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events/happy-hour.yml

# ------------------------------------------------------------
#  RoodyEvents · events/happy-hour.yml — several modules at once: Haste II and Speed I for
#  everyone, 1.5x experience and a lucky player who wins a prize when it starts.
#  The keys are explained in events/supply-drop.yml. Menu: /events edit happy-hour
# ------------------------------------------------------------
name:
  en: "<gradient:#FFD700:#FF8C00><bold>Happy Hour</bold></gradient>"
  es: "<gradient:#FFD700:#FF8C00><bold>Hora feliz</bold></gradient>"
description:
  en:
    - "&eHaste II&7, &bSpeed &7and &a+50% experience&7."
    - "&7And one lucky player wins a prize!"
  es:
    - "&ePrisa II&7, &bVelocidad &7y &a+50% de experiencia&7."
    - "&7¡Y un jugador con suerte gana un premio!"
icon: SUNFLOWER
duration: 20m
enabled: true
auto: true
weight: 8
min-players: 1
worlds: []
bossbar:
  enabled: true
  color: yellow
title: true
messages:
  start: []
  end: []
modules:
  boosts:
    type: effect
    effects:
      - "haste 2"
      - "speed 1"
    particles: false
  xp:
    type: multiplier
    xp: 1.5
    block-drops: 1.0
    blocks: []
    mob-drops: 1.0
    mobs: []
    fishing: 1.0
    spawner-mobs: false
  lucky:
    type: gift
    items:
      - "DIAMOND 5"
    pick: all
    commands: []
    who: random
    random-count: 1
    every: "0"
    announce: true