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RoodyEvents

Schedule

schedule.yml (or /events admin → Schedule):

  • every: one event of the rotation every X (45m, 1h30m; 0 = no rotation). pick: random (by weight) or order. The next one is chosen ahead, so players see what is coming.
  • times: fixed times like "20:00 supply-drop", "sat,sun 18:30 forgotten-king" or "12:00" (one of the rotation), in time-zone.
  • min-players and max-running: with too few players online, the turn goes to an event that can start; while max-running events are on, the rotation waits until they end.
  • countdown: the seconds before the start when players are told (5 min, 1 min, 30 s, 10…1 s by default).
  • /events pause and resume, /events skip (the next one now), /events reroll (pick another). /events start <event> 60 starts one with a 60 s countdown.