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tiers.yml

# ------------------------------------------------------------
#  RoodyKits · tiers.yml
#  - Each block is a tier; its id is the key ('1', '2'...). The ids
#    are in the pieces already given: renaming one turns those into
#    normal items. To add a tier, copy a block and change the id.
#  - The order here is the order of /rk list.
#  - armor / tools: leather, chainmail, iron, gold, diamond,
#    netherite, copper (1.21.9+), stone, wood (or the item prefix: NETHERITE).
#  - enchantments: per group of pieces (armor, weapons, tools).
#    Level in roman (XL) or as a number (40).
#    Vanilla names: protection, projectile_protection,
#    fire_protection, blast_protection, sharpness, efficiency,
#    unbreaking, knockback, fire_aspect, looting, fortune...
#    (the names of the lang file's "names" work too).
#  - Optional:
#      piece-name / lore        own format (by default, item in the lang file)
#      dye: "#RRGGBB"           colour of the leather pieces
#      unbreakable / glow / flags / extra-items / offhand (by default in config.yml)
#      offhand: "TOTEM_OF_UNDYING"   what goes in the off hand: any item
#        ("GOLDEN_APPLE 8", "SHIELD"...), same format as extra-items.
#        When the player has it taken, it goes to the inventory.
#      attributes:              per group; number = fixed amount, "10%" = percentage
#        armor: { max_health: 2, armor: 1 }        (2 health = 1 heart)
#        weapons: { attack_damage: 1.5, attack_speed: "10%" }
#      bonus:                   effects with the 4 armour pieces on
#        speed: I
#        strength: II
#      pieces:                  changes only in this tier (pieces of config.yml)
#        hoe: false             (this tier has no hoe)
#        sword: { material: NETHERITE_SWORD, enchantments: { sharpness: X } }
# ------------------------------------------------------------
'1':
  name: "Tier 1"
  color: "&#BDBDBD"
  armor: leather
  tools: stone
  dye: "#A06540"
  enchantments:
    armor: { protection: V, projectile_protection: II }
    weapons: { sharpness: I }
    tools: { efficiency: I }

'2':
  name: "Tier 2"
  color: "&#9FE0A0"
  armor: chainmail
  tools: stone
  enchantments:
    armor: { protection: V, projectile_protection: III }
    weapons: { sharpness: II }
    tools: { efficiency: II }

'3':
  name: "Tier 3"
  color: "&#5BD65B"
  armor: chainmail
  tools: stone
  enchantments:
    armor: { protection: VI, projectile_protection: IV }
    weapons: { sharpness: III }
    tools: { efficiency: III }

'4':
  name: "Tier 4"
  color: "&#3FC9A8"
  armor: iron
  tools: iron
  enchantments:
    armor: { protection: VII, projectile_protection: V, fire_protection: I }
    weapons: { sharpness: V }
    tools: { efficiency: V }

'5':
  name: "Tier 5"
  color: "&#2EC4E0"
  armor: iron
  tools: iron
  enchantments:
    armor: { protection: VIII, projectile_protection: V, fire_protection: II }
    weapons: { sharpness: VI }
    tools: { efficiency: VI }

'6':
  name: "Tier 6"
  color: "&#00E0FF"
  armor: diamond
  tools: diamond
  enchantments:
    armor: { protection: X, projectile_protection: V, fire_protection: III }
    weapons: { sharpness: VII }
    tools: { efficiency: VII }

'7':
  name: "Tier 7"
  color: "&#3FA2FF"
  armor: diamond
  tools: diamond
  enchantments:
    armor: { protection: XII, projectile_protection: V, fire_protection: IV }
    weapons: { sharpness: IX }
    tools: { efficiency: IX }

'8':
  name: "Tier 8"
  color: "&#6687FF"
  armor: diamond
  tools: diamond
  enchantments:
    armor: { protection: XV, projectile_protection: V, fire_protection: V }
    weapons: { sharpness: X }
    tools: { efficiency: X }

'9':
  name: "Tier 9"
  color: "&#8C6BFF"
  armor: netherite
  tools: netherite
  enchantments:
    armor: { protection: XVII, projectile_protection: V, fire_protection: V }
    weapons: { sharpness: XI }
    tools: { efficiency: XI }

'10':
  name: "Tier 10"
  color: "&#B45CFF"
  armor: netherite
  tools: netherite
  enchantments:
    armor: { protection: XVII, projectile_protection: XX, fire_protection: V }
    weapons: { sharpness: XV }
    tools: { efficiency: XV }

'11':
  name: "Tier 11"
  color: "&#E05CFF"
  armor: netherite
  tools: netherite
  enchantments:
    armor: { protection: XX, projectile_protection: XXII, fire_protection: V }
    weapons: { sharpness: XX }
    tools: { efficiency: XX }

'12':
  name: "Tier 12"
  color: "&#FF5CC8"
  armor: netherite
  tools: netherite
  enchantments:
    armor: { protection: XXV, projectile_protection: XXII, fire_protection: V }
    weapons: { sharpness: XXX }
    tools: { efficiency: XXX }

'13':
  name: "Tier 13"
  color: "&#FF6B61"
  armor: netherite
  tools: netherite
  enchantments:
    armor: { protection: XXX, projectile_protection: XXII, fire_protection: V }
    weapons: { sharpness: XXXV }
    tools: { efficiency: XXXV }

'14':
  name: "Tier 14"
  color: "&#FF9F43"
  armor: netherite
  tools: netherite
  enchantments:
    armor: { protection: XXXV, projectile_protection: XXV, fire_protection: VII }
    weapons: { sharpness: XXXVII }
    tools: { efficiency: XXXVII }

'15':
  name: "Tier 15"
  color: "&#FFD24A"
  armor: netherite
  tools: netherite
  enchantments:
    armor: { protection: XL, projectile_protection: XXX, fire_protection: X }
    weapons: { sharpness: XL }
    tools: { efficiency: XL }
  # Example of a bonus (remove the # to turn it on):
  # bonus:
  #   strength: II
  #   speed: II