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RoodyEvents

Supply drops

  • Where: at the named points (/events point add <name> where you stand, or <name> x y z [world]), or at random spots on the natural ground of an area (a radius around x/z, or around the world spawn; min-radius keeps them away from it). In the menu, the centre of the area is typed (x z, or x z world) or taken from where you stand. Far away chunks are loaded in the background, so there is no lag spike.
  • Loot: each item has its chance in %, and an optional amount range (1-3). At least one item always falls, up to max-items. Add items in the menu with one click from your inventory, and type 35 1-3 to set chance and amount.
  • Options: chest, trapped chest or barrel; locked for a while after landing; a hologram with the time left to open it; a beam of particles; disappears when emptied; the event ends when all are looted; announce where they fell and who found them.
  • /events drops tells players where the chests are and how far. Chests left by a crash are removed at the next start.