RoodyLobby · Files
menus/parkour-editor.yml
# ------------------------------------------------------------
# RoodyLobby · menus/parkour-editor.yml — /roodylobby parkour edit <id> (admins). Texts:
# lang/<language>.yml under menus.parkour-editor. The points are set where the admin stands.
# An endless parkour shows pos1, pos2, endless-start, difficulty and blocks; a course shows start,
# checkpoint-add, checkpoint-remove, finish and fall (so they can share slots).
# rows: 1-6. filler: the item of the empty slots (none = nothing) and which slots it fills.
# buttons.<id>.slot: one slot, a list or "10-16" (-1 = hidden). Optional per button: amount,
# custom-model-data, item-model, glow, sound, and "states" (on/off, confirm).
# ------------------------------------------------------------
rows: 5
filler:
material: GRAY_STAINED_GLASS_PANE
slots: all
click-sound: "ui.button.click 0.4 1.4"
buttons:
info: {slot: 4, material: OAK_SIGN}
start:
slot: 10
material: LIGHT_WEIGHTED_PRESSURE_PLATE
states:
"on": {glow: true}
checkpoint-add: {slot: 11, material: HEAVY_WEIGHTED_PRESSURE_PLATE}
pos1:
slot: 10
material: LIME_CONCRETE
states:
"on": {glow: true}
pos2:
slot: 11
material: RED_CONCRETE
states:
"on": {glow: true}
endless-start:
slot: 12
material: LIGHT_WEIGHTED_PRESSURE_PLATE
states:
"on": {glow: true}
difficulty: {slot: 13, material: BLAZE_POWDER}
blocks: {slot: 15, material: WHITE_CONCRETE}
checkpoint-remove: {slot: 12, material: STONE_PRESSURE_PLATE}
finish:
slot: 13
material: POLISHED_BLACKSTONE_PRESSURE_PLATE
states:
"on": {glow: true}
top:
slot: 14
material: GOLDEN_HELMET
states:
"on": {glow: true}
fall:
slot: 15
material: FEATHER
states:
"on": {glow: true}
enabled:
slot: 16
material: GRAY_DYE
states:
"on": {material: LIME_DYE}
name: {slot: 19, material: NAME_TAG}
teleport: {slot: 20, material: ENDER_PEARL}
reset:
slot: 24
material: WATER_BUCKET
states:
confirm: {material: LAVA_BUCKET}
delete:
slot: 25
material: TNT
states:
confirm: {material: TNT_MINECART}
close: {slot: 40, material: BARRIER}
items: {}