RoodyEvents
Schedule
schedule.yml (or /events admin → Schedule):
every: one event of the rotation every X (45m,1h30m; 0 = no rotation).pick: random(by weight) ororder. The next one is chosen ahead, so players see what is coming.times: fixed times like"20:00 supply-drop","sat,sun 18:30 forgotten-king"or"12:00"(one of the rotation), intime-zone.min-playersandmax-running: with too few players online, the turn goes to an event that can start; whilemax-runningevents are on, the rotation waits until they end.countdown: the seconds before the start when players are told (5 min, 1 min, 30 s, 10…1 s by default)./events pauseandresume,/events skip(the next one now),/events reroll(pick another)./events start <event> 60starts one with a 60 s countdown.