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events/supply-drop.yml

# ------------------------------------------------------------
#  RoodyEvents · events/supply-drop.yml
#  One event per file: the file name is its id. All of it can also be changed in the menu
#  (/events edit supply-drop). After editing the file: /events reload
#
#  name / description: one text for everyone, or one per language (en:, es:...).
#  duration: how long it lasts (10m, 1h30m...; 0 = it starts and ends at once).
#  enabled: false = it never starts.  auto: true = it is part of the rotation of
#  schedule.yml (weight = how likely it is picked; 20 is twice as likely as 10).
#  min-players: it does not start by itself with fewer players online.
#  worlds: where its modules work (empty = every world).
#  bossbar: the time left on top of the screen.  title: a title when it starts.
#  messages: start / end = your own announcement instead of the one in lang/ ({event},
#  {description}, {duration}).
#  modules: what happens. Types: effect, gift, command, multiplier, drop, competition,
#  boss. An event can have several (a happy hour = effects + a multiplier).
#
#  drop: chests appear at "points" (/events point add <name>) or else at random spots on the
#  natural ground ("surfaces") of an "area" (radius around x/z; without x/z, around the
#  world's spawn; world "" = the main world). Each loot entry has its chance in %, and an
#  optional amount range ("1-3"). Items can be written like these or added in the menu.
# ------------------------------------------------------------
name:
  en: "<gradient:#FFB347:#FF6B61><bold>Supply Drop</bold></gradient>"
  es: "<gradient:#FFB347:#FF6B61><bold>Lluvia de suministros</bold></gradient>"
description:
  en:
    - "&7Chests full of loot fell from the sky."
    - "&7Follow the beams and grab them first!"
  es:
    - "&7Han caído del cielo cofres llenos de botín."
    - "&7¡Sigue los haces de luz y cógelos el primero!"
icon: CHEST
duration: 10m
enabled: true
auto: true
weight: 10
min-players: 1
worlds: []
bossbar:
  enabled: true
  color: yellow
title: true
messages:
  start: []
  end: []
modules:
  chests:
    type: drop
    chests: 3
    points: []
    area:
      world: ""
      radius: 400
      min-radius: 80
    block: chest
    lock: 15s
    hologram: true
    beam: true
    remove-when-empty: true
    end-when-looted: true
    announce-locations: true
    announce-open: true
    max-items: 8
    loot:
      - {item: "DIAMOND 2", chance: 35, amount: "1-3"}
      - {item: "EMERALD 4", chance: 40, amount: "2-6"}
      - {item: "GOLDEN_APPLE 2", chance: 45}
      - {item: "ENCHANTED_GOLDEN_APPLE 1", chance: 3}
      - {item: "IRON_INGOT 8", chance: 60, amount: "4-12"}
      - {item: "EXPERIENCE_BOTTLE 8", chance: 50, amount: "4-16"}
      - {item: "ENDER_PEARL 4", chance: 30, amount: "2-4"}
      - {item: "NETHERITE_SCRAP 1", chance: 6}
      - {item: "TOTEM_OF_UNDYING 1", chance: 4}
      - item:
          material: DIAMOND_SWORD
          name: "<gradient:#FFB347:#FF6B61>Supply Blade</gradient>"
          lore: ["&7Found in a supply drop."]
          glow: true
        chance: 8