RoodyEvents · Archivos
menus/events.yml
# ------------------------------------------------------------
# RoodyEvents · menus/events.yml — /events (everyone): what is on and what comes next
# Where each button goes and with what item. Its texts are in lang/<language>.yml under
# menus.events. After a change: /events reload
#
# rows: 1-6. filler: the item of the empty slots (none = nothing) and which slots it fills
# (all, border, top, bottom, or a list). buttons.<id>.slot: one slot, a list or "10-16"
# (-1 = hidden). material: an item, or auto = the code's (the event's icon...).
# Optional per button: amount, custom-model-data, item-model, glow, sound, and "states"
# (changes for a state: on/off, running...). lists: the slots of the lists.
# items: your own items (decoration, or buttons that run commands):
# my-item: {slot: 0, material: PAPER, name: "&eHi", lore: ["&7..."],
# commands: ["[player] spawn", "[console] say {player}", "[close]"]}
# ------------------------------------------------------------
rows: 5
filler:
material: GRAY_STAINED_GLASS_PANE
slots: all
click-sound: "ui.button.click 0.4 1.4"
buttons:
# running events (icon = the event's)
running: {material: auto}
no-running: {slot: 13, material: GRAY_DYE}
# what comes next
upcoming: {material: auto}
no-upcoming: {slot: 31, material: CLOCK}
paused: {slot: 31, material: RED_DYE}
wins: {slot: 38, material: GOLD_INGOT}
admin: {slot: 42, material: COMMAND_BLOCK}
close: {slot: 40, material: BARRIER}
lists:
running: "10-16"
upcoming: "28-34"
items: {}