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RoodyEvents

Languages

  • language in config.yml: the file of lang/ the server speaks (en, es, or your own: copy one as lang/<code>.yml).
  • per-player-language: true: each player gets messages, bars, menus and event names in their Minecraft language when lang/ has it.
  • Event names, descriptions and boss names can be one text or one per language. Effect names are in effect-names of each lang file.
  • & codes, &#RRGGBB and MiniMessage work; a message set to "" is not sent.