RoodyLobby · Files
lang/en.yml
# ------------------------------------------------------------
# RoodyLobby · lang/en.yml
# Every message and menu text. {prefix} is the prefix below and {brand}, {accent}, {red}...
# the colours of "colors". A message set to "" is not sent.
# & codes, &#RRGGBB and MiniMessage tags (<gradient>, <bold>...) all work, and
# PlaceholderAPI placeholders when it is installed.
# Copy this file as lang/<code>.yml to make another language (language: <code> in config.yml).
# ------------------------------------------------------------
prefix: "{brand}&lLOBBY &8&l» &f"
colors:
# Brand colour of the plugin.
brand: "BC0EB"
# {date} and {time} (patterns of Java's DateTimeFormatter: dd day, MM month, yyyy year, HH:mm hour).
format:
date: "MM/dd/yyyy"
time: "HH:mm"
help-admin:
- ""
- "{brand}&lROODYLOBBY &8&l» &7Admin"
- " &8▪ &f/{command} setspawn &7· the lobby spawn where you stand"
- " &8▪ &f/{command} setspawn first-join &7· a different spawn for the first join &8(remove-first-join)"
- " &8▪ &f/{command} build [player] &7· build without the lobby rules (again to stop)"
- " &8▪ &f/{command} items [player] &7· give the lobby items again"
- " &8▪ &f/{command} menu <menu> [player] &7· open a menu &8(custom-menus/)"
- " &8▪ &f/{command} send <player> <server> &7· send to another server"
- " &8▪ &f/{command} coins <give|take|set> <player> <amount> &7· lobby coins"
- " &8▪ &f/{command} parkour &7· make the parkours (create, edit, list...)"
- " &8▪ &f/{command} cosmetics &7· give|take <player> <cosmetic>, list"
- " &8▪ &f/{command} reload &7· &f/{command} version"
- ""
no-permission: "{prefix}{red}You don't have permission to use this."
players-only: "{prefix}{red}Only players can do this."
unknown-player: "{prefix}{red}There is no player &f{player} {red}online."
reloaded: "{prefix}&aReloaded. &7({warnings} warnings in the console)"
reload-broken: "{prefix}{red}A file has a YAML error, nothing was reloaded. Look at the console."
version: "{prefix}&7RoodyLobby &f{version} &7by Roody · &fplugins.roody.es"
spawn-set: "{prefix}&aLobby spawn set at &f{location} &7({world})&a."
spawn-set-first: "{prefix}&aFirst-join spawn set at &f{location} &7({world})&a."
spawn-first-removed: "{prefix}&7First-join spawn removed: new players appear at the lobby spawn."
spawn-not-lobby: "{prefix}{yellow}Careful: &f{world} &7is not in lobby-worlds (config.yml)."
spawn-teleported: "{prefix}&7Back at the spawn."
spawn-teleported-other: "{prefix}&7{player} &7was taken to the spawn."
build-on: "{prefix}&aBuild mode on: &7the lobby rules don't apply to you. &f/roodylobby build &7to stop."
build-off: "{prefix}&7Build mode off."
build-on-other: "{prefix}&7Build mode on for &f{player}&7."
build-off-other: "{prefix}&7Build mode off for &f{player}&7."
items-given: "{prefix}&7Lobby items given to &f{player}&7."
fly-on: "{prefix}&aYou can fly now."
fly-off: "{prefix}&7You don't fly any more."
fly-not-here: "{prefix}{red}You can only fly in the lobby."
fly-busy: "{prefix}{red}You can't fly right now."
sending: "{prefix}&7Sending you to &f{server}&7..."
already-here: "{prefix}{red}You are already on &f{server}{red}."
server-offline: "{prefix}{red}&f{server} {red}is offline right now. Try again in a moment."
sent-other: "{prefix}&7{player} &7was sent to &f{server}&7."
send-usage: "{prefix}&7Use &f/roodylobby send <player> <server>&7."
menu-usage: "{prefix}&7Use &f/roodylobby menu <menu> [player]&7. Custom menus: &f{menus}"
menu-unknown: "{prefix}{red}There is no menu &f{menu}{red}. Custom menus: &f{menus}"
# A player count that is not known yet (no answer from the proxy or the server).
unknown-count: "?"
# {status:<server>} and {status} in menus.
status:
online: "{green}Online"
offline: "{red}Offline"
full: "{yellow}Full"
unknown: "&7..."
item-cooldown: "{red}Wait &f{seconds}s{red}."
join:
# Chat text, title and subtitle when joining ("" = none). first-* = the first time on the server.
welcome:
- ""
- " {brand}&lWELCOME &f{player}&7!"
- " &7Pick a game with the &fcompass &7and have fun."
- ""
first-welcome:
- ""
- " {brand}&lWELCOME &f{player}&7! &8(first time here)"
- " &7Pick a game with the &fcompass &7and have fun."
- ""
title: "{brand}&lLOBBY"
subtitle: "&7Welcome, &f{player}"
first-title: "{brand}&lWELCOME"
first-subtitle: "&7Nice to meet you, &f{player}"
# Who players see (the visibility item of items.yml and /settings). all/vip/none: the action bar.
visibility:
all: "{green}You see everyone."
vip: "&#C77DFFYou only see VIP and staff."
none: "&7You don't see anyone."
cooldown: "{red}Wait &f{seconds}s {red}to change it again."
# {visibility} and the settings menu.
mode:
all: "{green}Everyone"
vip: "&#C77DFFVIP and staff"
none: "{red}Nobody"
coins:
balance: "{prefix}&7Your coins: &e{coins}"
balance-other: "{prefix}&7Coins of &f{player}&7: &e{coins}"
changed: "{prefix}&7Coins of &f{player} &7now: &e{coins}"
changed-offline: "{prefix}&7Coins of &f{player} &7changed (not online here)."
usage: "{prefix}&7Use &f/roodylobby coins <give|take|set> <player> <amount>&7."
bad-amount: "{prefix}{red}'&f{value}{red}' is not an amount of coins."
never-seen: "{prefix}{red}&f{player} {red}has never been in the lobby."
no-storage: "{prefix}{red}The database is not working: coins of players who are not here cannot change."
menus:
settings:
title: "&8Settings"
visibility:
name: "{brand}&lPLAYERS"
lore: ["", "&7Who you see in the lobby.", "", " &8▪ &7Now: {value}", "", "&8 ⏵ &fClick&7: change it"]
scoreboard:
name: "{brand}&lSCOREBOARD"
lore: ["", "&7The board on the right.", "", " &8▪ &7Now: {value}", "", "&8 ⏵ &fClick&7: change it"]
bossbar:
name: "{brand}&lBOSS BAR"
lore: ["", "&7The bar at the top of the screen.", "", " &8▪ &7Now: {value}", "", "&8 ⏵ &fClick&7: change it"]
announcements:
name: "{brand}&lANNOUNCEMENTS"
lore: ["", "&7Tips and news in the chat.", "", " &8▪ &7Now: {value}", "", "&8 ⏵ &fClick&7: change it"]
double-jump:
name: "{brand}&lDOUBLE JUMP"
lore: ["", "&7Jump again in the air.", "", " &8▪ &7Now: {value}", "", "&8 ⏵ &fClick&7: change it"]
effects:
name: "{brand}&lEFFECTS"
lore: ["", "&7Speed and the other lobby effects.", "", " &8▪ &7Now: {value}", "", "&8 ⏵ &fClick&7: change it"]
fly:
name: "{brand}&lFLY"
lore: ["", "&7Fly around the lobby.", "", " &8▪ &7Now: {value}", "", "&8 ⏵ &fClick&7: change it"]
# The switch under each setting ({value} = its state).
switch:
name: "{value}"
lore: ["&8 ⏵ &fClick&7: change it"]
profile:
title: "&8Profile · {player}"
info:
name: "{brand}&l{player}"
lore:
- ""
- " &8▪ &7Rank: &f{rank}"
- " &8▪ &7First join: &f{first-join}"
- " &8▪ &7Time played: &f{playtime}"
- " &8▪ &7Coins: &e{coins}"
- " &8▪ &7You see: {visibility}"
coins:
name: "&#F5C136&lCOINS"
lore: ["", " &8▪ &7You have &e{coins}", "", "&7The coins of the lobby."]
settings:
name: "{brand}&lSETTINGS"
lore: ["", "&7Players, scoreboard, double jump...", "", "&7 (( &f&oClick to {brand}&oopen &7))"]
parkour:
name: "&#F5C136&lPARKOUR"
lore: ["", " &8▪ &7Parkours: &f{parkours}", " &8▪ &7Finished: &f{finished}", "", "&7 (( &f&oClick to {brand}&osee them &7))"]
cosmetics:
name: "&#C77DFF&lCOSMETICS"
lore: ["", "&7Trails, hats, gadgets and pets.", "", "&7 (( &f&oClick to {brand}&oopen &7))"]
pvp:
name: "&#FF6B61&lPVP"
lore: ["", " &8▪ &7Kills: &f{kills}", " &8▪ &7Deaths: &f{deaths}", " &8▪ &7K/D: &f{kdr}", " &8▪ &7Best streak: &f{best-streak}", "", "&7Hold the sword of your hotbar to fight."]
rewards:
name: "EE08A&lREWARDS"
lore: ["", "&7Daily, weekly and more.", "", "&7 (( &f&oClick to {brand}&osee them &7))"]
states:
waiting:
lore: ["", "{green}» &f{count} {green}waiting for you!", "", "&7 (( &f&oClick to {brand}&oclaim &7))"]
rewards:
title: "&8Rewards"
# Each reward: its own item, with these lines under it by state.
rewards:
name: "{item}"
states:
ready:
lore: ["", "{green}» Ready!", "&8 ⏵ &fClick&7: claim it"]
wait:
lore: ["", " &8▪ &7Again in &f{time}", " &8▪ &7Streak: &f{streak}"]
locked:
lore: ["", "{red}» Not for your rank"]
cosmetics:
title: "&8Cosmetics"
coins:
name: "&#F5C136&lYOUR COINS"
lore: ["", " &8▪ &e{coins}", "", "&7Buy cosmetics with them."]
trails:
name: "&#FF9F43&lTRAILS"
lore: ["", "&7Particles where you walk.", "", " &8▪ &7You have: &f{owned}&7/&f{total}", " &8▪ &7Wearing: &f{wearing}", "", "&7 (( &f&oClick to {brand}&osee them &7))"]
hats:
name: "&#F5C136&lHATS"
lore: ["", "&7Something on your head.", "", " &8▪ &7You have: &f{owned}&7/&f{total}", " &8▪ &7Wearing: &f{wearing}", "", "&7 (( &f&oClick to {brand}&osee them &7))"]
gadgets:
name: "EE08A&lGADGETS"
lore: ["", "&7Toys for the hotbar.", "", " &8▪ &7You have: &f{owned}&7/&f{total}", " &8▪ &7Wearing: &f{wearing}", "", "&7 (( &f&oClick to {brand}&osee them &7))"]
pets:
name: "BC0EB&lPETS"
lore: ["", "&7A friend who follows you.", "", " &8▪ &7You have: &f{owned}&7/&f{total}", " &8▪ &7Wearing: &f{wearing}", "", "&7 (( &f&oClick to {brand}&osee them &7))"]
unequip:
name: "{red}&lTAKE EVERYTHING OFF"
lore: ["", "&8 ⏵ &fClick&7: no cosmetics on"]
cosmetic-list:
title: "&8Cosmetics · {category}"
info:
name: "&#C77DFF&l{category}"
lore: ["", " &8▪ &7Your coins: &e{coins}"]
# Each cosmetic: its own item, with these lines under it by state.
cosmetics:
name: "{item}"
states:
wearing:
lore: ["", "{green}» You are wearing it", "&8 ⏵ &fClick&7: take it off"]
owned:
lore: ["", "&7» You have it", "&8 ⏵ &fClick&7: wear it"]
buy:
lore: ["", " &8▪ &7Price: &e{price}", "", "&8 ⏵ &fClick&7: buy it"]
confirm:
lore: ["", " &8▪ &7Price: &e{price}", "", "{yellow}» Click again to buy it"]
poor:
lore: ["", " &8▪ &7Price: &e{price}", "", "{red}» You need &e{missing} {red}more"]
locked:
lore: ["", "{red}» Not for sale", "&7Some ranks have it."]
parkours:
title: "&8Parkours"
parkours:
name: "&#F5C136&l{parkour}"
lore:
- ""
- " &8▪ &7Checkpoints: &f{checkpoints}"
- " &8▪ &7Record: &a{record}"
- " &8▪ &7Your best: &f{best} &8({finishes} finishes)"
- ""
- "&7Top:"
- " &7{top}"
- ""
- "&7 (( &f&oClick to {brand}&ogo to the start &7))"
states:
endless:
lore:
- "&7Endless: blocks appear as you jump."
- ""
- " &8▪ &7Record: &a{record}"
- " &8▪ &7Your best: &f{best} &8({finishes} plays)"
- ""
- "&7Top:"
- " &7{top}"
- ""
- "&7 (( &f&oClick to {brand}&oplay &7))"
endless-done:
lore:
- "&7Endless: blocks appear as you jump."
- ""
- " &8▪ &7Record: &a{record}"
- " &8▪ &7Your best: &f{best} &8({finishes} plays)"
- ""
- "&7Top:"
- " &7{top}"
- ""
- "&7 (( &f&oClick to {brand}&oplay &7))"
top-line: "&e#{rank} &f{player} &8- &a{time}"
parkour-editor:
title: "&8Parkour · {parkour}"
pos1:
name: "{brand}&lPOINT 1"
lore: ["", " &8▪ &7Now: &f{value}", "", "&7One corner of the area.", "", "&8 ⏵ &fClick&7: where you stand"]
pos2:
name: "{brand}&lPOINT 2"
lore: ["", " &8▪ &7Now: &f{value}", "", "&7The opposite corner (higher or", "&7lower: the height counts too).", "", "&8 ⏵ &fClick&7: where you stand"]
endless-start:
name: "{brand}&lSTART PLATE"
lore: ["", " &8▪ &7Now: &f{value}", "", "&7Optional: stepping on it starts a run,", "&7and players come back here after.", "", "&8 ⏵ &fLeft&7: here · &fright&7: none"]
difficulty:
name: "{brand}&lDIFFICULTY"
lore: ["", " &8▪ &7Now: &f{value}", "", "&7How long the jumps are.", "", "&8 ⏵ &fClick&7: change it"]
blocks:
name: "{brand}&lBLOCKS"
lore: ["", " &8▪ &7Kinds: &f{value}", " &8▪ &7Area: &f{size}", "", "&7The blocks that appear: \"blocks\"", "&7of this parkour in parkours.yml."]
info:
name: "&#F5C136&l{parkour}"
lore:
- "&8ɪᴅ {id}"
- ""
- " &8▪ &7Ready to play: &f{ready} &8(it needs a start and a finish)"
- " &8▪ &7Checkpoints: &f{checkpoints}"
- " &8▪ &7Rewards: &f{first-rewards} &7first time, &f{rewards} &7every time &8(cooldown {cooldown}s)"
- ""
- "&7Rewards and name per language: parkours.yml."
states:
endless:
lore:
- "&8ɪᴅ {id} &8· endless"
- ""
- " &8▪ &7Ready to play: &f{ready} &8(it needs points 1 and 2)"
- " &8▪ &7Area: &f{size}"
- " &8▪ &7Difficulty: &f{difficulty}"
- " &8▪ &7Rewards: &f{points-rewards} &7every &f{every} &7jumps"
- ""
- "&7Blocks, rewards and name per language: parkours.yml."
start:
name: "{brand}&lSTART"
lore: ["", " &8▪ &7Now: &f{value}", "", "&7Stand on the start plate.", "", "&8 ⏵ &fClick&7: here"]
checkpoint-add:
name: "{brand}&lADD CHECKPOINT"
lore: ["", " &8▪ &7Checkpoints: &f{value}", "", "&7Stand on the next checkpoint", "&7(they go in order).", "", "&8 ⏵ &fClick&7: here"]
checkpoint-remove:
name: "{red}&lREMOVE CHECKPOINT"
lore: ["", " &8▪ &7Checkpoints: &f{value}", "", "&8 ⏵ &fClick&7: remove the last one"]
finish:
name: "{brand}&lFINISH"
lore: ["", " &8▪ &7Now: &f{value}", "", "&7Stand on the finish plate.", "", "&8 ⏵ &fClick&7: here"]
top:
name: "{brand}&lFLOATING TOP"
lore: ["", " &8▪ &7Now: &f{value}", "", "&8 ⏵ &fLeft&7: here · &fright&7: none"]
fall:
name: "{brand}&lFALL HEIGHT"
lore: ["", " &8▪ &7Now: &f{value}", "", "&7Below it the player goes back", "&7to their last checkpoint.", "", "&8 ⏵ &fLeft&7: 1 block under you · &fright&7: only the void"]
enabled:
name: "{brand}&lON"
lore: ["", " &8▪ &7Now: {value}", "", "&8 ⏵ &fClick&7: change it"]
name:
name: "{brand}&lNAME"
lore: ["", " &8▪ &7Now: &f{value}", "", "&8 ⏵ &fLeft&7: type it · &fright&7: the id"]
teleport:
name: "{brand}&lGO TO THE START"
lore: ["", "&7 (( &f&oClick to {brand}&ogo &7))"]
reset:
name: "{red}&lDELETE THE TIMES"
lore: ["", "&7Everyone's times and the top.", "", "&8 ⏵ &fClick&7: delete"]
states:
confirm:
name: "{red}&lSURE? CLICK AGAIN"
delete:
name: "{red}&lDELETE THE PARKOUR"
lore: ["", "&7Its points, top and file entry", "&7(the times stay).", "", "&8 ⏵ &fClick&7: delete"]
states:
confirm:
name: "{red}&lSURE? CLICK AGAIN"
parkour:
# The action bar while running.
# Endless parkours: {score} = blocks reached in this run.
points: "{points} jumps"
busy: "{prefix}{red}You can't start a parkour right now."
endless-start:
- ""
- " &#F5C136&lPARKOUR &8» &f{parkour}"
- " &7Jump to the new blocks! Your best: &f{best}"
- ""
endless-actionbar: "&#F5C136&l{parkour} &8» &7Jumps: &f{score} &8· &7Best: &f{best}"
endless-end: "{prefix}&7You fell! &f{parkour}&7: &f{score} &7jumps &8(best: {best})"
endless-best: "{prefix}&a&lNEW BEST! &f{parkour}&a: &f{score} &ajumps &7(before: {previous})"
endless-record: "{prefix}&#F5C136&l{player} &fbeat the record of &#F5C136{parkour}&f: &a{score} jumps&f!"
endless-full: "{prefix}{red}There is no room in &f{parkour} {red}right now. Try again in a moment."
type:
endless: "endless"
course: "course"
difficulty:
easy: "Easy"
medium: "Medium"
hard: "Hard"
progressive: "Progressive (harder as you go)"
actionbar: "&#F5C136&l{parkour} &8» &f⏱ {time} &8· &7Checkpoint &f{checkpoint}&7/&f{checkpoints}"
start:
- ""
- " &#F5C136&lPARKOUR &8» &f{parkour}"
- " &7The timer is running! &8({checkpoints} checkpoints)"
- ""
restarted: "BC0EBTimer at zero."
checkpoint: "{prefix}&aCheckpoint &f{number}&7/&f{total} &8· &7{time}"
missed: "{red}You missed checkpoint &f{number}{red}!"
finish: "{prefix}&aFinished &f{parkour} &ain &f{time}&a. &7Your best: &f{best}"
finish-best: "{prefix}&a&lNEW BEST! &f{parkour} &ain &f{time} &7(before: {previous})"
finish-first: "{prefix}&a&lFINISHED! &f{parkour} &ain &f{time}&a. Your first time!"
course-record: "{prefix}&#F5C136&l{player} &fbeat the record of &#F5C136{parkour}&f: &a{time}&f!"
reward-first: "{prefix}&7First time on this parkour: &e+50 coins&7!"
left: "{prefix}&7You left &f{parkour}&7."
not-running: "{prefix}{red}You are not doing a parkour."
unknown: "{prefix}{red}There is no parkour &f{parkour}{red}."
top-which: "{prefix}&7Use &f/parkour top <parkour>&7."
cancelled:
left: "{prefix}{red}Parkour cancelled: you left it."
gamemode: "{prefix}{red}Parkour cancelled: not in that game mode."
fly: "{prefix}{red}Parkour cancelled: no flying."
teleport: "{prefix}{red}Parkour cancelled: you were teleported."
# /parkour top
top-chat:
title: "{prefix}&7Top of &f{parkour}&7:"
line: " &e#{rank} &f{player} &8- &a{time}"
empty: " &7Nobody has finished it yet."
# The floating texts (in the server language).
top:
title: ["&#F5C136&l{parkour}", "&7Best times"]
line: "&e#{rank} &f{player} &8- &a{time}"
empty: ["&7Nobody yet: be the first!"]
labels:
endless: ["&a&lENDLESS PARKOUR", "&f{parkour}", "&7Step on the plate"]
start: ["&a&lPARKOUR START", "&f{parkour}"]
checkpoint: "&e&lCHECKPOINT &f{number}&7/&f{total}"
finish: "&c&lFINISH"
type-name: "{prefix}&7Type the name of the parkour in the chat."
point-taken: "{prefix}{red}There is already a point of &f{parkour} {red}here."
reset: "{prefix}&7Times of &f{parkour} &7deleted."
deleted: "{prefix}&7Parkour &f{parkour} &7deleted."
admin:
usage:
- "{prefix}&7/roodylobby parkour &fcreate <id> [course] &8(endless unless course) &8· &fedit|delete <id> &8· &flist"
- "&7 Endless: &fsetpos1|setpos2|setstart|settop <id> &8(where you stand)"
- "&7 Course: &fsetstart|addcheckpoint|removecheckpoint|setfinish|settop <id>"
- "&7 &freset <id> [player] &8(delete records)"
created-endless: "{prefix}&aEndless parkour &f{id} &acreated. &7Set point 1 and point 2 of its area where you stand (empty air), and a start plate if you want one."
not-endless: "{prefix}{red}&f{parkour} {red}is a course, not an endless parkour."
none: "{prefix}&7There are no parkours yet: &f/roodylobby parkour create <id>&7."
list-line: " &8▪ &f{id} &7({parkour}&7) &8· &f{type} &8· &7ready: {ready} &8· &7checkpoints: &f{checkpoints}"
bad-id: "{prefix}{red}'&f{id}{red}' cannot be an id: lower case letters, numbers and -, up to 32."
exists: "{prefix}{red}There is already a parkour &f{id}{red}."
created: "{prefix}&aParkour &f{id} &acreated. &7Set its start, checkpoints and finish where you stand."
point-set: "{prefix}&aDone: &f{parkour} &asaved."
checkpoints: "{prefix}&7{parkour}: &f{checkpoints} &7checkpoints."
cosmetics:
categories:
trails: "Trails"
hats: "Hats"
gadgets: "Gadgets"
pets: "Pets"
# The name over a pet.
pet-name: "&7{player}'s pet"
gadget-cooldown: "{red}Wait &f{seconds}s{red}."
bought: "{prefix}&aYou bought &f{cosmetic} &afor &e{price}&a!"
poor: "{prefix}{red}You don't have enough coins."
locked: "{prefix}{red}That one is not for sale."
usage: "{prefix}&7/roodylobby cosmetics &fgive|take <player> <cosmetic> &8· &flist"
unknown: "{prefix}{red}There is no cosmetic &f{cosmetic}{red} (/roodylobby cosmetics list)."
given: "{prefix}&a{player} &anow has &f{cosmetic}&a."
taken: "{prefix}&7{player} &7no longer has &f{cosmetic}&7."
list-line: " &8▪ &f{id} &7({category}) &8· &f{cosmetic} &8· &7price: &e{price} &8· &7permission: &f{permission}"
pvp:
entering: "&#FF6B61⚔ Into PvP in &f{seconds}&#FF6B61..."
leaving: "&7Out of PvP in &f{seconds}&7..."
in-combat: "{red}In combat! &7{seconds}s"
actionbar: "&#FF6B61⚔ PvP &8· &7Kills: &f{kills} &8· &7Streak: &f{streak}"
entered: "{prefix}&#FF6B61You are in PvP! &7Let go of the sword to leave."
left: "{prefix}&7You left PvP."
killed: "{prefix}&aYou killed &f{player}&a! &7Streak: &f{streak}"
died: "{prefix}{red}&f{player} {red}killed you. &7Your streak: &f{streak}"
died-alone: "{prefix}{red}You died."
streak: "{prefix}&#FF6B61&l{player} &fhas &#FF6B61{streak} &fkills in a row!"
rewards:
# When they join and a reward is waiting ({count}).
waiting: "{prefix}&aYou have &f{count} &areward(s) to claim! &f&n<click:run_command:/rewards><hover:show_text:'/rewards'>/rewards</hover></click>"
claimed: "{prefix}&aYou got &f{reward}&a!"
claimed-streak: "{prefix}&aYou got &f{reward}&a! &7Streak: &f{streak}"
streak-bonus: "{prefix}&#F5C136&l{streak} IN A ROW! &fBonus of &f{reward}&f."