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menus/cosmetics.yml

# ------------------------------------------------------------
#  RoodyLobby · menus/cosmetics.yml — /cosmetics: the kinds of cosmetics. Texts:
#  lang/<language>.yml under menus.cosmetics ("wearing" state: the player wears one of that kind).
#  rows: 1-6. filler: the item of the empty slots (none = nothing) and which slots it fills
#  (all, border, top, bottom, or a list). buttons.<id>.slot: one slot, a list or "10-16"
#  (-1 = hidden). Optional per button: amount, custom-model-data, item-model, glow, sound,
#  and "states" (changes for a state).
#  items: your own items (decoration, or buttons that run commands).
# ------------------------------------------------------------
rows: 4
filler:
  material: GRAY_STAINED_GLASS_PANE
  slots: all
click-sound: "ui.button.click 0.4 1.4"
buttons:
  coins: {slot: 4, material: SUNFLOWER}
  trails:
    slot: 10
    material: BLAZE_POWDER
    states:
      wearing: {glow: true}
  hats:
    slot: 12
    material: GOLDEN_HELMET
    states:
      wearing: {glow: true}
  gadgets:
    slot: 14
    material: FIREWORK_ROCKET
    states:
      wearing: {glow: true}
  pets:
    slot: 16
    material: BONE
    states:
      wearing: {glow: true}
  unequip: {slot: 22, material: BUCKET}
  back: {slot: 30, material: ARROW}
  close: {slot: 32, material: BARRIER}
items: {}