RoodyEvents
Supply drops
- Where: at the named
points(/events point add <name>where you stand, or<name> x y z [world]), or at random spots on the natural ground of anarea(a radius around x/z, or around the world spawn;min-radiuskeeps them away from it). In the menu, the centre of the area is typed (x z, orx z world) or taken from where you stand. Far away chunks are loaded in the background, so there is no lag spike. - Loot: each item has its chance in %, and an optional amount range (
1-3). At least one item always falls, up tomax-items. Add items in the menu with one click from your inventory, and type35 1-3to set chance and amount. - Options: chest, trapped chest or barrel; locked for a while after landing; a hologram with the time left to open it; a beam of particles; disappears when emptied; the event ends when all are looted; announce where they fell and who found them.
/events dropstells players where the chests are and how far. Chests left by a crash are removed at the next start.