOOK
name: {en: "&#C77DFFMagic", es: "&#C77DFFMagia"}
lore: {en: ["&7Letters of a spell."], es: ["&7Las letras de un hechizo."]}
price: 300
particle: enchant
particles: 6
offset: 0.3
speed: 0.5
snow:
material: SNOWBALL
name: {en: "&#BDE8FFSnow", es: "&#BDE8FFNieve"}
lore: {en: ["&7Winter is here."], es: ["&7Ha llegado el invierno."]}
price: 350
particle: snowflake
particles: 3
offset: 0.25
rainbow:
material: PRISMARINE_CRYSTALS
name: {en: "&#FF6B61R&#F5C136aEE08AiBC0EBn&#C77DFFbow", es: "&#FF6B61A&#F5C136rEE08AcoBC0EBír&#C77DFFis"}
lore: {en: ["&7Every colour, one after another."], es: ["&7Todos los colores, uno tras otro."]}
price: 500
particle: dust
particles: 4
offset: 0.2
colors: ["#FF6B61", "#FF9F43", "#F5C136", "#5EE08A", "#5BC0EB", "#C77DFF"]
# A block or a head on the player's head. "hat:" = another item for the head (default: the one of the menu).
hats:
pumpkin:
material: CARVED_PUMPKIN
name: {en: "&#FF9F43Pumpkin", es: "&#FF9F43Calabaza"}
price: 100
glass:
material: GLASS
name: {en: "&fAstronaut", es: "&fAstronauta"}
lore: {en: ["&7A glass helmet."], es: ["&7Un casco de cristal."]}
price: 150
ice:
material: ICE
name: {en: "&#BDE8FFIce cube", es: "&#BDE8FFCubito de hielo"}
price: 150
slime:
material: SLIME_BLOCK
name: {en: "EE08ASlime", es: "EE08ASlime"}
price: 200
tnt:
material: TNT
name: {en: "&#FF6B61Explosive", es: "&#FF6B61Explosivo"}
lore: {en: ["&7Handle with care."], es: ["&7Manéjese con cuidado."]}
price: 250
gold:
material: GOLD_BLOCK
name: {en: "&#F5C136Gold", es: "&#F5C136Oro"}
price: 400
diamond:
material: DIAMOND_BLOCK
name: {en: "BC0EBVIP crown", es: "BC0EBCorona VIP"}
lore: {en: ["&7Only for VIPs."], es: ["&7Solo para VIPs."]}
price: 0
permission: roodylobby.vip
# An item of the hotbar (cosmetics.gadget-slot of config.yml) to use with a click.
# type: firework, paintball (the blocks it hits change colour for a few seconds, only to the
# eye: the world does not change) or launcher (throws the player forward and up; power).
# cooldown: seconds between uses. sound: "sound volume pitch".
gadgets:
firework:
material: FIREWORK_ROCKET
name: {en: "&#F5C136Firework &7(Click)", es: "&#F5C136Fuego artificial &7(Clic)"}
lore: {en: ["&7Light up the sky."], es: ["&7Ilumina el cielo."]}
price: 200
type: firework
cooldown: 8
sound: "entity.firework_rocket.launch 1 1"
paintball:
material: SNOWBALL
name: {en: "EE08APaintball &7(Click)", es: "EE08APistola de pintura &7(Clic)"}
lore: {en: ["&7Paint the lobby (for a moment)."], es: ["&7Pinta el lobby (un momento)."]}
price: 300
type: paintball
cooldown: 1
sound: "entity.snowball.throw 1 1.2"
launcher:
material: SLIME_BALL
name: {en: "BC0EBLauncher &7(Click)", es: "BC0EBLanzador &7(Clic)"}
lore: {en: ["&7Up and away!"], es: ["&7¡Arriba y lejos!"]}
price: 400
type: launcher
power: 1.8
cooldown: 5
sound: "entity.bat.takeoff 1 0.8"
# A mob that follows the player (it cannot be hurt, ridden or touched). entity: WOLF, CAT, FOX,
# PIG, CHICKEN, RABBIT, SHEEP... baby: true for the small one.
pets:
wolf:
material: BONE
name: {en: "&fPuppy", es: "&fCachorro"}
price: 500
entity: WOLF
baby: true
cat:
material: STRING
name: {en: "&#F5C136Kitten", es: "&#F5C136Gatito"}
price: 500
entity: CAT
baby: true
fox:
material: SWEET_BERRIES
name: {en: "&#FF9F43Fox", es: "&#FF9F43Zorro"}
price: 600
entity: FOX
baby: true
pig:
material: CARROT
name: {en: "&#FFB3C7Piglet", es: "&#FFB3C7Cerdito"}
price: 300
entity: PIG
baby: true
chicken:
material: FEATHER
name: {en: "&fChick", es: "&fPollito"}
price: 300
entity: CHICKEN
baby: true
rabbit:
material: RABBIT_FOOT
name: {en: "&#C8A27ABunny", es: "&#C8A27AConejito"}
price: 400
entity: RABBIT
baby: true