Ya está aquí RoodyProxy v2.3.1Ver novedades →
RoodyEvents · Archivos

lang/en.yml

# ------------------------------------------------------------
#  RoodyEvents · lang/en.yml
#  Every message and menu text. {prefix} is the prefix below and {brand}, {accent}, {red}...
#  the colours of "colors". A message set to "" is not sent.
#  & codes, &#RRGGBB and MiniMessage tags (<gradient>, <bold>...) all work.
#  Copy this file as lang/<code>.yml to make another language (language: <code> in config.yml).
# ------------------------------------------------------------
prefix: "{brand}&lEVENTS &8&l» &f"

colors:
  # Brand colour of the plugin.
  brand: "&#FF9F43"

help:
  - ""
  - "{brand}&lROODYEVENTS &8&l» &7Events"
  - " &8▪ &f/{command} &7· what is on now and what comes next"
  - " &8▪ &f/{command} info &7· &f/{command} next &7· &f/{command} top &7(competition)"
  - " &8▪ &f/{command} drops &7(where the chests are) &7· &f/{command} wins"
  - ""
help-admin:
  - ""
  - "{brand}&lROODYEVENTS &8&l» &7Events"
  - " &8▪ &f/{command} admin &7· every event in a menu (everything can be done there)"
  - " &8▪ &f/{command} start <event> [delay] &7· &f/{command} stop|cancel <event|all>"
  - " &8▪ &f/{command} list &7· &f/{command} info <event> &7· &f/{command} edit <event>"
  - " &8▪ &f/{command} create <id> &7· &f/{command} copy <event> <id> &7· &f/{command} delete <event>"
  - " &8▪ &f/{command} restore <event> &7· a default event back as it came"
  - " &8▪ &f/{command} next &7· &f/{command} skip &7(the next one now) &7· &f/{command} reroll"
  - " &8▪ &f/{command} pause &7· &f/{command} resume &7(the schedule)"
  - " &8▪ &f/{command} point add <name> [x y z [world]] &7· a place for drops and bosses"
  - " &8▪ &f/{command} point remove|list|tp <name>"
  - " &8▪ &f/{command} info &7· &f/{command} top &7· &f/{command} drops &7· &f/{command} wins"
  - " &8▪ &f/{command} reload"
  - ""

no-permission: "{prefix}{red}You don't have permission to use this."
players-only: "{prefix}{red}Only players can do this."
unknown-command: "{prefix}{red}That is not a subcommand. &7/{command} help"
usage: "{prefix}&7Usage: &f{usage}"
unknown-event: "{prefix}{red}There is no event &f{event}{red}. &7/events list"
bad-time: "{prefix}{red}'&f{value}{red}' is not a time (30s, 10m, 1h30m...)."
bad-id: "{prefix}{red}'&f{id}{red}' cannot be an id: lower case letters, numbers, - and _ (up to 32)."
event-exists: "{prefix}{red}The event &f{event} {red}already exists."
reloaded: "{prefix}&aReloaded: &f{events} &aevents."
reload-failed: "{prefix}{red}A file has a format error: nothing was reloaded. Check the console."
warnings: "{prefix}{yellow}{warnings} warnings: they are in the console."

# /events info
info-none: "{prefix}&7No event is on right now."
info-header: "{prefix}&7Events on now: &f{count}"
info-running: " &8▪ {event} &8· &f{time} &7left"
info-next: "{prefix}&7Next: {event} &7in &f{time}"
random-event: "&fa surprise event"

# /events next
next-paused: "{prefix}{yellow}The schedule is paused (/events resume)."
next-none: "{prefix}&7Nothing is scheduled."
next-header: "{prefix}&7Coming up:"
next-line: " &8▪ {event} &7in &f{time} &8({clock}, {source})"

# /events top, wins, drops
top-header: "{prefix}{event} &8· &f{time} &7left"
top-none: "{prefix}&7There is no competition on right now."
wins-none: "{prefix}&7Nobody has won a competition yet."
wins-header: "{prefix}&7Competitions won:"
wins-line: " &8#{rank} &f{player} &8· {brand}{wins}"
drops-line: " &8▪ {event} &7#{n}&8: &f{x} {y} {z} &8({world}) &7· &f{distance} &7blocks"
drops-none: "{prefix}&7There are no supply chests out right now."

# admins
start-delayed: "{prefix}&7{event} &7starts in &f{time}&7 (with countdown). &8/events cancel <event>"
cannot-start: "{prefix}{red}{event} {red}cannot start: &f{problem}"
started: "{prefix}&a{event} &astarted."
already-running: "{prefix}{red}{event} {red}is already on."
not-started: "{prefix}{red}{event} {red}did not start ({reason})."
stopped: "{prefix}&7{event} &7ended now (results and prizes as usual)."
cancelled: "{prefix}&7{event} &7cancelled (no results, no prizes)."
stopped-all: "{prefix}&7Ended &f{count} &7events."
cancelled-all: "{prefix}&7Cancelled &f{count} &7events."
delay-cancelled: "{prefix}&7The delayed start of &f{event} &7was cancelled."
not-running: "{prefix}{red}&f{event} {red}is not on."
skipped: "{prefix}&7The next event of the rotation starts now."
rerolled: "{prefix}&7Next event of the rotation: {event}"
paused: "{prefix}{yellow}Schedule paused: no event starts by itself until /events resume."
resumed: "{prefix}&aSchedule resumed."
list-header: "{prefix}&7Events: &f{count}"
list-line: " &8▪ &f{id} &8· {event} &8· {state} &8· &7{duration} &8· &7{modules}"
details:
  - ""
  - "{brand}&l{event} &8({id})"
  - " &8▪ &7Lasts: &f{duration} &8· &7On: {enabled} &8· &7Rotation: {auto} &8(weight {weight})"
  - " &8▪ &7Min. players: &f{min-players} &8· &7Worlds: &f{worlds}"
  - " &8▪ &7Problem: &f{problem}"
details-module: " &8▪ {brand}{module} &8({type})"
created: "{prefix}&aEvent &f{event} &acreated. &7Add its modules in the menu."
copied: "{prefix}&aEvent &f{event} &acopied as &f{id} &7(out of the rotation)."
deleted: "{prefix}&7Event &f{event} &7deleted."
no-default: "{prefix}{red}There is no default event &f{event}{red}: &f{list}"
restored: "{prefix}&aEvent &f{event} &aback as it came."
point-set: "{prefix}&aPoint &f{point} &aset at &f{x} {y} {z} &7({world})&a."
point-removed: "{prefix}&7Point &f{point} &7removed."
unknown-point: "{prefix}{red}There is no point &f{point}{red}."
point-teleported: "{prefix}&7Teleported to &f{point}&7."
points-none: "{prefix}&7There are no points. &f/events point add <name> &7where you stand."
points-header: "{prefix}&7Points: &f{count}"
points-line: " &8▪ &f{point} &8· &7{x} {y} {z} &8({world})"

# Reasons an automatic event did not start (console).
skip-none: "there is no event in the rotation"
skip-running: "it is already on"
skip-players: "not enough players online"
skip-max: "too many events on at once (max-running)"
skip-problem: "it cannot start (see /events info <event>)"

# ------------------------------------------------------------ announcements
# {event} = the event's name, {description} = its description (one line each), {duration}.
announce-start:
  - ""
  - " {brand}&l✦ &fEVENT &8» {event}"
  - " {description}"
  - " &8▪ &7Lasts &f{duration}&7. &8/events"
  - ""
announce-end: "{prefix}{event} &7has ended."
announce-cancelled: "{prefix}{event} &7was cancelled."
announce-countdown: "{prefix}{event} &7starts in &f{time}&7!"
announce-countdown-random: "{prefix}&7An event starts in &f{time}&7!"
title-start: "{event}"
title-start-sub: "&7has started!"
# The time left on top of the screen. {extra} = a competition's score...
bossbar: "{event} &8· &f{time}{extra}"

# ------------------------------------------------------------ modules
gift-received: "{prefix}&aYou got a gift from {event}&a!"
gift-winners: "{prefix}&f{players} &7won the prize of {event}&7!"

drop-landed: "{prefix}&f{count} &7supply chests landed! &8/events drops"
drop-landed-one: "{prefix}&7A supply chest landed! &8/events drops"
drop-location: " &8▪ &7#{n}&8: &f{x} {y} {z} &8({world})"
drop-found: "{prefix}&f{player} &7found chest &f#{n} &8({x} {y} {z})&7!"
drop-all-looted: "{prefix}&7Every supply chest was looted."
drop-locked: "{red}Locked &8· &fopens in {time}"
drop-no-break: "{red}Supply chests cannot be broken."
drop-hologram:
  - "{event}"
  - "{state}"
drop-hologram-locked: "&7Opens in &f{time}"
drop-hologram-open: "&a&lOPEN ME"
drop-hologram-opened: "&7Found"
drop-status: "   &8▪ &7Chest #{n}&8: &f{x} {y} {z} &8· {state}"
drop-state-waiting: "&awaiting"
drop-state-locked: "&eopens in {time}"
drop-state-opened: "&7found"
drop-state-gone: "&8looted"

competition-score: "{event} &8» &a+{amount} &8· &7score &f{score} &8· &7#&f{rank}"
competition-bar: " &8· &7you: &f{score} &8(#{rank})"
competition-bar-none: ""
competition-status: "   &8▪ &7Competition: &f{goal}"
gift-status: "   &8▪ &7Next gift in &f{time}"
competition-line: "   &8#{rank} &f{player} &8· {brand}{score}"
competition-you: "   &7You: &f#{rank} &8· {brand}{score}"
competition-results: "{prefix}{event} &7results &8({goal})&7:"
competition-nobody: "{prefix}&7Nobody reached the minimum in {event} &8({goal})&7."

boss-spawned: "{prefix}{boss} &7appeared at &f{x} {y} {z} &8({world})&7!"
boss-bar: "{boss} &8· &c{health}&7/&c{max} ❤"
boss-killed: "{prefix}{boss} &7was defeated! Last hit: &f{player}"
boss-killed-nobody: "{prefix}{boss} &7was defeated!"
boss-line: "   &8#{rank} &f{player} &8· &c{damage} &7damage &8({percent}%)"
boss-escaped: "{prefix}{boss} &7got away..."
boss-status: "   &8▪ {boss} &8· &c{health}&7/&c{max} ❤ &8· &7{x} {y} {z} &8({world})"
boss-status-dead: "   &8▪ {boss} &8· &7defeated"

# Why an event or module cannot start.
problem-no-modules: "it has no modules"
problem-no-effects: "module {module}: no effects"
problem-empty-gift: "module {module}: no items and no commands"
problem-no-commands: "module {module}: no commands"
problem-no-multiplier: "module {module}: every multiplier is 1"
problem-no-loot: "module {module}: no loot"
problem-no-point: "module {module}: there is no point {point}"
problem-no-world: "module {module}: the world {world} is not loaded"
problem-no-area: "module {module}: no points and no area"
problem-peaceful: "module {module}: the world {world} is on peaceful, where monsters cannot live"

where-points: "points {points}"
where-area: "{radius} blocks around {center} ({world})"

# Names of the potion effects in summaries ("Effects: Strength III"). A missing one is written
# from its id (jump_boost = Jump Boost).
effect-names:
  speed: "Speed"
  slowness: "Slowness"
  haste: "Haste"
  mining_fatigue: "Mining Fatigue"
  strength: "Strength"
  instant_health: "Instant Health"
  instant_damage: "Instant Damage"
  jump_boost: "Jump Boost"
  nausea: "Nausea"
  regeneration: "Regeneration"
  resistance: "Resistance"
  fire_resistance: "Fire Resistance"
  water_breathing: "Water Breathing"
  invisibility: "Invisibility"
  blindness: "Blindness"
  night_vision: "Night Vision"
  hunger: "Hunger"
  weakness: "Weakness"
  poison: "Poison"
  wither: "Wither"
  health_boost: "Health Boost"
  absorption: "Absorption"
  saturation: "Saturation"
  glowing: "Glowing"
  levitation: "Levitation"
  luck: "Luck"
  unluck: "Bad Luck"
  slow_falling: "Slow Falling"
  conduit_power: "Conduit Power"
  dolphins_grace: "Dolphin's Grace"
  bad_omen: "Bad Omen"
  hero_of_the_village: "Hero of the Village"
  darkness: "Darkness"
  trial_omen: "Trial Omen"
  raid_omen: "Raid Omen"
  wind_charged: "Wind Charged"
  weaving: "Weaving"
  oozing: "Oozing"
  infested: "Infested"

# One line about each module (menus, /events info <event>).
summary:
  effect: "&7Effects: &f{effects}"
  gift: "&7Gift: &f{items} &7items, &f{commands} &7commands &8· &7to &f{who} &8· &f{every}"
  command: "&7Commands: &f{start} &7at start, &f{repeat} &7every &f{every}&7, &f{end} &7at end"
  multiplier: "&7Multipliers: &f{multipliers}"
  drop: "&7Drop: &f{chests} &7chests, &f{loot} &7loot items &8· &7{where}"
  competition: "&7Competition: &f{goal} &8· &f{rewards} &7prize lists"
  boss: "&7Boss: {boss} &8· &c{health} ❤ &8· &7{where}"

# What each type of module does (menus).
type-about:
  effect:
    - "&7Potion effects for everyone while"
    - "&7it lasts (Strength III, Speed...)."
  gift:
    - "&7Items and/or commands for everyone,"
    - "&7or for a few at random (a lottery),"
    - "&7once or every X."
  command:
    - "&7Console commands when it starts,"
    - "&7every X and when it ends."
  multiplier:
    - "&7More experience, block drops,"
    - "&7mob drops or fishing."
  drop:
    - "&7Chests with loot appear at points"
    - "&7or at random spots of an area."
  competition:
    - "&7Who mines, kills, fishes or gains"
    - "&7the most wins prizes (top 1, 2, 3)."
  boss:
    - "&7A strong mob appears; prizes by"
    - "&7the damage each player did."

# ------------------------------------------------------------ editing in menus
pick-item: "{accent}Click an item of your inventory"
more-lines: "&8... and {count} more"
ask-time: "{prefix}&7Type the time for &f{field} &7in chat (30s, 10m, 1h30m; 0 = off)."
ask-text: "{prefix}&7Type &f{field} &7in chat."
ask-line: "{prefix}&7Type a line for &f{field} &7in chat. &8Example: &7{example}"
ask-event-id: "{prefix}&7Type the &fid &7of the event in chat (lower case, numbers, - and _)."
ask-point-at: "{prefix}&7Type in chat the &fname &7of the point (it goes where you stand), or &fname x y z &7(and a world) to put it at those coordinates."
ask-area: "{prefix}&7Type the centre of the area in chat: &fx z &7(in your world) or &fx z world&7."
bad-position: "{prefix}{red}'&f{value}{red}' is not a position. Write it like &f{format}{red}."
unknown-world: "{prefix}{red}There is no world &f{world}{red}."
bad-value: "{prefix}{red}'&f{value}{red}': {problem}"
loot-type: "{prefix}&7Type the chance &f(0-100)&7, and the amount if you want: &f35 &7or &f35 1-3"
loot-bad: "{prefix}&c{value} &7is not a chance and amount (&f35&7, or &f35 1-3&7)."

problem:
  no-world: "there is no world with that name"
  no-effect: "that is not an effect (strength 3, speed 2, haste...)"
  no-material: "that is not a block or a tag (DIAMOND_ORE, #minecraft:logs)"
  no-entity: "that is not a mob (zombie, wither_skeleton...)"
  no-target: "that is not a block, an item or a mob"
  no-seconds: "that is not a number of seconds"
  no-time: "write it like 20:00, \"20:00 event\" or \"sat,sun 18:30 event\""
  no-zone: "that is not a time zone (Europe/Madrid...)"

# Examples shown when typing a line.
examples:
  description: "&7Chests fell from the sky!"
  worlds: "world"
  messages-start: "{event} &7started! Go go go!"
  messages-end: "{event} &7is over."
  effects: "strength 3"
  boss-effects: "resistance 1"
  gift-commands: "eco give {player} 500"
  command-start: "weather clear"
  command-repeat: "broadcast The event is still on!"
  command-end: "time set day"
  blocks: "DIAMOND_ORE or #minecraft:diamond_ores"
  mobs: "zombie"
  surfaces: "grass_block"
  targets: "DIAMOND_ORE, zombie or cod"
  reward-1: "give {player} diamond 10"
  reward-2: "give {player} diamond 5"
  reward-3: "give {player} diamond 2"
  reward-participation: "give {player} bread 5"
  reward-last-hit: "give {player} nether_star 1"
  countdown: "60"
  times: "sat,sun 20:00 supply-drop"

# A setting in the menus. {help} = what it does, {value} = what it is now, {actions} = clicks.
field-button:
  name: "&8▪ {accent}&l{name}"
  lore:
    - "&8{key}"
    - ""
    - "{help}"
    - ""
    - " &8▪ &7Now: &f{value}"
    - ""
    - "{actions}"
field-actions:
  number:
    - "&8 ⏵ &fLeft&7/&fright&7: +/- &8· &fshift&7: more"
    - "&8 ⏵ &fQ&7: type it"
  integer:
    - "&8 ⏵ &fLeft&7/&fright&7: +/- &8· &fshift&7: more"
    - "&8 ⏵ &fQ&7: type it"
  seconds:
    - "&8 ⏵ &fLeft&7: type it &8· &fright&7: default"
  text:
    - "&8 ⏵ &fLeft&7: type it &8· &fright&7: default"
  localized:
    - "&8 ⏵ &fLeft&7: type it (your language when"
    - "&7    it is written per language)"
    - "&8 ⏵ &fRight&7: remove"
  localized_lines:
    - "&7 (( &f&oClick to {accent}&oedit the lines &7))"
  toggle:
    - "&7 (( &f&oClick to {accent}&oswitch &7))"
  choice:
    - "&8 ⏵ &fLeft&7: next &8· &fright&7: previous"
  lines:
    - "&7 (( &f&oClick to {accent}&oedit the list &7))"
  items:
    - "&7 (( &f&oClick to {accent}&oedit the items &7))"
  loot:
    - "&7 (( &f&oClick to {accent}&oedit the loot &7))"
  points:
    - "&7 (( &f&oClick to {accent}&opick the points &7))"
  place:
    - "&8 ⏵ &fLeft&7: type the coordinates (x z)"
    - "&8 ⏵ &fShift + left&7: where you stand"
    - "&8 ⏵ &fRight&7: the world's spawn"
  item:
    - "&8 ⏵ &fLeft&7: then click an item of your inventory"
    - "&8 ⏵ &fRight&7: none"
  icon:
    - "&8 ⏵ &fLeft&7: then click an item of your inventory"
    - "&8 ⏵ &fRight&7: default"

# The name and help of every setting.
fields:
  # event
  name:
    name: "NAME"
    help: ["&7What players see. MiniMessage and", "&7colours work."]
  description:
    name: "DESCRIPTION"
    help: ["&7Lines shown when it starts and", "&7in /events."]
  icon:
    name: "ICON"
    help: ["&7Its item in the menus."]
  duration:
    name: "DURATION"
    help: ["&7How long it lasts. 0 = it starts", "&7and ends at once (a gift...)."]
  enabled:
    name: "ENABLED"
    help: ["&7Off: it never starts."]
  auto:
    name: "IN THE ROTATION"
    help: ["&7It starts by itself every X", "&7(schedule.yml)."]
  weight:
    name: "WEIGHT"
    help: ["&7How likely the rotation picks it:", "&720 is twice as likely as 10."]
  min-players:
    name: "MIN. PLAYERS"
    help: ["&7It does not start by itself with", "&7fewer players online."]
  worlds:
    name: "WORLDS"
    help: ["&7Where its modules work.", "&7Empty = every world."]
  bossbar-enabled:
    name: "TIME BAR"
    help: ["&7The time left in a bar on top", "&7of the screen."]
  bossbar-color:
    name: "BAR COLOUR"
    help: ["&7The colour of the time bar."]
  title:
    name: "TITLE"
    help: ["&7A title on screen when it starts."]
  messages-start:
    name: "OWN START MESSAGE"
    help: ["&7Lines instead of the lang one:", "&7{event}, {description}, {duration}."]
  messages-end:
    name: "OWN END MESSAGE"
    help: ["&7Lines instead of the lang one."]
  # effect
  effects:
    name: "EFFECTS"
    help: ["&7\"strength 3\" = Strength III.", "&7They last exactly the time left."]
  particles:
    name: "PARTICLES"
    help: ["&7Show the effects' particles."]
  # gift
  items:
    name: "ITEMS"
    help: ["&7The items of the gift."]
  pick:
    name: "WHICH ITEMS"
    help: ["&7All of them, or one at random."]
  gift-commands:
    name: "COMMANDS"
    help: ["&7Console commands for each one", "&7who gets it: {player}."]
  who:
    name: "WHO"
    help: ["&7Everyone online, or a few", "&7at random (a lottery)."]
  random-count:
    name: "HOW MANY AT RANDOM"
    help: ["&7With who: random."]
  gift-every:
    name: "EVERY"
    help: ["&7Again every X while it lasts.", "&70 = only when it starts."]
  gift-announce:
    name: "ANNOUNCE"
    help: ["&7Tell the receivers (or everyone,", "&7who won the lottery)."]
  # command
  command-start:
    name: "AT START"
    help: ["&7Console commands when it starts."]
  command-repeat:
    name: "EVERY X"
    help: ["&7Console commands every X while", "&7it lasts."]
  command-every:
    name: "EVERY"
    help: ["&7How often the \"every X\" ones run."]
  command-end:
    name: "AT END"
    help: ["&7Console commands when it ends", "&7(also when cancelled)."]
  per-player:
    name: "ONCE PER PLAYER"
    help: ["&7Each command once for each player", "&7in its worlds: {player}."]
  # multiplier
  xp:
    name: "EXPERIENCE"
    help: ["&7x2 = double. 1 = normal."]
  block-drops:
    name: "BLOCK DROPS"
    help: ["&7Of the blocks below.", "&7Placed blocks do not count."]
  blocks:
    name: "BLOCKS"
    help: ["&7Which blocks (names or #tags).", "&7Empty = every block."]
  mob-drops:
    name: "MOB DROPS"
    help: ["&7Of the mobs below."]
  mobs:
    name: "MOBS"
    help: ["&7Which mobs. Empty = every mob."]
  fishing:
    name: "FISHING"
    help: ["&7The size of every catch."]
  spawner-mobs:
    name: "SPAWNER MOBS"
    help: ["&7Mobs from spawners count too."]
  # where (drop, boss)
  points:
    name: "POINTS"
    help: ["&7Places of points.yml. With points,", "&7the area is not used."]
  area:
    name: "AREA CENTRE"
    help: ["&7Without points: random spots", "&7around here."]
  area-radius:
    name: "AREA RADIUS"
    help: ["&7In blocks."]
  area-min-radius:
    name: "AREA MIN. RADIUS"
    help: ["&7Not closer than this to the", "&7centre (away from spawn)."]
  surfaces:
    name: "GROUND"
    help: ["&7Blocks a random spot can be on", "&7(natural ground: no builds)."]
  # drop
  chests:
    name: "CHESTS"
    help: ["&7How many."]
  block:
    name: "BLOCK"
    help: ["&7Chest, trapped chest or barrel."]
  loot:
    name: "LOOT"
    help: ["&7Each item with its chance in %."]
  max-items:
    name: "MAX. ITEMS"
    help: ["&7Per chest. 0 = no limit."]
  lock:
    name: "LOCKED FOR"
    help: ["&7They cannot be opened until", "&7this time passes."]
  hologram:
    name: "HOLOGRAM"
    help: ["&7A text over each chest."]
  beam:
    name: "BEAM"
    help: ["&7A column of particles until", "&7it is opened."]
  remove-when-empty:
    name: "GONE WHEN EMPTY"
    help: ["&7The chest goes when it is empty."]
  end-when-looted:
    name: "END WHEN LOOTED"
    help: ["&7The event ends when every chest", "&7has been emptied."]
  announce-locations:
    name: "SAY WHERE"
    help: ["&7The coordinates in chat."]
  announce-open:
    name: "SAY WHO FOUND IT"
    help: ["&7Tell everyone who opened each one."]
  # competition
  goal:
    name: "GOAL"
    help: ["&7What counts."]
  targets:
    name: "WHAT COUNTS"
    help: ["&7Blocks (mine), mobs (kill-mobs) or", "&7catches (fish). Empty = all."]
  min-score:
    name: "MIN. SCORE"
    help: ["&7To appear and get prizes."]
  top:
    name: "SHOWN AT THE END"
    help: ["&7How many of the top."]
  reward-1:
    name: "PRIZE #1"
    help: ["&7Console commands: {player},", "&7{rank}, {score}, {damage}."]
  reward-2:
    name: "PRIZE #2"
    help: ["&7Console commands."]
  reward-3:
    name: "PRIZE #3"
    help: ["&7Console commands."]
  reward-participation:
    name: "PRIZE FOR TAKING PART"
    help: ["&7For everyone over the minimum."]
  actionbar:
    name: "SCORE IN ACTION BAR"
    help: ["&7Show the points as they come."]
  same-ip:
    name: "SAME IP COUNTS"
    help: ["&7Killing a player with your same", "&7IP counts (kill-players)."]
  # boss
  entity:
    name: "MOB"
    help: ["&7zombie, wither_skeleton, ravager..."]
  boss-name:
    name: "NAME"
    help: ["&7Over its head and in its bar."]
  health:
    name: "HEALTH"
    help: ["&7Its life (over 1000 works too)."]
  damage:
    name: "DAMAGE"
    help: ["&7Times its own damage."]
  speed:
    name: "SPEED"
    help: ["&7Times its own speed."]
  glowing:
    name: "GLOWING"
    help: ["&7Seen through walls."]
  leash:
    name: "LEASH"
    help: ["&7Pulled back when it goes further", "&7than this. 0 = free."]
  equipment-head:
    name: "HELMET"
    help: ["&7What it wears."]
  equipment-chest:
    name: "CHESTPLATE"
    help: ["&7What it wears."]
  equipment-legs:
    name: "LEGGINGS"
    help: ["&7What it wears."]
  equipment-feet:
    name: "BOOTS"
    help: ["&7What it wears."]
  equipment-hand:
    name: "MAIN HAND"
    help: ["&7What it holds."]
  equipment-off-hand:
    name: "OFF HAND"
    help: ["&7What it holds."]
  boss-effects:
    name: "EFFECTS"
    help: ["&7Effects on the boss."]
  minions-entity:
    name: "MINIONS"
    help: ["&7The mob it calls. Empty = none."]
  minions-count:
    name: "MINIONS EACH TIME"
    help: ["&7How many each time."]
  minions-every:
    name: "MINIONS EVERY"
    help: ["&7How often it calls them."]
  minions-max:
    name: "MAX. MINIONS"
    help: ["&7Alive at once."]
  reward-last-hit:
    name: "PRIZE FOR THE LAST HIT"
    help: ["&7Console commands: {player}."]
  min-damage:
    name: "MIN. DAMAGE %"
    help: ["&7Of its health, for the prize", "&7for taking part."]
  vanilla-drops:
    name: "OWN DROPS"
    help: ["&7Drops what the mob drops."]
  boss-xp:
    name: "EXPERIENCE"
    help: ["&7Dropped when it dies."]
  end-on-death:
    name: "END WHEN IT DIES"
    help: ["&7The event ends with the boss."]
  bar-radius:
    name: "BAR DISTANCE"
    help: ["&7Its health bar is shown this", "&7close. 0 = the whole world."]
  # schedule
  schedule-enabled:
    name: "AUTOMATIC EVENTS"
    help: ["&7Off: nothing starts by itself."]
  schedule-every:
    name: "EVERY"
    help: ["&7One event of the rotation every X.", "&70 = only the fixed times."]
  schedule-pick:
    name: "HOW IT PICKS"
    help: ["&7Random (by weight) or in order."]
  schedule-min-players:
    name: "MIN. PLAYERS"
    help: ["&7Fewer online: that turn is skipped."]
  max-running:
    name: "MAX. AT ONCE"
    help: ["&7No automatic start while this", "&7many events are on: the rotation", "&7waits until they end."]
  countdown:
    name: "COUNTDOWN"
    help: ["&7Seconds before when it is", "&7announced."]
  times:
    name: "FIXED TIMES"
    help: ["&7\"20:00\", \"20:00 <event>\",", "&7\"sat,sun 18:30 <event>\"."]
  time-zone:
    name: "TIME ZONE"
    help: ["&7Of the fixed times (Europe/Madrid).", "&7Empty = the server's."]

words:
  enable: "enable"
  disable: "disable"
  instant: "instant"
  spawn: "spawn"
  per-language: "&8(per language)"
  no-points: "none (the area is used)"
  random-players: "{count} at random"
  once: "once"
  all-worlds: "every world"
  state-running: "&a&lON NOW"
  state-disabled: "{red}disabled"
  state-problem: "{yellow}cannot start"
  state-auto: "&ain the rotation"
  state-manual: "&7by hand"
  source-rotation: "rotation"
  source-time: "fixed time"
  source-manual: "admin"
  type-effect: "effects"
  type-gift: "gift"
  type-command: "commands"
  type-multiplier: "multiplier"
  type-drop: "supply drop"
  type-competition: "competition"
  type-boss: "boss"
  goal-mine: "mining"
  goal-kill-mobs: "killing mobs"
  goal-kill-players: "killing players"
  goal-fish: "fishing"
  goal-xp: "experience"
  multiplier-xp: "experience"
  multiplier-block-drops: "block drops"
  multiplier-mob-drops: "mob drops"
  multiplier-fishing: "fishing"
  choice-all: "all"
  choice-one: "one at random"
  choice-random: "random"
  choice-order: "in order"
  choice-chest: "chest"
  choice-trapped_chest: "trapped chest"
  choice-barrel: "barrel"
  choice-mine: "mine"
  choice-kill-mobs: "kill mobs"
  choice-kill-players: "kill players"
  choice-fish: "fish"
  choice-xp: "experience"

menus:
  # /events: for everyone
  events:
    title: "Events"
    running:
      name: "&8▪ {event}"
      lore:
        - "&8ᴏɴ ɴᴏᴡ &8· &f{time} &7left"
        - ""
        - "{description}"
        - ""
        - "{status}"
    no-running:
      name: "&8▪ &7&lNO EVENT RIGHT NOW"
      lore:
        - ""
        - "&7The next one is below."
    upcoming:
      name: "&8▪ {event}"
      lore:
        - "&8ᴄᴏᴍɪɴɢ ᴜᴘ"
        - ""
        - " &8▪ &7In &f{time} &8({clock})"
        - ""
        - "{description}"
    no-upcoming:
      name: "&8▪ &7&lNOTHING SCHEDULED"
      lore: []
    paused:
      name: "&8▪ {red}&lPAUSED"
      lore:
        - ""
        - "&7No event starts by itself"
        - "&7for now."
    wins:
      name: "&8▪ {brand}&lCOMPETITIONS WON"
      lore:
        - ""
        - " &8▪ &7You: {brand}{wins}"
        - ""
        - "{top}"
    admin:
      name: "&8▪ {accent}&lADMIN"
      lore:
        - ""
        - "&7 (( &f&oClick to {accent}&oedit the events &7))"

  # /events admin
  admin:
    title: "Events ({count})"
    events:
      name: "&8▪ {event}"
      lore:
        - "&8{id} &8· {state}"
        - ""
        - " &8▪ &7Lasts: &f{duration} &8· &7weight &f{weight}"
        - "{modules}"
        - "{problem}"
        - ""
        - "&8 ⏵ &fLeft click&7: edit"
        - "&8 ⏵ &fRight click&7: start now"
      states:
        running:
          lore:
            - "&8{id} &8· {state} &8· &f{time} &7left"
            - ""
            - " &8▪ &7Lasts: &f{duration} &8· &7weight &f{weight}"
            - "{modules}"
            - ""
            - "&8 ⏵ &fLeft click&7: edit"
            - "&8 ⏵ &fRight click&7: end it (with prizes)"
    problem-line: " {yellow}⚠ &7{problem}"
    empty:
      name: "&8▪ {red}&lNO EVENTS"
      lore:
        - ""
        - "&7Make one with the button below."
    create:
      name: "&8▪ &a&lNEW EVENT"
      lore:
        - ""
        - " &7Type its id in chat, then add"
        - " &7its modules."
        - ""
        - "&7 (( &f&oClick to &a&ocreate &7))"
    next:
      name: "&8▪ {accent}&lNEXT: {event}"
      lore:
        - "&8ʀᴏᴛᴀᴛɪᴏɴ"
        - ""
        - " &8▪ &7In &f{time}"
        - ""
        - "&8 ⏵ &fLeft click&7: start it now"
        - "&8 ⏵ &fRight click&7: pick another"
      states:
        none:
          name: "&8▪ &7&lNOTHING SCHEDULED"
          lore: []
    pause:
      name: "&8▪ {accent}&lSCHEDULE PAUSED &8({status}&8)"
      lore:
        - ""
        - " &7Paused, no event starts by itself."
        - ""
        - "&7 (( &f&oClick to {accent}&o{toggle} &7))"
    schedule:
      name: "&8▪ {accent}&lSCHEDULE"
      lore:
        - "&8sᴄʜᴇᴅᴜʟᴇ.ʏᴍʟ"
        - ""
        - " &8▪ &7Automatic: {enabled}"
        - " &8▪ &7Every: &f{every}"
        - " &8▪ &7Fixed times: &f{times}"
        - ""
        - "&7 (( &f&oClick to {accent}&oedit &7))"
    points:
      name: "&8▪ {accent}&lPOINTS &8({count})"
      lore:
        - ""
        - " &7Places for drops and bosses."
        - ""
        - "&7 (( &f&oClick to {accent}&omanage &7))"
    stop-all:
      name: "&8▪ {red}&lEND ALL &8({count})"
      lore:
        - ""
        - "&8 ⏵ &fClick&7: end them (with prizes)"
        - "&8 ⏵ &fShift + right click&7: cancel them"
    reload:
      name: "&8▪ {accent}&lRELOAD"
      lore:
        - ""
        - " &7config.yml, schedule.yml, points.yml,"
        - " &7events/, lang/ and menus/"
        - ""
        - "&7 (( &f&oClick to {accent}&oreload &7))"

  # /events edit <id>
  event:
    title: "Event {event}"
    info:
      name: "&8▪ {event}"
      lore:
        - "&8{file} &8· {state}"
        - ""
        - "{description}"
        - ""
        - " &8▪ &7Problem: &f{problem}"
        - " &8▪ &7Warnings:"
        - "   &7{warnings}"
    problem-line: " {yellow}⚠ &7{problem}"
    module:
      name: "&8▪ {brand}&l{module} &8({type})"
      lore:
        - "&8ᴍᴏᴅᴜʟᴇ"
        - ""
        - "{summary}"
        - "{problem}"
        - ""
        - "&8 ⏵ &fLeft click&7: edit"
        - "&8 ⏵ &fShift + right click&7: delete"
      states:
        confirm:
          name: "{red}&lDELETE {module}?"
          lore:
            - ""
            - "&7Shift + right click again"
            - "&7to delete it."
    no-modules:
      name: "&8▪ &7&lNO MODULES"
      lore:
        - ""
        - "&7Add what the event does with"
        - "&7the green button."
    add-module:
      name: "&8▪ &a&lADD A MODULE"
      lore:
        - ""
        - " &7Effects, a gift, commands, a multiplier,"
        - " &7a supply drop, a competition or a boss."
        - ""
        - "&7 (( &f&oClick to &a&oadd &7))"
    start:
      name: "&8▪ &a&lSTART NOW"
      lore:
        - "{problem}"
        - ""
        - "&7 (( &f&oClick to &a&ostart &7))"
      states:
        running:
          name: "&8▪ {red}&lEND IT &8({time})"
          lore:
            - ""
            - "&8 ⏵ &fClick&7: end it (with prizes)"
            - "&8 ⏵ &fShift + right click&7: cancel it"
    copy:
      name: "&8▪ {accent}&lCOPY"
      lore:
        - ""
        - " &7A copy with another id"
        - " &7(out of the rotation)."
        - ""
        - "&7 (( &f&oClick to {accent}&ocopy &7))"
    delete:
      name: "&8▪ {red}&lDELETE"
      lore:
        - ""
        - "&8 ⏵ &fShift + right click&7: delete"
      states:
        confirm:
          name: "{red}&lDELETE THE EVENT?"
          lore:
            - ""
            - "&7Shift + right click again"
            - "&7to delete it with its file."

  # one module
  module:
    title: "{type} · {module}"
    info:
      name: "&8▪ {brand}&l{module} &8({type})"
      lore:
        - "&8{event}"
        - ""
        - "{about}"
        - ""
        - "{summary}"
        - " &8▪ &7Problem: &f{problem}"
        - " &8▪ &7Warnings:"
        - "   &7{warnings}"
    delete:
      name: "&8▪ {red}&lDELETE"
      lore:
        - ""
        - "&8 ⏵ &fShift + right click&7: delete"
      states:
        confirm:
          name: "{red}&lDELETE THE MODULE?"
          lore:
            - ""
            - "&7Shift + right click again"
            - "&7to delete it."

  # the type of a new module
  module-type:
    title: "New module"
    effect:
      name: "&8▪ {brand}&lEFFECTS"
      lore: ["", "{about}", "", "&7 (( &f&oClick to &a&oadd &7))"]
    gift:
      name: "&8▪ {brand}&lGIFT"
      lore: ["", "{about}", "", "&7 (( &f&oClick to &a&oadd &7))"]
    command:
      name: "&8▪ {brand}&lCOMMANDS"
      lore: ["", "{about}", "", "&7 (( &f&oClick to &a&oadd &7))"]
    multiplier:
      name: "&8▪ {brand}&lMULTIPLIER"
      lore: ["", "{about}", "", "&7 (( &f&oClick to &a&oadd &7))"]
    drop:
      name: "&8▪ {brand}&lSUPPLY DROP"
      lore: ["", "{about}", "", "&7 (( &f&oClick to &a&oadd &7))"]
    competition:
      name: "&8▪ {brand}&lCOMPETITION"
      lore: ["", "{about}", "", "&7 (( &f&oClick to &a&oadd &7))"]
    boss:
      name: "&8▪ {brand}&lBOSS"
      lore: ["", "{about}", "", "&7 (( &f&oClick to &a&oadd &7))"]

  # a list of lines
  lines:
    title: "{field}"
    info:
      name: "&8▪ {accent}&l{field} &8({count})"
      lore:
        - ""
        - "{help}"
    lines:
      name: "&f{line}"
      lore:
        - "&8ʟɪɴᴇ {n}"
        - ""
        - "&8 ⏵ &fLeft click&7: change it"
        - "&8 ⏵ &fShift + left click&7: move it up"
        - "&8 ⏵ &fShift + right click&7: remove it"
    empty:
      name: "&8▪ &7&lEMPTY"
      lore: []
    add:
      name: "&8▪ &a&lADD A LINE"
      lore:
        - ""
        - "&7 (( &f&oClick to &a&otype it &7))"
    clear:
      name: "&8▪ {red}&lCLEAR"
      lore:
        - ""
        - "&8 ⏵ &fShift + right click&7: remove every line"

  # a list of items, or the loot
  items:
    title: "{field}"
    info:
      name: "&8▪ {accent}&l{field} &8({count})"
      lore:
        - ""
        - "{help}"
        - ""
        - " &7Click an item of &fyour inventory"
        - " &7to add a copy of it."
    items:
      name: "{item}"
      lore:
        - ""
        - " &8▪ &7Amount: &f{amount}"
        - ""
        - "&8 ⏵ &fLeft&7/&fright&7: +1 / -1"
        - "&8 ⏵ &fShift + right click&7: remove"
    loot:
      name: "{item}"
      lore:
        - ""
        - " &8▪ &7Chance: {brand}{chance}% &8· &7amount &f{amount}"
        - ""
        - "&8 ⏵ &fLeft&7/&fright&7: +5% / -5%"
        - "&8 ⏵ &fShift + left click&7: type chance and amount"
        - "&8 ⏵ &fShift + right click&7: remove"
    empty:
      name: "&8▪ &7&lEMPTY"
      lore:
        - ""
        - "&7Click an item of your inventory."
    clear:
      name: "&8▪ {red}&lCLEAR"
      lore:
        - ""
        - "&8 ⏵ &fShift + right click&7: remove every item"

  # the points
  points:
    title: "Points"
    info:
      name: "&8▪ {accent}&lPOINTS &8({count})"
      lore:
        - ""
        - " &7Places where drops fall and"
        - " &7bosses appear (points.yml)."
      states:
        pick:
          lore:
            - ""
            - " &7Picked: &f{selected}"
            - " &7Click a point to use it or not."
    point:
      name: "&8▪ {accent}&l{point}"
      lore:
        - "&8{world} &8· &7{x} {y} {z}"
        - ""
        - "&8 ⏵ &fLeft click&7: go there"
        - "&8 ⏵ &fShift + right click&7: delete"
    pick:
      name: "&8▪ {accent}&l{point} &8({status}&8)"
      lore:
        - "&8{world} &8· &7{x} {y} {z}"
        - ""
        - "&7 (( &f&oClick to {accent}&ouse it or not &7))"
    empty:
      name: "&8▪ &7&lNO POINTS"
      lore:
        - ""
        - "&7Stand where you want one"
        - "&7and click the green button."
    add-point:
      name: "&8▪ &a&lNEW POINT"
      lore:
        - ""
        - " &7Type its name in chat: it goes"
        - " &7where you stand. Or its name and"
        - " &7coordinates: &fbase 120 64 -40"
        - " &7(and a world at the end)."
        - ""
        - "&7 (( &f&oClick to &a&oadd &7))"

  # schedule.yml
  schedule:
    title: "Schedule"
    info:
      name: "&8▪ {accent}&lCOMING UP"
      lore:
        - "&8{zone}"
        - ""
        - "{upcoming}"
        - ""
        - " &8▪ &7Paused: {paused}"
    pause:
      name: "&8▪ {accent}&lPAUSED &8({status}&8)"
      lore:
        - ""
        - " &7Paused, no event starts by itself."
        - ""
        - "&7 (( &f&oClick to {accent}&o{toggle} &7))"
    skip:
      name: "&8▪ {accent}&lNEXT OF THE ROTATION"
      lore:
        - ""
        - "&8 ⏵ &fLeft click&7: start it now"
        - "&8 ⏵ &fRight click&7: pick another"