RoodyProxy v2.3.1 is outSee what’s new →
RoodyLobby · Files

menus/parkour-editor.yml

# ------------------------------------------------------------
#  RoodyLobby · menus/parkour-editor.yml — /roodylobby parkour edit <id> (admins). Texts:
#  lang/<language>.yml under menus.parkour-editor. The points are set where the admin stands.
#  An endless parkour shows pos1, pos2, endless-start, difficulty and blocks; a course shows start,
#  checkpoint-add, checkpoint-remove, finish and fall (so they can share slots).
#  rows: 1-6. filler: the item of the empty slots (none = nothing) and which slots it fills.
#  buttons.<id>.slot: one slot, a list or "10-16" (-1 = hidden). Optional per button: amount,
#  custom-model-data, item-model, glow, sound, and "states" (on/off, confirm).
# ------------------------------------------------------------
rows: 5
filler:
  material: GRAY_STAINED_GLASS_PANE
  slots: all
click-sound: "ui.button.click 0.4 1.4"
buttons:
  info: {slot: 4, material: OAK_SIGN}
  start:
    slot: 10
    material: LIGHT_WEIGHTED_PRESSURE_PLATE
    states:
      "on": {glow: true}
  checkpoint-add: {slot: 11, material: HEAVY_WEIGHTED_PRESSURE_PLATE}
  pos1:
    slot: 10
    material: LIME_CONCRETE
    states:
      "on": {glow: true}
  pos2:
    slot: 11
    material: RED_CONCRETE
    states:
      "on": {glow: true}
  endless-start:
    slot: 12
    material: LIGHT_WEIGHTED_PRESSURE_PLATE
    states:
      "on": {glow: true}
  difficulty: {slot: 13, material: BLAZE_POWDER}
  blocks: {slot: 15, material: WHITE_CONCRETE}
  checkpoint-remove: {slot: 12, material: STONE_PRESSURE_PLATE}
  finish:
    slot: 13
    material: POLISHED_BLACKSTONE_PRESSURE_PLATE
    states:
      "on": {glow: true}
  top:
    slot: 14
    material: GOLDEN_HELMET
    states:
      "on": {glow: true}
  fall:
    slot: 15
    material: FEATHER
    states:
      "on": {glow: true}
  enabled:
    slot: 16
    material: GRAY_DYE
    states:
      "on": {material: LIME_DYE}
  name: {slot: 19, material: NAME_TAG}
  teleport: {slot: 20, material: ENDER_PEARL}
  reset:
    slot: 24
    material: WATER_BUCKET
    states:
      confirm: {material: LAVA_BUCKET}
  delete:
    slot: 25
    material: TNT
    states:
      confirm: {material: TNT_MINECART}
  close: {slot: 40, material: BARRIER}
items: {}