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RoodyEvents

v1.0.1

Automatic events: supply drops, Strength III, double XP, contests and bosses every X or at fixed times, made from files or menus.

// Features
  • 10 events ready: supply drop, Strength III, double XP, lucky mining, contests, boss, drop party, happy hour
  • Supply drops at your points or random natural spots, with loot chances, lock, hologram and beam
  • Competitions: mining, mob and player kills, fishing and XP, with top 3 and participation prizes
  • Bosses with any mob: health over 1000, gear, effects, minions, leash, prizes by damage and last hit
  • Effects, gifts and lotteries, console commands and XP/drop/fishing multipliers
  • Rotation every X by weight or in order, fixed times by day, countdown, pause, skip and reroll
  • Every event and setting editable from menus, or in one commented file per event
  • No farming: placed blocks, spawner mobs, creative players and same-IP kills don't count
  • Time bar, titles, action bar scores, /events menu for players with what comes next
  • PlaceholderAPI placeholders and an API with start and end events
  • English and Spanish included (per-player language) and command aliases
// About

Keep your players busy with events that start by themselves: chests full of loot falling at random spots, Strength III for everyone, double experience, lucky mining, mining, mob and fishing contests with prizes, drop parties and a boss with minions. Ten events come ready, with a rotation every 45 minutes and a countdown before each one.

Make your own by mixing modules (effects, gifts, commands, multipliers, supply drops, competitions and bosses) in a file or entirely from the in-game menus: every setting, loot added with a click from your inventory, places set where you stand. Placed blocks and spawner mobs never count, so nobody can farm them.