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menus/settings.yml

# ------------------------------------------------------------
#  RoodyLobby · menus/settings.yml — /settings (also from the profile menu). Texts: lang/<language>.yml
#  under menus.settings. Each setting has its icon and a switch under it (<setting>-switch);
#  a setting the player cannot use (fly without its permission...) is not shown.
#  rows: 1-6. filler: the item of the empty slots (none = nothing) and which slots it fills
#  (all, border, top, bottom, or a list). buttons.<id>.slot: one slot, a list or "10-16"
#  (-1 = hidden). material: an item. Optional per button: amount, custom-model-data,
#  item-model, glow, sound, and "states" (changes for a state: on/off, or all/vip/none).
#  items: your own items (decoration, or buttons that run commands):
#    my-item: {slot: 0, material: PAPER, name: "&eHi", commands: ["[player] spawn"]}
# ------------------------------------------------------------
rows: 4
filler:
  material: GRAY_STAINED_GLASS_PANE
  slots: all
click-sound: "ui.button.click 0.4 1.4"
buttons:
  visibility:
    slot: 10
    material: ENDER_EYE
  visibility-switch:
    slot: 19
    material: LIME_DYE
    states:
      vip: {material: PURPLE_DYE}
      none: {material: GRAY_DYE}
  scoreboard: {slot: 11, material: OAK_SIGN}
  scoreboard-switch:
    slot: 20
    material: LIME_DYE
    states:
      "off": {material: GRAY_DYE}
  bossbar: {slot: 12, material: END_CRYSTAL}
  bossbar-switch:
    slot: 21
    material: LIME_DYE
    states:
      "off": {material: GRAY_DYE}
  announcements: {slot: 13, material: BELL}
  announcements-switch:
    slot: 22
    material: LIME_DYE
    states:
      "off": {material: GRAY_DYE}
  double-jump: {slot: 14, material: FEATHER}
  double-jump-switch:
    slot: 23
    material: LIME_DYE
    states:
      "off": {material: GRAY_DYE}
  effects: {slot: 15, material: SUGAR}
  effects-switch:
    slot: 24
    material: LIME_DYE
    states:
      "off": {material: GRAY_DYE}
  fly: {slot: 16, material: ELYTRA}
  fly-switch:
    slot: 25
    material: LIME_DYE
    states:
      "off": {material: GRAY_DYE}
  back: {slot: 30, material: ARROW}
  close: {slot: 32, material: BARRIER}
items: {}