RoodyEvents · Archivos
events/supply-drop.yml
# ------------------------------------------------------------
# RoodyEvents · events/supply-drop.yml
# One event per file: the file name is its id. All of it can also be changed in the menu
# (/events edit supply-drop). After editing the file: /events reload
#
# name / description: one text for everyone, or one per language (en:, es:...).
# duration: how long it lasts (10m, 1h30m...; 0 = it starts and ends at once).
# enabled: false = it never starts. auto: true = it is part of the rotation of
# schedule.yml (weight = how likely it is picked; 20 is twice as likely as 10).
# min-players: it does not start by itself with fewer players online.
# worlds: where its modules work (empty = every world).
# bossbar: the time left on top of the screen. title: a title when it starts.
# messages: start / end = your own announcement instead of the one in lang/ ({event},
# {description}, {duration}).
# modules: what happens. Types: effect, gift, command, multiplier, drop, competition,
# boss. An event can have several (a happy hour = effects + a multiplier).
#
# drop: chests appear at "points" (/events point add <name>) or else at random spots on the
# natural ground ("surfaces") of an "area" (radius around x/z; without x/z, around the
# world's spawn; world "" = the main world). Each loot entry has its chance in %, and an
# optional amount range ("1-3"). Items can be written like these or added in the menu.
# ------------------------------------------------------------
name:
en: "<gradient:#FFB347:#FF6B61><bold>Supply Drop</bold></gradient>"
es: "<gradient:#FFB347:#FF6B61><bold>Lluvia de suministros</bold></gradient>"
description:
en:
- "&7Chests full of loot fell from the sky."
- "&7Follow the beams and grab them first!"
es:
- "&7Han caído del cielo cofres llenos de botín."
- "&7¡Sigue los haces de luz y cógelos el primero!"
icon: CHEST
duration: 10m
enabled: true
auto: true
weight: 10
min-players: 1
worlds: []
bossbar:
enabled: true
color: yellow
title: true
messages:
start: []
end: []
modules:
chests:
type: drop
chests: 3
points: []
area:
world: ""
radius: 400
min-radius: 80
block: chest
lock: 15s
hologram: true
beam: true
remove-when-empty: true
end-when-looted: true
announce-locations: true
announce-open: true
max-items: 8
loot:
- {item: "DIAMOND 2", chance: 35, amount: "1-3"}
- {item: "EMERALD 4", chance: 40, amount: "2-6"}
- {item: "GOLDEN_APPLE 2", chance: 45}
- {item: "ENCHANTED_GOLDEN_APPLE 1", chance: 3}
- {item: "IRON_INGOT 8", chance: 60, amount: "4-12"}
- {item: "EXPERIENCE_BOTTLE 8", chance: 50, amount: "4-16"}
- {item: "ENDER_PEARL 4", chance: 30, amount: "2-4"}
- {item: "NETHERITE_SCRAP 1", chance: 6}
- {item: "TOTEM_OF_UNDYING 1", chance: 4}
- item:
material: DIAMOND_SWORD
name: "<gradient:#FFB347:#FF6B61>Supply Blade</gradient>"
lore: ["&7Found in a supply drop."]
glow: true
chance: 8