RoodyEvents · Files
lang/en.yml
# ------------------------------------------------------------
# RoodyEvents · lang/en.yml
# Every message and menu text. {prefix} is the prefix below and {brand}, {accent}, {red}...
# the colours of "colors". A message set to "" is not sent.
# & codes, &#RRGGBB and MiniMessage tags (<gradient>, <bold>...) all work.
# Copy this file as lang/<code>.yml to make another language (language: <code> in config.yml).
# ------------------------------------------------------------
prefix: "{brand}&lEVENTS &8&l» &f"
colors:
# Brand colour of the plugin.
brand: "&#FF9F43"
help:
- ""
- "{brand}&lROODYEVENTS &8&l» &7Events"
- " &8▪ &f/{command} &7· what is on now and what comes next"
- " &8▪ &f/{command} info &7· &f/{command} next &7· &f/{command} top &7(competition)"
- " &8▪ &f/{command} drops &7(where the chests are) &7· &f/{command} wins"
- ""
help-admin:
- ""
- "{brand}&lROODYEVENTS &8&l» &7Events"
- " &8▪ &f/{command} admin &7· every event in a menu (everything can be done there)"
- " &8▪ &f/{command} start <event> [delay] &7· &f/{command} stop|cancel <event|all>"
- " &8▪ &f/{command} list &7· &f/{command} info <event> &7· &f/{command} edit <event>"
- " &8▪ &f/{command} create <id> &7· &f/{command} copy <event> <id> &7· &f/{command} delete <event>"
- " &8▪ &f/{command} restore <event> &7· a default event back as it came"
- " &8▪ &f/{command} next &7· &f/{command} skip &7(the next one now) &7· &f/{command} reroll"
- " &8▪ &f/{command} pause &7· &f/{command} resume &7(the schedule)"
- " &8▪ &f/{command} point add <name> [x y z [world]] &7· a place for drops and bosses"
- " &8▪ &f/{command} point remove|list|tp <name>"
- " &8▪ &f/{command} info &7· &f/{command} top &7· &f/{command} drops &7· &f/{command} wins"
- " &8▪ &f/{command} reload"
- ""
no-permission: "{prefix}{red}You don't have permission to use this."
players-only: "{prefix}{red}Only players can do this."
unknown-command: "{prefix}{red}That is not a subcommand. &7/{command} help"
usage: "{prefix}&7Usage: &f{usage}"
unknown-event: "{prefix}{red}There is no event &f{event}{red}. &7/events list"
bad-time: "{prefix}{red}'&f{value}{red}' is not a time (30s, 10m, 1h30m...)."
bad-id: "{prefix}{red}'&f{id}{red}' cannot be an id: lower case letters, numbers, - and _ (up to 32)."
event-exists: "{prefix}{red}The event &f{event} {red}already exists."
reloaded: "{prefix}&aReloaded: &f{events} &aevents."
reload-failed: "{prefix}{red}A file has a format error: nothing was reloaded. Check the console."
warnings: "{prefix}{yellow}{warnings} warnings: they are in the console."
# /events info
info-none: "{prefix}&7No event is on right now."
info-header: "{prefix}&7Events on now: &f{count}"
info-running: " &8▪ {event} &8· &f{time} &7left"
info-next: "{prefix}&7Next: {event} &7in &f{time}"
random-event: "&fa surprise event"
# /events next
next-paused: "{prefix}{yellow}The schedule is paused (/events resume)."
next-none: "{prefix}&7Nothing is scheduled."
next-header: "{prefix}&7Coming up:"
next-line: " &8▪ {event} &7in &f{time} &8({clock}, {source})"
# /events top, wins, drops
top-header: "{prefix}{event} &8· &f{time} &7left"
top-none: "{prefix}&7There is no competition on right now."
wins-none: "{prefix}&7Nobody has won a competition yet."
wins-header: "{prefix}&7Competitions won:"
wins-line: " &8#{rank} &f{player} &8· {brand}{wins}"
drops-line: " &8▪ {event} &7#{n}&8: &f{x} {y} {z} &8({world}) &7· &f{distance} &7blocks"
drops-none: "{prefix}&7There are no supply chests out right now."
# admins
start-delayed: "{prefix}&7{event} &7starts in &f{time}&7 (with countdown). &8/events cancel <event>"
cannot-start: "{prefix}{red}{event} {red}cannot start: &f{problem}"
started: "{prefix}&a{event} &astarted."
already-running: "{prefix}{red}{event} {red}is already on."
not-started: "{prefix}{red}{event} {red}did not start ({reason})."
stopped: "{prefix}&7{event} &7ended now (results and prizes as usual)."
cancelled: "{prefix}&7{event} &7cancelled (no results, no prizes)."
stopped-all: "{prefix}&7Ended &f{count} &7events."
cancelled-all: "{prefix}&7Cancelled &f{count} &7events."
delay-cancelled: "{prefix}&7The delayed start of &f{event} &7was cancelled."
not-running: "{prefix}{red}&f{event} {red}is not on."
skipped: "{prefix}&7The next event of the rotation starts now."
rerolled: "{prefix}&7Next event of the rotation: {event}"
paused: "{prefix}{yellow}Schedule paused: no event starts by itself until /events resume."
resumed: "{prefix}&aSchedule resumed."
list-header: "{prefix}&7Events: &f{count}"
list-line: " &8▪ &f{id} &8· {event} &8· {state} &8· &7{duration} &8· &7{modules}"
details:
- ""
- "{brand}&l{event} &8({id})"
- " &8▪ &7Lasts: &f{duration} &8· &7On: {enabled} &8· &7Rotation: {auto} &8(weight {weight})"
- " &8▪ &7Min. players: &f{min-players} &8· &7Worlds: &f{worlds}"
- " &8▪ &7Problem: &f{problem}"
details-module: " &8▪ {brand}{module} &8({type})"
created: "{prefix}&aEvent &f{event} &acreated. &7Add its modules in the menu."
copied: "{prefix}&aEvent &f{event} &acopied as &f{id} &7(out of the rotation)."
deleted: "{prefix}&7Event &f{event} &7deleted."
no-default: "{prefix}{red}There is no default event &f{event}{red}: &f{list}"
restored: "{prefix}&aEvent &f{event} &aback as it came."
point-set: "{prefix}&aPoint &f{point} &aset at &f{x} {y} {z} &7({world})&a."
point-removed: "{prefix}&7Point &f{point} &7removed."
unknown-point: "{prefix}{red}There is no point &f{point}{red}."
point-teleported: "{prefix}&7Teleported to &f{point}&7."
points-none: "{prefix}&7There are no points. &f/events point add <name> &7where you stand."
points-header: "{prefix}&7Points: &f{count}"
points-line: " &8▪ &f{point} &8· &7{x} {y} {z} &8({world})"
# Reasons an automatic event did not start (console).
skip-none: "there is no event in the rotation"
skip-running: "it is already on"
skip-players: "not enough players online"
skip-max: "too many events on at once (max-running)"
skip-problem: "it cannot start (see /events info <event>)"
# ------------------------------------------------------------ announcements
# {event} = the event's name, {description} = its description (one line each), {duration}.
announce-start:
- ""
- " {brand}&l✦ &fEVENT &8» {event}"
- " {description}"
- " &8▪ &7Lasts &f{duration}&7. &8/events"
- ""
announce-end: "{prefix}{event} &7has ended."
announce-cancelled: "{prefix}{event} &7was cancelled."
announce-countdown: "{prefix}{event} &7starts in &f{time}&7!"
announce-countdown-random: "{prefix}&7An event starts in &f{time}&7!"
title-start: "{event}"
title-start-sub: "&7has started!"
# The time left on top of the screen. {extra} = a competition's score...
bossbar: "{event} &8· &f{time}{extra}"
# ------------------------------------------------------------ modules
gift-received: "{prefix}&aYou got a gift from {event}&a!"
gift-winners: "{prefix}&f{players} &7won the prize of {event}&7!"
drop-landed: "{prefix}&f{count} &7supply chests landed! &8/events drops"
drop-landed-one: "{prefix}&7A supply chest landed! &8/events drops"
drop-location: " &8▪ &7#{n}&8: &f{x} {y} {z} &8({world})"
drop-found: "{prefix}&f{player} &7found chest &f#{n} &8({x} {y} {z})&7!"
drop-all-looted: "{prefix}&7Every supply chest was looted."
drop-locked: "{red}Locked &8· &fopens in {time}"
drop-no-break: "{red}Supply chests cannot be broken."
drop-hologram:
- "{event}"
- "{state}"
drop-hologram-locked: "&7Opens in &f{time}"
drop-hologram-open: "&a&lOPEN ME"
drop-hologram-opened: "&7Found"
drop-status: " &8▪ &7Chest #{n}&8: &f{x} {y} {z} &8· {state}"
drop-state-waiting: "&awaiting"
drop-state-locked: "&eopens in {time}"
drop-state-opened: "&7found"
drop-state-gone: "&8looted"
competition-score: "{event} &8» &a+{amount} &8· &7score &f{score} &8· &7#&f{rank}"
competition-bar: " &8· &7you: &f{score} &8(#{rank})"
competition-bar-none: ""
competition-status: " &8▪ &7Competition: &f{goal}"
gift-status: " &8▪ &7Next gift in &f{time}"
competition-line: " &8#{rank} &f{player} &8· {brand}{score}"
competition-you: " &7You: &f#{rank} &8· {brand}{score}"
competition-results: "{prefix}{event} &7results &8({goal})&7:"
competition-nobody: "{prefix}&7Nobody reached the minimum in {event} &8({goal})&7."
boss-spawned: "{prefix}{boss} &7appeared at &f{x} {y} {z} &8({world})&7!"
boss-bar: "{boss} &8· &c{health}&7/&c{max} ❤"
boss-killed: "{prefix}{boss} &7was defeated! Last hit: &f{player}"
boss-killed-nobody: "{prefix}{boss} &7was defeated!"
boss-line: " &8#{rank} &f{player} &8· &c{damage} &7damage &8({percent}%)"
boss-escaped: "{prefix}{boss} &7got away..."
boss-status: " &8▪ {boss} &8· &c{health}&7/&c{max} ❤ &8· &7{x} {y} {z} &8({world})"
boss-status-dead: " &8▪ {boss} &8· &7defeated"
# Why an event or module cannot start.
problem-no-modules: "it has no modules"
problem-no-effects: "module {module}: no effects"
problem-empty-gift: "module {module}: no items and no commands"
problem-no-commands: "module {module}: no commands"
problem-no-multiplier: "module {module}: every multiplier is 1"
problem-no-loot: "module {module}: no loot"
problem-no-point: "module {module}: there is no point {point}"
problem-no-world: "module {module}: the world {world} is not loaded"
problem-no-area: "module {module}: no points and no area"
problem-peaceful: "module {module}: the world {world} is on peaceful, where monsters cannot live"
where-points: "points {points}"
where-area: "{radius} blocks around {center} ({world})"
# Names of the potion effects in summaries ("Effects: Strength III"). A missing one is written
# from its id (jump_boost = Jump Boost).
effect-names:
speed: "Speed"
slowness: "Slowness"
haste: "Haste"
mining_fatigue: "Mining Fatigue"
strength: "Strength"
instant_health: "Instant Health"
instant_damage: "Instant Damage"
jump_boost: "Jump Boost"
nausea: "Nausea"
regeneration: "Regeneration"
resistance: "Resistance"
fire_resistance: "Fire Resistance"
water_breathing: "Water Breathing"
invisibility: "Invisibility"
blindness: "Blindness"
night_vision: "Night Vision"
hunger: "Hunger"
weakness: "Weakness"
poison: "Poison"
wither: "Wither"
health_boost: "Health Boost"
absorption: "Absorption"
saturation: "Saturation"
glowing: "Glowing"
levitation: "Levitation"
luck: "Luck"
unluck: "Bad Luck"
slow_falling: "Slow Falling"
conduit_power: "Conduit Power"
dolphins_grace: "Dolphin's Grace"
bad_omen: "Bad Omen"
hero_of_the_village: "Hero of the Village"
darkness: "Darkness"
trial_omen: "Trial Omen"
raid_omen: "Raid Omen"
wind_charged: "Wind Charged"
weaving: "Weaving"
oozing: "Oozing"
infested: "Infested"
# One line about each module (menus, /events info <event>).
summary:
effect: "&7Effects: &f{effects}"
gift: "&7Gift: &f{items} &7items, &f{commands} &7commands &8· &7to &f{who} &8· &f{every}"
command: "&7Commands: &f{start} &7at start, &f{repeat} &7every &f{every}&7, &f{end} &7at end"
multiplier: "&7Multipliers: &f{multipliers}"
drop: "&7Drop: &f{chests} &7chests, &f{loot} &7loot items &8· &7{where}"
competition: "&7Competition: &f{goal} &8· &f{rewards} &7prize lists"
boss: "&7Boss: {boss} &8· &c{health} ❤ &8· &7{where}"
# What each type of module does (menus).
type-about:
effect:
- "&7Potion effects for everyone while"
- "&7it lasts (Strength III, Speed...)."
gift:
- "&7Items and/or commands for everyone,"
- "&7or for a few at random (a lottery),"
- "&7once or every X."
command:
- "&7Console commands when it starts,"
- "&7every X and when it ends."
multiplier:
- "&7More experience, block drops,"
- "&7mob drops or fishing."
drop:
- "&7Chests with loot appear at points"
- "&7or at random spots of an area."
competition:
- "&7Who mines, kills, fishes or gains"
- "&7the most wins prizes (top 1, 2, 3)."
boss:
- "&7A strong mob appears; prizes by"
- "&7the damage each player did."
# ------------------------------------------------------------ editing in menus
pick-item: "{accent}Click an item of your inventory"
more-lines: "&8... and {count} more"
ask-time: "{prefix}&7Type the time for &f{field} &7in chat (30s, 10m, 1h30m; 0 = off)."
ask-text: "{prefix}&7Type &f{field} &7in chat."
ask-line: "{prefix}&7Type a line for &f{field} &7in chat. &8Example: &7{example}"
ask-event-id: "{prefix}&7Type the &fid &7of the event in chat (lower case, numbers, - and _)."
ask-point-at: "{prefix}&7Type in chat the &fname &7of the point (it goes where you stand), or &fname x y z &7(and a world) to put it at those coordinates."
ask-area: "{prefix}&7Type the centre of the area in chat: &fx z &7(in your world) or &fx z world&7."
bad-position: "{prefix}{red}'&f{value}{red}' is not a position. Write it like &f{format}{red}."
unknown-world: "{prefix}{red}There is no world &f{world}{red}."
bad-value: "{prefix}{red}'&f{value}{red}': {problem}"
loot-type: "{prefix}&7Type the chance &f(0-100)&7, and the amount if you want: &f35 &7or &f35 1-3"
loot-bad: "{prefix}&c{value} &7is not a chance and amount (&f35&7, or &f35 1-3&7)."
problem:
no-world: "there is no world with that name"
no-effect: "that is not an effect (strength 3, speed 2, haste...)"
no-material: "that is not a block or a tag (DIAMOND_ORE, #minecraft:logs)"
no-entity: "that is not a mob (zombie, wither_skeleton...)"
no-target: "that is not a block, an item or a mob"
no-seconds: "that is not a number of seconds"
no-time: "write it like 20:00, \"20:00 event\" or \"sat,sun 18:30 event\""
no-zone: "that is not a time zone (Europe/Madrid...)"
# Examples shown when typing a line.
examples:
description: "&7Chests fell from the sky!"
worlds: "world"
messages-start: "{event} &7started! Go go go!"
messages-end: "{event} &7is over."
effects: "strength 3"
boss-effects: "resistance 1"
gift-commands: "eco give {player} 500"
command-start: "weather clear"
command-repeat: "broadcast The event is still on!"
command-end: "time set day"
blocks: "DIAMOND_ORE or #minecraft:diamond_ores"
mobs: "zombie"
surfaces: "grass_block"
targets: "DIAMOND_ORE, zombie or cod"
reward-1: "give {player} diamond 10"
reward-2: "give {player} diamond 5"
reward-3: "give {player} diamond 2"
reward-participation: "give {player} bread 5"
reward-last-hit: "give {player} nether_star 1"
countdown: "60"
times: "sat,sun 20:00 supply-drop"
# A setting in the menus. {help} = what it does, {value} = what it is now, {actions} = clicks.
field-button:
name: "&8▪ {accent}&l{name}"
lore:
- "&8{key}"
- ""
- "{help}"
- ""
- " &8▪ &7Now: &f{value}"
- ""
- "{actions}"
field-actions:
number:
- "&8 ⏵ &fLeft&7/&fright&7: +/- &8· &fshift&7: more"
- "&8 ⏵ &fQ&7: type it"
integer:
- "&8 ⏵ &fLeft&7/&fright&7: +/- &8· &fshift&7: more"
- "&8 ⏵ &fQ&7: type it"
seconds:
- "&8 ⏵ &fLeft&7: type it &8· &fright&7: default"
text:
- "&8 ⏵ &fLeft&7: type it &8· &fright&7: default"
localized:
- "&8 ⏵ &fLeft&7: type it (your language when"
- "&7 it is written per language)"
- "&8 ⏵ &fRight&7: remove"
localized_lines:
- "&7 (( &f&oClick to {accent}&oedit the lines &7))"
toggle:
- "&7 (( &f&oClick to {accent}&oswitch &7))"
choice:
- "&8 ⏵ &fLeft&7: next &8· &fright&7: previous"
lines:
- "&7 (( &f&oClick to {accent}&oedit the list &7))"
items:
- "&7 (( &f&oClick to {accent}&oedit the items &7))"
loot:
- "&7 (( &f&oClick to {accent}&oedit the loot &7))"
points:
- "&7 (( &f&oClick to {accent}&opick the points &7))"
place:
- "&8 ⏵ &fLeft&7: type the coordinates (x z)"
- "&8 ⏵ &fShift + left&7: where you stand"
- "&8 ⏵ &fRight&7: the world's spawn"
item:
- "&8 ⏵ &fLeft&7: then click an item of your inventory"
- "&8 ⏵ &fRight&7: none"
icon:
- "&8 ⏵ &fLeft&7: then click an item of your inventory"
- "&8 ⏵ &fRight&7: default"
# The name and help of every setting.
fields:
# event
name:
name: "NAME"
help: ["&7What players see. MiniMessage and", "&7colours work."]
description:
name: "DESCRIPTION"
help: ["&7Lines shown when it starts and", "&7in /events."]
icon:
name: "ICON"
help: ["&7Its item in the menus."]
duration:
name: "DURATION"
help: ["&7How long it lasts. 0 = it starts", "&7and ends at once (a gift...)."]
enabled:
name: "ENABLED"
help: ["&7Off: it never starts."]
auto:
name: "IN THE ROTATION"
help: ["&7It starts by itself every X", "&7(schedule.yml)."]
weight:
name: "WEIGHT"
help: ["&7How likely the rotation picks it:", "&720 is twice as likely as 10."]
min-players:
name: "MIN. PLAYERS"
help: ["&7It does not start by itself with", "&7fewer players online."]
worlds:
name: "WORLDS"
help: ["&7Where its modules work.", "&7Empty = every world."]
bossbar-enabled:
name: "TIME BAR"
help: ["&7The time left in a bar on top", "&7of the screen."]
bossbar-color:
name: "BAR COLOUR"
help: ["&7The colour of the time bar."]
title:
name: "TITLE"
help: ["&7A title on screen when it starts."]
messages-start:
name: "OWN START MESSAGE"
help: ["&7Lines instead of the lang one:", "&7{event}, {description}, {duration}."]
messages-end:
name: "OWN END MESSAGE"
help: ["&7Lines instead of the lang one."]
# effect
effects:
name: "EFFECTS"
help: ["&7\"strength 3\" = Strength III.", "&7They last exactly the time left."]
particles:
name: "PARTICLES"
help: ["&7Show the effects' particles."]
# gift
items:
name: "ITEMS"
help: ["&7The items of the gift."]
pick:
name: "WHICH ITEMS"
help: ["&7All of them, or one at random."]
gift-commands:
name: "COMMANDS"
help: ["&7Console commands for each one", "&7who gets it: {player}."]
who:
name: "WHO"
help: ["&7Everyone online, or a few", "&7at random (a lottery)."]
random-count:
name: "HOW MANY AT RANDOM"
help: ["&7With who: random."]
gift-every:
name: "EVERY"
help: ["&7Again every X while it lasts.", "&70 = only when it starts."]
gift-announce:
name: "ANNOUNCE"
help: ["&7Tell the receivers (or everyone,", "&7who won the lottery)."]
# command
command-start:
name: "AT START"
help: ["&7Console commands when it starts."]
command-repeat:
name: "EVERY X"
help: ["&7Console commands every X while", "&7it lasts."]
command-every:
name: "EVERY"
help: ["&7How often the \"every X\" ones run."]
command-end:
name: "AT END"
help: ["&7Console commands when it ends", "&7(also when cancelled)."]
per-player:
name: "ONCE PER PLAYER"
help: ["&7Each command once for each player", "&7in its worlds: {player}."]
# multiplier
xp:
name: "EXPERIENCE"
help: ["&7x2 = double. 1 = normal."]
block-drops:
name: "BLOCK DROPS"
help: ["&7Of the blocks below.", "&7Placed blocks do not count."]
blocks:
name: "BLOCKS"
help: ["&7Which blocks (names or #tags).", "&7Empty = every block."]
mob-drops:
name: "MOB DROPS"
help: ["&7Of the mobs below."]
mobs:
name: "MOBS"
help: ["&7Which mobs. Empty = every mob."]
fishing:
name: "FISHING"
help: ["&7The size of every catch."]
spawner-mobs:
name: "SPAWNER MOBS"
help: ["&7Mobs from spawners count too."]
# where (drop, boss)
points:
name: "POINTS"
help: ["&7Places of points.yml. With points,", "&7the area is not used."]
area:
name: "AREA CENTRE"
help: ["&7Without points: random spots", "&7around here."]
area-radius:
name: "AREA RADIUS"
help: ["&7In blocks."]
area-min-radius:
name: "AREA MIN. RADIUS"
help: ["&7Not closer than this to the", "&7centre (away from spawn)."]
surfaces:
name: "GROUND"
help: ["&7Blocks a random spot can be on", "&7(natural ground: no builds)."]
# drop
chests:
name: "CHESTS"
help: ["&7How many."]
block:
name: "BLOCK"
help: ["&7Chest, trapped chest or barrel."]
loot:
name: "LOOT"
help: ["&7Each item with its chance in %."]
max-items:
name: "MAX. ITEMS"
help: ["&7Per chest. 0 = no limit."]
lock:
name: "LOCKED FOR"
help: ["&7They cannot be opened until", "&7this time passes."]
hologram:
name: "HOLOGRAM"
help: ["&7A text over each chest."]
beam:
name: "BEAM"
help: ["&7A column of particles until", "&7it is opened."]
remove-when-empty:
name: "GONE WHEN EMPTY"
help: ["&7The chest goes when it is empty."]
end-when-looted:
name: "END WHEN LOOTED"
help: ["&7The event ends when every chest", "&7has been emptied."]
announce-locations:
name: "SAY WHERE"
help: ["&7The coordinates in chat."]
announce-open:
name: "SAY WHO FOUND IT"
help: ["&7Tell everyone who opened each one."]
# competition
goal:
name: "GOAL"
help: ["&7What counts."]
targets:
name: "WHAT COUNTS"
help: ["&7Blocks (mine), mobs (kill-mobs) or", "&7catches (fish). Empty = all."]
min-score:
name: "MIN. SCORE"
help: ["&7To appear and get prizes."]
top:
name: "SHOWN AT THE END"
help: ["&7How many of the top."]
reward-1:
name: "PRIZE #1"
help: ["&7Console commands: {player},", "&7{rank}, {score}, {damage}."]
reward-2:
name: "PRIZE #2"
help: ["&7Console commands."]
reward-3:
name: "PRIZE #3"
help: ["&7Console commands."]
reward-participation:
name: "PRIZE FOR TAKING PART"
help: ["&7For everyone over the minimum."]
actionbar:
name: "SCORE IN ACTION BAR"
help: ["&7Show the points as they come."]
same-ip:
name: "SAME IP COUNTS"
help: ["&7Killing a player with your same", "&7IP counts (kill-players)."]
# boss
entity:
name: "MOB"
help: ["&7zombie, wither_skeleton, ravager..."]
boss-name:
name: "NAME"
help: ["&7Over its head and in its bar."]
health:
name: "HEALTH"
help: ["&7Its life (over 1000 works too)."]
damage:
name: "DAMAGE"
help: ["&7Times its own damage."]
speed:
name: "SPEED"
help: ["&7Times its own speed."]
glowing:
name: "GLOWING"
help: ["&7Seen through walls."]
leash:
name: "LEASH"
help: ["&7Pulled back when it goes further", "&7than this. 0 = free."]
equipment-head:
name: "HELMET"
help: ["&7What it wears."]
equipment-chest:
name: "CHESTPLATE"
help: ["&7What it wears."]
equipment-legs:
name: "LEGGINGS"
help: ["&7What it wears."]
equipment-feet:
name: "BOOTS"
help: ["&7What it wears."]
equipment-hand:
name: "MAIN HAND"
help: ["&7What it holds."]
equipment-off-hand:
name: "OFF HAND"
help: ["&7What it holds."]
boss-effects:
name: "EFFECTS"
help: ["&7Effects on the boss."]
minions-entity:
name: "MINIONS"
help: ["&7The mob it calls. Empty = none."]
minions-count:
name: "MINIONS EACH TIME"
help: ["&7How many each time."]
minions-every:
name: "MINIONS EVERY"
help: ["&7How often it calls them."]
minions-max:
name: "MAX. MINIONS"
help: ["&7Alive at once."]
reward-last-hit:
name: "PRIZE FOR THE LAST HIT"
help: ["&7Console commands: {player}."]
min-damage:
name: "MIN. DAMAGE %"
help: ["&7Of its health, for the prize", "&7for taking part."]
vanilla-drops:
name: "OWN DROPS"
help: ["&7Drops what the mob drops."]
boss-xp:
name: "EXPERIENCE"
help: ["&7Dropped when it dies."]
end-on-death:
name: "END WHEN IT DIES"
help: ["&7The event ends with the boss."]
bar-radius:
name: "BAR DISTANCE"
help: ["&7Its health bar is shown this", "&7close. 0 = the whole world."]
# schedule
schedule-enabled:
name: "AUTOMATIC EVENTS"
help: ["&7Off: nothing starts by itself."]
schedule-every:
name: "EVERY"
help: ["&7One event of the rotation every X.", "&70 = only the fixed times."]
schedule-pick:
name: "HOW IT PICKS"
help: ["&7Random (by weight) or in order."]
schedule-min-players:
name: "MIN. PLAYERS"
help: ["&7Fewer online: that turn is skipped."]
max-running:
name: "MAX. AT ONCE"
help: ["&7No automatic start while this", "&7many events are on: the rotation", "&7waits until they end."]
countdown:
name: "COUNTDOWN"
help: ["&7Seconds before when it is", "&7announced."]
times:
name: "FIXED TIMES"
help: ["&7\"20:00\", \"20:00 <event>\",", "&7\"sat,sun 18:30 <event>\"."]
time-zone:
name: "TIME ZONE"
help: ["&7Of the fixed times (Europe/Madrid).", "&7Empty = the server's."]
words:
enable: "enable"
disable: "disable"
instant: "instant"
spawn: "spawn"
per-language: "&8(per language)"
no-points: "none (the area is used)"
random-players: "{count} at random"
once: "once"
all-worlds: "every world"
state-running: "&a&lON NOW"
state-disabled: "{red}disabled"
state-problem: "{yellow}cannot start"
state-auto: "&ain the rotation"
state-manual: "&7by hand"
source-rotation: "rotation"
source-time: "fixed time"
source-manual: "admin"
type-effect: "effects"
type-gift: "gift"
type-command: "commands"
type-multiplier: "multiplier"
type-drop: "supply drop"
type-competition: "competition"
type-boss: "boss"
goal-mine: "mining"
goal-kill-mobs: "killing mobs"
goal-kill-players: "killing players"
goal-fish: "fishing"
goal-xp: "experience"
multiplier-xp: "experience"
multiplier-block-drops: "block drops"
multiplier-mob-drops: "mob drops"
multiplier-fishing: "fishing"
choice-all: "all"
choice-one: "one at random"
choice-random: "random"
choice-order: "in order"
choice-chest: "chest"
choice-trapped_chest: "trapped chest"
choice-barrel: "barrel"
choice-mine: "mine"
choice-kill-mobs: "kill mobs"
choice-kill-players: "kill players"
choice-fish: "fish"
choice-xp: "experience"
menus:
# /events: for everyone
events:
title: "Events"
running:
name: "&8▪ {event}"
lore:
- "&8ᴏɴ ɴᴏᴡ &8· &f{time} &7left"
- ""
- "{description}"
- ""
- "{status}"
no-running:
name: "&8▪ &7&lNO EVENT RIGHT NOW"
lore:
- ""
- "&7The next one is below."
upcoming:
name: "&8▪ {event}"
lore:
- "&8ᴄᴏᴍɪɴɢ ᴜᴘ"
- ""
- " &8▪ &7In &f{time} &8({clock})"
- ""
- "{description}"
no-upcoming:
name: "&8▪ &7&lNOTHING SCHEDULED"
lore: []
paused:
name: "&8▪ {red}&lPAUSED"
lore:
- ""
- "&7No event starts by itself"
- "&7for now."
wins:
name: "&8▪ {brand}&lCOMPETITIONS WON"
lore:
- ""
- " &8▪ &7You: {brand}{wins}"
- ""
- "{top}"
admin:
name: "&8▪ {accent}&lADMIN"
lore:
- ""
- "&7 (( &f&oClick to {accent}&oedit the events &7))"
# /events admin
admin:
title: "Events ({count})"
events:
name: "&8▪ {event}"
lore:
- "&8{id} &8· {state}"
- ""
- " &8▪ &7Lasts: &f{duration} &8· &7weight &f{weight}"
- "{modules}"
- "{problem}"
- ""
- "&8 ⏵ &fLeft click&7: edit"
- "&8 ⏵ &fRight click&7: start now"
states:
running:
lore:
- "&8{id} &8· {state} &8· &f{time} &7left"
- ""
- " &8▪ &7Lasts: &f{duration} &8· &7weight &f{weight}"
- "{modules}"
- ""
- "&8 ⏵ &fLeft click&7: edit"
- "&8 ⏵ &fRight click&7: end it (with prizes)"
problem-line: " {yellow}⚠ &7{problem}"
empty:
name: "&8▪ {red}&lNO EVENTS"
lore:
- ""
- "&7Make one with the button below."
create:
name: "&8▪ &a&lNEW EVENT"
lore:
- ""
- " &7Type its id in chat, then add"
- " &7its modules."
- ""
- "&7 (( &f&oClick to &a&ocreate &7))"
next:
name: "&8▪ {accent}&lNEXT: {event}"
lore:
- "&8ʀᴏᴛᴀᴛɪᴏɴ"
- ""
- " &8▪ &7In &f{time}"
- ""
- "&8 ⏵ &fLeft click&7: start it now"
- "&8 ⏵ &fRight click&7: pick another"
states:
none:
name: "&8▪ &7&lNOTHING SCHEDULED"
lore: []
pause:
name: "&8▪ {accent}&lSCHEDULE PAUSED &8({status}&8)"
lore:
- ""
- " &7Paused, no event starts by itself."
- ""
- "&7 (( &f&oClick to {accent}&o{toggle} &7))"
schedule:
name: "&8▪ {accent}&lSCHEDULE"
lore:
- "&8sᴄʜᴇᴅᴜʟᴇ.ʏᴍʟ"
- ""
- " &8▪ &7Automatic: {enabled}"
- " &8▪ &7Every: &f{every}"
- " &8▪ &7Fixed times: &f{times}"
- ""
- "&7 (( &f&oClick to {accent}&oedit &7))"
points:
name: "&8▪ {accent}&lPOINTS &8({count})"
lore:
- ""
- " &7Places for drops and bosses."
- ""
- "&7 (( &f&oClick to {accent}&omanage &7))"
stop-all:
name: "&8▪ {red}&lEND ALL &8({count})"
lore:
- ""
- "&8 ⏵ &fClick&7: end them (with prizes)"
- "&8 ⏵ &fShift + right click&7: cancel them"
reload:
name: "&8▪ {accent}&lRELOAD"
lore:
- ""
- " &7config.yml, schedule.yml, points.yml,"
- " &7events/, lang/ and menus/"
- ""
- "&7 (( &f&oClick to {accent}&oreload &7))"
# /events edit <id>
event:
title: "Event {event}"
info:
name: "&8▪ {event}"
lore:
- "&8{file} &8· {state}"
- ""
- "{description}"
- ""
- " &8▪ &7Problem: &f{problem}"
- " &8▪ &7Warnings:"
- " &7{warnings}"
problem-line: " {yellow}⚠ &7{problem}"
module:
name: "&8▪ {brand}&l{module} &8({type})"
lore:
- "&8ᴍᴏᴅᴜʟᴇ"
- ""
- "{summary}"
- "{problem}"
- ""
- "&8 ⏵ &fLeft click&7: edit"
- "&8 ⏵ &fShift + right click&7: delete"
states:
confirm:
name: "{red}&lDELETE {module}?"
lore:
- ""
- "&7Shift + right click again"
- "&7to delete it."
no-modules:
name: "&8▪ &7&lNO MODULES"
lore:
- ""
- "&7Add what the event does with"
- "&7the green button."
add-module:
name: "&8▪ &a&lADD A MODULE"
lore:
- ""
- " &7Effects, a gift, commands, a multiplier,"
- " &7a supply drop, a competition or a boss."
- ""
- "&7 (( &f&oClick to &a&oadd &7))"
start:
name: "&8▪ &a&lSTART NOW"
lore:
- "{problem}"
- ""
- "&7 (( &f&oClick to &a&ostart &7))"
states:
running:
name: "&8▪ {red}&lEND IT &8({time})"
lore:
- ""
- "&8 ⏵ &fClick&7: end it (with prizes)"
- "&8 ⏵ &fShift + right click&7: cancel it"
copy:
name: "&8▪ {accent}&lCOPY"
lore:
- ""
- " &7A copy with another id"
- " &7(out of the rotation)."
- ""
- "&7 (( &f&oClick to {accent}&ocopy &7))"
delete:
name: "&8▪ {red}&lDELETE"
lore:
- ""
- "&8 ⏵ &fShift + right click&7: delete"
states:
confirm:
name: "{red}&lDELETE THE EVENT?"
lore:
- ""
- "&7Shift + right click again"
- "&7to delete it with its file."
# one module
module:
title: "{type} · {module}"
info:
name: "&8▪ {brand}&l{module} &8({type})"
lore:
- "&8{event}"
- ""
- "{about}"
- ""
- "{summary}"
- " &8▪ &7Problem: &f{problem}"
- " &8▪ &7Warnings:"
- " &7{warnings}"
delete:
name: "&8▪ {red}&lDELETE"
lore:
- ""
- "&8 ⏵ &fShift + right click&7: delete"
states:
confirm:
name: "{red}&lDELETE THE MODULE?"
lore:
- ""
- "&7Shift + right click again"
- "&7to delete it."
# the type of a new module
module-type:
title: "New module"
effect:
name: "&8▪ {brand}&lEFFECTS"
lore: ["", "{about}", "", "&7 (( &f&oClick to &a&oadd &7))"]
gift:
name: "&8▪ {brand}&lGIFT"
lore: ["", "{about}", "", "&7 (( &f&oClick to &a&oadd &7))"]
command:
name: "&8▪ {brand}&lCOMMANDS"
lore: ["", "{about}", "", "&7 (( &f&oClick to &a&oadd &7))"]
multiplier:
name: "&8▪ {brand}&lMULTIPLIER"
lore: ["", "{about}", "", "&7 (( &f&oClick to &a&oadd &7))"]
drop:
name: "&8▪ {brand}&lSUPPLY DROP"
lore: ["", "{about}", "", "&7 (( &f&oClick to &a&oadd &7))"]
competition:
name: "&8▪ {brand}&lCOMPETITION"
lore: ["", "{about}", "", "&7 (( &f&oClick to &a&oadd &7))"]
boss:
name: "&8▪ {brand}&lBOSS"
lore: ["", "{about}", "", "&7 (( &f&oClick to &a&oadd &7))"]
# a list of lines
lines:
title: "{field}"
info:
name: "&8▪ {accent}&l{field} &8({count})"
lore:
- ""
- "{help}"
lines:
name: "&f{line}"
lore:
- "&8ʟɪɴᴇ {n}"
- ""
- "&8 ⏵ &fLeft click&7: change it"
- "&8 ⏵ &fShift + left click&7: move it up"
- "&8 ⏵ &fShift + right click&7: remove it"
empty:
name: "&8▪ &7&lEMPTY"
lore: []
add:
name: "&8▪ &a&lADD A LINE"
lore:
- ""
- "&7 (( &f&oClick to &a&otype it &7))"
clear:
name: "&8▪ {red}&lCLEAR"
lore:
- ""
- "&8 ⏵ &fShift + right click&7: remove every line"
# a list of items, or the loot
items:
title: "{field}"
info:
name: "&8▪ {accent}&l{field} &8({count})"
lore:
- ""
- "{help}"
- ""
- " &7Click an item of &fyour inventory"
- " &7to add a copy of it."
items:
name: "{item}"
lore:
- ""
- " &8▪ &7Amount: &f{amount}"
- ""
- "&8 ⏵ &fLeft&7/&fright&7: +1 / -1"
- "&8 ⏵ &fShift + right click&7: remove"
loot:
name: "{item}"
lore:
- ""
- " &8▪ &7Chance: {brand}{chance}% &8· &7amount &f{amount}"
- ""
- "&8 ⏵ &fLeft&7/&fright&7: +5% / -5%"
- "&8 ⏵ &fShift + left click&7: type chance and amount"
- "&8 ⏵ &fShift + right click&7: remove"
empty:
name: "&8▪ &7&lEMPTY"
lore:
- ""
- "&7Click an item of your inventory."
clear:
name: "&8▪ {red}&lCLEAR"
lore:
- ""
- "&8 ⏵ &fShift + right click&7: remove every item"
# the points
points:
title: "Points"
info:
name: "&8▪ {accent}&lPOINTS &8({count})"
lore:
- ""
- " &7Places where drops fall and"
- " &7bosses appear (points.yml)."
states:
pick:
lore:
- ""
- " &7Picked: &f{selected}"
- " &7Click a point to use it or not."
point:
name: "&8▪ {accent}&l{point}"
lore:
- "&8{world} &8· &7{x} {y} {z}"
- ""
- "&8 ⏵ &fLeft click&7: go there"
- "&8 ⏵ &fShift + right click&7: delete"
pick:
name: "&8▪ {accent}&l{point} &8({status}&8)"
lore:
- "&8{world} &8· &7{x} {y} {z}"
- ""
- "&7 (( &f&oClick to {accent}&ouse it or not &7))"
empty:
name: "&8▪ &7&lNO POINTS"
lore:
- ""
- "&7Stand where you want one"
- "&7and click the green button."
add-point:
name: "&8▪ &a&lNEW POINT"
lore:
- ""
- " &7Type its name in chat: it goes"
- " &7where you stand. Or its name and"
- " &7coordinates: &fbase 120 64 -40"
- " &7(and a world at the end)."
- ""
- "&7 (( &f&oClick to &a&oadd &7))"
# schedule.yml
schedule:
title: "Schedule"
info:
name: "&8▪ {accent}&lCOMING UP"
lore:
- "&8{zone}"
- ""
- "{upcoming}"
- ""
- " &8▪ &7Paused: {paused}"
pause:
name: "&8▪ {accent}&lPAUSED &8({status}&8)"
lore:
- ""
- " &7Paused, no event starts by itself."
- ""
- "&7 (( &f&oClick to {accent}&o{toggle} &7))"
skip:
name: "&8▪ {accent}&lNEXT OF THE ROTATION"
lore:
- ""
- "&8 ⏵ &fLeft click&7: start it now"
- "&8 ⏵ &fRight click&7: pick another"