RoodyKits · Archivos
config.yml
# ============================================================
# RoodyKits · config.yml · by Roody
#
# Files:
# config.yml settings, default values and the pieces of a tier kit
# tiers.yml the tiers
# kits/ the kits of /kit, one file each (or /kit create, /kit edit)
# menus/ the menus of /kit: where each button goes and with what item
# lang/ messages, menu texts, the name and lore of the pieces, and the
# names of enchantments, effects and attributes
# data/ what each player did with the kits (written by the plugin)
#
# Colours: &a, &l... and hex &#RRGGBB. MiniMessage works too,
# for example <gradient:#00fbff:#9eefff>text</gradient>.
#
# After editing any of them: /rk reload. The pieces players already
# have update themselves.
# ============================================================
# Language of messages and of the pieces' name and lore: the name of a file in lang/ (en, es, or
# your own). The pieces always use this language.
language: en
# true = each player sees the messages in their Minecraft language when lang/ has that file
# (es_es.yml or es.yml...).
per-player-language: false
# More names for /roodykits (the tier kits). Example: [rk, tiers]
command-aliases: [rk, roodykit]
# More names for /kit (the players' kits). If another plugin already has a name (Essentials has
# /kit and /kits), that one keeps it: RoodyKits' still works as /roodykits:kit, or turn the other
# one off in commands.yml.
kit-command-aliases: [kits]
# ------------------------------------------------------------
# Kits (/kit): each one is a file in kits/. Made in the game with /kit create <id> and
# /kit edit <kit>; their keys are explained in kits/starter.yml.
# ------------------------------------------------------------
kits:
# What a claim does when the inventory has no room for everything: false = it is refused
# (saying how many slots are missing), true = the rest falls on the ground. A kit can set its own.
drop-items-when-full: false
# true = /kit does not show the kits a player has no permission for.
hide-locked: false
# Minecraft sound ids, with volume and pitch ("" = none).
sounds:
claim: "entity.player.levelup 0.6 1.4"
error: "entity.villager.no 0.6 1"
settings:
# Updates the pieces that already exist when you change these files.
# It happens on join, with /rk reload, when a chest is opened, when a
# piece is picked up and every 'update-every' seconds.
update-pieces: true
update-every: 10
# When a kit (or a tier kit) is given, the armour is put on right away if that slot is
# free. Worn armour is never replaced.
equip-armor: true
# Levels in roman numerals (Protection XL). false = Protection 40.
roman-numerals: true
# Effects of the bonus for wearing the full set of a tier.
# They come back on their own after a totem, milk, /heal or /effect clear.
bonus:
particles: false
icon: false
# How often the armour is checked, in ticks (20 ticks = 1 second).
interval-ticks: 20
# ------------------------------------------------------------
# Default values of every tier.
# Each tier can change any of them in tiers.yml.
# ------------------------------------------------------------
defaults:
# Unbreakable (the same as /ie unbreakable).
unbreakable: true
# Enchantment glint. true = always, false = never.
glow: true
# Vanilla texts that are hidden (the lore already shows them).
flags:
- HIDE_ENCHANTS
- HIDE_ATTRIBUTES
- HIDE_UNBREAKABLE
- HIDE_DYE
- HIDE_ARMOR_TRIM
# Extra items added to EVERY kit (besides the tier's own).
# Short format "MATERIAL amount" or full with name and lore:
# - "BREAD 16"
# - { material: GOLDEN_APPLE, amount: 4, name: "&6Apple", lore: ["&7For the fight"] }
extra-items: []
# Off-hand item for EVERY kit (any item, same format as extra-items), for example
# "TOTEM_OF_UNDYING". false = none. A tier can set its own or "offhand: false".
offhand: false
# ------------------------------------------------------------
# The pieces of every kit (their ids are in the pieces already
# given: renaming one turns those into normal items).
# - To add a tool, copy a line and change it.
# - To take it out of every kit, delete its line.
# - group: which enchantments and attributes of the tier it takes.
# - material: {armor} and {tools} become the tier's materials
# ({armor}_HELMET -> NETHERITE_HELMET).
# A fixed material works too: material: BOW
# - extra-lore: lines only for this piece (optional).
# ------------------------------------------------------------
pieces:
helmet: { name: "Helmet", group: armor, material: "{armor}_HELMET" }
chestplate: { name: "Chestplate", group: armor, material: "{armor}_CHESTPLATE" }
leggings: { name: "Leggings", group: armor, material: "{armor}_LEGGINGS" }
boots: { name: "Boots", group: armor, material: "{armor}_BOOTS" }
sword: { name: "Sword", group: weapons, material: "{tools}_SWORD" }
axe: { name: "Axe", group: weapons, material: "{tools}_AXE" }
pickaxe: { name: "Pickaxe", group: tools, material: "{tools}_PICKAXE" }
hoe: { name: "Hoe", group: tools, material: "{tools}_HOE" }
shovel: { name: "Shovel", group: tools, material: "{tools}_SHOVEL" }
# Tell the console and admins (permission roodykits.update) when a new version is out
# on plugins.roody.es.
check-updates: true