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lang/en.yml

# ------------------------------------------------------------
#  RoodyMines · lang/en.yml
#  Every message and menu text. {prefix} is the prefix below and {accent}, {red}...
#  the colours of "colors". A message set to "" is not sent.
#  & codes, &#RRGGBB and MiniMessage tags (<gradient>, <bold>...) all work.
#  Copy this file as lang/<code>.yml to make another language (language: <code> in config.yml).
# ------------------------------------------------------------
prefix: "&#00FF3B&lMINES &8&l» &f"

colors:
  # Brand colour of the plugin; {accent} is the admin blue of the editor menus.
  brand: "&#00FF3B"

help:
  - ""
  - "{brand}&lROODYMINES &8&l» &7Mines"
  - " &8▪ &f/rm top [mine] &7· who mines the most"
  - " &8▪ &f/rm stats [player] &7· blocks mined"
  - " &8▪ &f/rm tp <mine> &7· go to a mine"
help-admin:
  - " &8▪ &f/rm wand &7· or &f/rm pos1 &7and &f/rm pos2 &7(or WorldEdit)"
  - " &8▪ &f/rm create <id> &7· a mine with the selection"
  - " &8▪ &f/rm edit [id] &7· editor with menus"
  - " &8▪ &f/rm list &7· &f/rm info <id> &7· &f/rm reset <id|all>"
  - " &8▪ &f/rm block <id> <block> <weight> &7· &f/rm mode <id> <mode>"
  - " &8▪ &f/rm time <id> <s> &7· &f/rm percent <id> <n>"
  - " &8▪ &f/rm stop|start <id> &7· &f/rm settp <id>"
  - " &8▪ &f/rm holo <id> places <top north south east west> &7· where the hologram shows"
  - " &8▪ &f/rm name <id> <text> &7· the name players see (the id stays)"
  - " &8▪ &f/rm redefine <id> &7· &f/rm delete <id> &7· &f/rm reload"
  - " &8▪ &f/rm region <id> [on|off] &7· WorldGuard region to mine inside protected areas"
  - ""

# --- general
no-permission: "{prefix}&cYou don't have permission to do that."
players-only: "{prefix}&cOnly players can use this command."
usage: "{prefix}&cUsage: &f{usage}"
missing-mine: "{prefix}&cWhich mine? See the list with &f/rm list&c."
unknown-mine: "{prefix}&cThere is no mine &f{id}&c."
not-a-number: "{prefix}&c'&f{value}&c' is not a number."
unknown-world: "{prefix}&cThe world &f{world} &cdoes not exist or is not loaded."
unknown-player: "{prefix}&cUnknown player &f{player}&c."
save-error: "{prefix}&cThe mine &f{id} &ccould not be saved: &f{error}"
reloaded: "{prefix}&aReloaded: &f{mines} &amines &8(&7{warnings} warnings in the console&8)&a."

# --- WorldGuard region (/rm region)
region-on: "{prefix}&7The mine &f{id} &7has a WorldGuard region: &a{region} &8(&7priority {priority}&8)&7. It can be mined even inside a protected area."
region-off: "{prefix}&7The mine &f{id} &7has no WorldGuard region any more &8(&7it was removed&8)&7."
region-no-worldguard: "{prefix}&eWorldGuard is not installed: there is no region to create."
region-disabled-config: "{prefix}&eSaved for &f{id}&e, but regions are turned off in config.yml &8(&7worldguard.enabled&8)&e."
region-error: "{prefix}&cThe region of &f{id} &ccould not be created. Check the console."

# --- selecting and creating
wand-given: "{prefix}&7Left and right click the two corners, then &f/rm create <id>&7."
corner: "{prefix}&7Corner &f{n} &7at &f{x}, {y}, {z}&7."
no-selection: "{prefix}&cMark the two corners with &f/rm wand &c(or &f/rm pos1 &cand &f/rm pos2&c, or WorldEdit)."
selection-other-world: "{prefix}&cBoth corners must be in the same world."
missing-corner: "{prefix}&cCorner &f{n} &cis missing: {side} click with the wand or &f/rm pos{n}&c."
side-left: "left"
side-right: "right"
overlaps: "{prefix}&cThat area overlaps the mine &f{id}&c."
invalid-id: "{prefix}&cThe id &f{id} &ccannot be used: lower case, numbers and - (32 at most; not top, player, total or all)."
mine-exists: "{prefix}&cThere is already a mine &f{id}&c."
mine-created: "{prefix}&aCreated the mine &f{id} &8(&7{blocks} blocks&8)&a. Edit it with &f/rm edit {id}&a."
mine-redefined: "{prefix}&aThe mine &f{id} &anow covers the selection &8(&7{blocks} blocks&8)&a."
confirm-delete: "{prefix}&eType the command again within 10 s to delete &f{id}&e."
mine-deleted: "{prefix}&aDeleted the mine &f{id}&a. Its blocks stay as they are."

# --- changes
mine-reset: "{prefix}&aResetting &f{id}&a."
cannot-reset: "{prefix}&cThe mine &f{id} &ccannot be reset now (it is already resetting, it has no blocks or its world is not loaded)."
all-reset: "{prefix}&aResetting &f{total} &amines."
mine-stopped: "{prefix}&eThe mine &f{id} &eno longer resets on its own."
mine-started: "{prefix}&aThe mine &f{id} &aresets on its own again."
teleported: "{prefix}&7Welcome to {mine}&7."
teleport-saved: "{prefix}&aSaved the teleport point of &f{id}&a."
holo-changed: "{prefix}&aHologram of &f{id} &aupdated."
holo-invalid-place: "{prefix}&c'&f{value}&c' is not a place: &ftop&c, &fnorth&c, &fsouth&c, &feast&c, &fwest &cor &fsides&c."
holo-no-place: "{prefix}&cThe hologram needs at least one place. If you don't want it, hide it."
name-set: "{prefix}&7Name of &f{id}&7: {name}"
block-set: "{prefix}&f{block} &7in &f{id}&7: weight &f{weight}&7."
block-removed: "{prefix}&7Removed &f{block} &7from &f{id}&7."
invalid-block: "{prefix}&c'&f{block}&c' is not a block."
not-a-block: "{prefix}&c'&f{block}&c' is not a block."
mode-set: "{prefix}&7Mode of &f{id}&7: &f{mode} &8(&7{description}&8)&7."
invalid-mode: "{prefix}&cModes: &ftime&c, &fpercent&c, &fboth&c, &fregen&c, &fmanual&c."
time-set: "{prefix}&7The mine &f{id} &7resets every &f{time}&7."
percent-set: "{prefix}&7The mine &f{id} &7resets when &f{percent}% &7is left."

# --- editor: typing in chat
ask-command:
  - "{prefix}&7Type the command in chat, &fwithout the /&7."
  - "&7 Example: &fcrates key give {player} mine 1"
ask-permission: "{prefix}&7Type the permission (e.g. &fgroup.vip&7). &f- &7= none."
ask-message: "{prefix}&7Type the message for the player (colours with &f&&7). &f- &7= none."
ask-broadcast: "{prefix}&7Type the broadcast for everyone (colours with &f&&7). &f- &7= none."
ask-sound: "{prefix}&7Type the sound, e.g. &fentity.player.levelup&7. &f- &7= none."
ask-name: "{prefix}&7Type the name of the mine (colours with &f&&7 and &f&#RRGGBB&7)."
ask-background: "{prefix}&7Type the background colour: &f#RRGGBB &7(half transparent) or &f#AARRGGBB &7(AA = opacity, 00-FF). Also &fnormal &7or &fnone&7."
invalid-background: "{prefix}&c'&f{value}&c' is not a background: &fnormal&c, &fnone&c, &f#RRGGBB &cor &f#AARRGGBB&c."
ask-line: "{prefix}&7Type the line (colours with &f&&7, variables like &f{state}&7). &f- &7= empty line."
ask-warning-seconds: "{prefix}&7Type how many seconds before the reset to warn, separated by spaces (e.g. &f60 30 10 5&7)."
ask-warning-message: "{prefix}&7Type the warning message (variables &f{name} {time-text}&7...). &f- &7= no message."
ask-reset-message: "{prefix}&7Type the reset message (variables &f{name}&7...). &f- &7= no message."

# --- information
list-header: "{prefix}&7Mines (&f{total}&7):"
list-line: " &8▪ {name} &8· &7id &f{id} &8· &7{state} &8· &f{percent}% &7left"
info:
  - ""
  - "{name} &8» &7id &f{id}"
  - " &8▪ &7World: &f{world} &8· &7from &f{from} &7to &f{to} &8(&7{size}&8)"
  - " &8▪ &7State: &f{state} &8· &7mode &f{mode}"
  - " &8▪ &7Left: &f{percent}% &8(&7{remaining}&8/&7{total}&8)"
  - " &8▪ &7Blocks: &f{composition}"
  - " &8▪ &7Layers: &f{layers} &8· &7Drops: &f{drops} &8· &7Rewards: &f{rewards} &8· &7Permission: &f{permission}"
  - ""
top-header: "{prefix}&7Top miners of {mine}&7:"
top-line: " &8{place}. &f{player} &8· &7{blocks} blocks"
top-empty: " &7Nobody has mined here yet."
top-total: "&fAll mines"
top-empty-papi: "---"
stats-header: "{prefix}&f{player} &7has mined &f{total} &7blocks."
stats-line: " &8▪ {mine}&8: &f{blocks}"

# --- in the mines
warning: "{prefix}&7The mine {name} &7resets in &f{time-text}&7."
reset: "{prefix}&7The mine {name} &7has been &areset&7."
ejected: "{prefix}&7The mine {mine} &7is resetting: you were moved out."
no-access-mine: "{prefix}&cYou don't have access to {mine}&c."
no-access-enter: "{prefix}&cYou can't enter {mine}&c."
low-efficiency: "{prefix}&cHere you need a pickaxe with &fEfficiency {level} &cor more."
place-blocked: "{prefix}&cYou can't place blocks in a mine."
inventory-full: "&cInventory full: the rest falls on the ground"

# --- texts of a mine: holograms, bars and the {state} variable
# Variables: {name} {id} {state} {time} {time-text} {seconds} {percent} {remaining} {total}
# {mined} {reset-percent} {regen-seconds} {mode} and PlaceholderAPI. Each mine can have
# its own hologram lines (hologram menu or hologram.lines in its file).
hologram:
  lines:
    - "{name}"
    - "&7{state}"
    - "&7Left &f{percent}% &8(&7{remaining}&8/&7{total}&8)"
bar:
  bossbar: "{name} &8» &7{state} &8· &f{percent}% &7left"
  actionbar: "{name} &8» &7{state} &8· &f{percent}% &7left"
# The {state} text, by reset mode (plus stopped and resetting).
states:
  time: "Resets in &f{time}"
  percent: "Resets at &f{reset-percent}%"
  both: "Resets in &f{time} &7or at &f{reset-percent}%"
  regen: "Blocks come back in &f{regen-seconds} s"
  manual: "Manual reset"
  stopped: "{red}Stopped"
  resetting: "{yellow}Resetting..."

# Names of the options, as players read them.
modes:
  time:
    name: "time"
    description: "every X seconds"
  percent:
    name: "percent"
    description: "when little is left"
  both:
    name: "both"
    description: "whichever comes first"
  regen:
    name: "regen"
    description: "each block comes back on its own"
  manual:
    name: "manual"
    description: "only with /rm reset"
scopes:
  everyone: "everyone"
  near: "near"
  inside: "inside"
  nobody: "nobody"
bars:
  bossbar: "bossbar"
  actionbar: "actionbar"
  none: "none"
places:
  top: "above"
  north: "north"
  south: "south"
  east: "east"
  west: "west"
  point: "a point of its own"

words:
  enable: "enable"
  disable: "disable"
  everything: "all blocks"

# Pieces of the summary of a reward (rewards menus).
reward-summary:
  when: " &8▪ &7When: {when}"
  blocks: " &8▪ &7Blocks: &f{blocks}"
  all-blocks: "all"
  permission: " &8▪ &7Permission: &f{permission}"
  no-permission: "none (everyone)"
  gives: "{accent}&lGives:"
  command: "&8 ⏵ &f/{command}"
  item: "&8 ⏵ &f{amount}x {item}"
  money: "&8 ⏵ &f{money} &7money"
  message: "&8 ⏵ &7Message: &f{message}"
  broadcast: "&8 ⏵ &7Broadcast: &f{broadcast}"
  sound: "&8 ⏵ &7Sound: &f{sound}"
  nothing: "&8 ⏵ {red}nothing yet"
  never: "{red}never &7(set a chance or an every)"
  chance: "&f{chance}% &7per block"
  every: "&fevery {every} &7blocks"
  and: " &7and "

# ------------------------------------------------------------ menus
# Title, then each button: name and lore. A button with "states" has other texts for
# some states (on/off...). Where each button goes and its item: menus/<menu>.yml.
menus:
  # /rm edit: every mine
  mines:
    title: "Mines | Editor"
    mine:
      name: "&8▪ {name}"
      lore:
        - "&8ᴍɪɴᴇ"
        - ""
        - " &8▪ &7Id: &f{id}"
        - " &8▪ &7World: &f{world}"
        - " &8▪ &7State: &f{state}"
        - " &8▪ &7Left: &f{percent}% &8(&7{remaining}&8/&7{total}&8)"
        - ""
        - "&7 (( &f&oClick to {accent}&oedit &7))"
    empty:
      name: "&8▪ {red}&lNO MINES"
      lore:
        - ""
        - "&7 Create one with the wand (&f/rm wand&7)"
        - "&7 and &f/rm create <id>&7."

  # /rm edit <id>: every setting of a mine
  mine:
    title: "Mines | {id}"
    info:
      name: "&8▪ {name}"
      lore:
        - "&8ᴍɪɴᴇ"
        - ""
        - " &8▪ &7Id: &f{id}"
        - " &8▪ &7World: &f{world}"
        - " &8▪ &7Size: &f{size}"
        - " &8▪ &7State: &f{state}"
        - " &8▪ &7Left: &f{percent}% &8(&7{remaining}&8/&7{total}&8)"
        - " &8▪ &7Layers: &f{layers} &8· &7Drops: &f{drops} &8· &7Rewards: &f{rewards}"
    reset-now:
      name: "&8▪ {accent}&lRESET NOW"
      lore:
        - "&8ᴀᴄᴛɪᴏɴ"
        - ""
        - "&7 Fills the mine right now."
        - ""
        - "&7 (( &f&oClick to {accent}&oreset &7))"
    active:
      name: "&8▪ {accent}&lACTIVE"
      lore:
        - "&8ꜱᴛᴀᴛᴇ"
        - ""
        - "&7 Stopped: it does not reset on its own"
        - "&7 (players can still mine it)."
        - ""
        - "&7 {accent}⏳ &fActive: &7{status}"
        - ""
        - "&7 (( &f&oClick to {accent}&ostop &7))"
      states:
        "off":
          name: "&8▪ {accent}&lSTOPPED"
          lore:
            - "&8ꜱᴛᴀᴛᴇ"
            - ""
            - "&7 Stopped: it does not reset on its own"
            - "&7 (players can still mine it)."
            - ""
            - "&7 {accent}⏳ &fActive: &7{status}"
            - ""
            - "&7 (( &f&oClick to {accent}&ostart &7))"
    mode:
      name: "&8▪ {accent}&lRESET MODE"
      lore:
        - "&8ʀᴇꜱᴇᴛ"
        - ""
        - "{modes}"
        - ""
        - "&8 ⏵ &fClick&7: next mode"
    # One line of {modes}: the current one and the others.
    mode-current: "{accent}⏵ &f{mode} &8· &7{description}"
    mode-other: "&8  &7{mode} &8· &7{description}"
    time:
      name: "&8▪ {accent}&lTIME"
      lore:
        - "&8ʀᴇꜱᴇᴛ"
        - ""
        - "&7 How often it resets"
        - "&7 (modes time and both)."
        - ""
        - "&7 {accent}⏳ &fEvery: &7{time}"
        - ""
        - "&8 ⏵ &fLeft / right click&7: +30 s / -30 s"
        - "&8 ⏵ &fShift + click&7: +5 min / -5 min"
    percent:
      name: "&8▪ {accent}&lPERCENT"
      lore:
        - "&8ʀᴇꜱᴇᴛ"
        - ""
        - "&7 It resets when this % or less"
        - "&7 is left (modes percent and both)."
        - ""
        - "&7 {accent}⛃ &fWhen left: &7{percent}%"
        - ""
        - "&8 ⏵ &fLeft / right click&7: +5 / -5"
        - "&8 ⏵ &fShift + click&7: +1 / -1"
    only-air:
      name: "&8▪ {accent}&lONLY GAPS"
      lore:
        - "&8ʀᴇꜱᴇᴛ"
        - ""
        - "&7 When it resets it only fills the"
        - "&7 gaps and leaves what was not mined."
        - ""
        - "&7 {accent}{check} &fEnabled: &7{status}"
        - ""
        - "&7 (( &f&oClick to {accent}&o{toggle} &7))"
    eject-players:
      name: "&8▪ {accent}&lMOVE PLAYERS OUT"
      lore:
        - "&8ʀᴇꜱᴇᴛ"
        - ""
        - "&7 On reset, the players inside go to"
        - "&7 the mine's tp or to the very top."
        - ""
        - "&7 {accent}{check} &fEnabled: &7{status}"
        - ""
        - "&7 (( &f&oClick to {accent}&o{toggle} &7))"
    blocks:
      name: "&8▪ {accent}&lBLOCKS"
      lore:
        - "&8ᴄᴏɴᴛᴇɴᴛ"
        - ""
        - "&7 Which blocks show up and how often."
        - ""
        - "&7 {accent}✎ &fBlocks: &7{blocks}"
        - ""
        - "&7 (( &f&oClick to {accent}&oedit &7))"
    layers:
      name: "&8▪ {accent}&lLAYERS"
      lore:
        - "&8ᴄᴏɴᴛᴇɴᴛ"
        - ""
        - "&7 Rows with their own blocks"
        - "&7 (more ores at the bottom, for example)."
        - ""
        - "&7 {accent}✎ &fLayers: &7{layers}"
        - ""
        - "&7 (( &f&oClick to {accent}&oedit &7))"
    drops:
      name: "&8▪ {accent}&lDROPS"
      lore:
        - "&8ᴄᴏɴᴛᴇɴᴛ"
        - ""
        - "&7 What each block drops when mined."
        - ""
        - "&7 {accent}✎ &fBlocks with drops: &7{drops}"
        - ""
        - "&7 (( &f&oClick to {accent}&oedit &7))"
    rewards:
      name: "&8▪ {accent}&lREWARDS"
      lore:
        - "&8ᴄᴏɴᴛᴇɴᴛ"
        - ""
        - "&7 Commands, money, items or messages"
        - "&7 by chance or every X blocks."
        - ""
        - "&7 {accent}⭐ &fRewards: &7{rewards}"
        - ""
        - "&7 (( &f&oClick to {accent}&oedit &7))"
    regen:
      name: "&8▪ {accent}&lREGENERATION"
      lore:
        - "&8ᴍᴏᴅᴇ"
        - ""
        - "&7 Another way to reset: each block"
        - "&7 comes back on its own a while after"
        - "&7 it is mined, instead of the whole mine."
        - ""
        - "&7 {accent}{check} &fIn use: &7{status}"
        - ""
        - "&7 (( &f&oClick to {accent}&osee and adjust &7))"
    # {status} of the regeneration button when it is in use.
    regen-in-use: "&aYes &7(they come back after {seconds} s)"
    area:
      name: "&8▪ {accent}&lAREA"
      lore:
        - "&8ᴀʀᴇᴀ"
        - ""
        - "&7 From &f{from} &7to &f{to}"
        - "&7 ({size}, &f{volume} &7blocks) in &f{world}&7."
        - ""
        - "&8 ⏵ &fClick&7: use your selection (wand"
        - "&f    or WorldEdit) and fill it"
        - "&8 ⏵ &fRight click&7: get the wand"
    warnings:
      name: "&8▪ {accent}&lWARNINGS"
      lore:
        - "&8ᴡᴀʀɴɪɴɢꜱ"
        - ""
        - "&7 How many seconds before the reset"
        - "&7 to warn, and what the messages say."
        - ""
        - "&7 {accent}⏳ &fWarns at: &7{seconds}"
        - ""
        - "&7 (( &f&oClick to {accent}&oedit &7))"
    permission:
      name: "&8▪ {accent}&lPERMISSION"
      lore:
        - "&8ᴀᴄᴄᴇꜱꜱ"
        - ""
        - "&7 Needed to mine here."
        - "&7 Without one: everyone can."
        - ""
        - "&7 {accent}✦ &fPermission: &7{permission}"
        - ""
        - "&8 ⏵ &fClick&7: {suggested} / none"
    block-entry:
      name: "&8▪ {accent}&lBLOCK ENTRY"
      lore:
        - "&8ᴀᴄᴄᴇꜱꜱ"
        - ""
        - "&7 Without the permission they cannot"
        - "&7 even walk in."
        - ""
        - "&7 {accent}{check} &fEnabled: &7{status}"
        - ""
        - "&7 (( &f&oClick to {accent}&o{toggle} &7))"
    min-efficiency:
      name: "&8▪ {accent}&lMINIMUM EFFICIENCY"
      lore:
        - "&8ᴀᴄᴄᴇꜱꜱ"
        - ""
        - "&7 Efficiency level the pickaxe"
        - "&7 needs to mine here."
        - ""
        - "&7 {accent}☄ &fLevel: &7{level}"
        - ""
        - "&8 ⏵ &fLeft / right click&7: +1 / -1"
    min-efficiency-any: "any"
    auto-pickup:
      name: "&8▪ {accent}&lAUTO PICKUP"
      lore:
        - "&8ᴘɪᴄᴋᴜᴘ"
        - ""
        - "&7 Drops go straight to the inventory."
        - ""
        - "&7 {accent}{check} &fEnabled: &7{status}"
        - ""
        - "&7 (( &f&oClick to {accent}&o{toggle} &7))"
    auto-smelt:
      name: "&8▪ {accent}&lAUTO SMELT"
      lore:
        - "&8ᴘɪᴄᴋᴜᴘ"
        - ""
        - "&7 Ores come out already smelted."
        - ""
        - "&7 {accent}{check} &fEnabled: &7{status}"
        - ""
        - "&7 (( &f&oClick to {accent}&o{toggle} &7))"
    warn-scope:
      name: "&8▪ {accent}&lWARNING REACH"
      lore:
        - "&8ᴡᴀʀɴɪɴɢꜱ"
        - ""
        - "&7 Who sees the warnings and the reset:"
        - "&7 everyone, near, inside or nobody."
        - ""
        - "&7 {accent}✉ &fReach: &7{scope}"
        - ""
        - "&8 ⏵ &fClick&7: next"
    # {scope} when it is "near".
    scope-near: "{scope} ({distance} blocks)"
    bar:
      name: "&8▪ {accent}&lBAR"
      lore:
        - "&8ᴡᴀʀɴɪɴɢꜱ"
        - ""
        - "&7 What players inside see."
        - ""
        - "&7 {accent}✉ &fBar: &7{bar}"
        - ""
        - "&8 ⏵ &fClick&7: bossbar / actionbar / none"
    hologram:
      name: "&8▪ {accent}&lHOLOGRAM"
      lore:
        - "&8ʜᴏʟᴏɢʀᴀᴍ"
        - ""
        - "&7 Floating text of the mine: its lines,"
        - "&7 whether it shows and where (above and/or"
        - "&7 in the middle of its sides)."
        - ""
        - "&7 {accent}{check} &fEnabled: &7{status}"
        - ""
        - "&7 (( &f&oClick to {accent}&oedit &7))"
    name:
      name: "&8▪ {accent}&lNAME"
      lore:
        - "&8ɴᴀᴍᴇ"
        - ""
        - "&7 The one players see in the hologram,"
        - "&7 messages, bar and placeholders."
        - "&7 The id (&f{id}&7) does not change."
        - ""
        - "&7 {accent}✎ &fName: &7{name}"
        - ""
        - "&8 ⏵ &fClick&7: type it"
        - "&8 ⏵ &fRight click&7: the default one"
    teleport:
      name: "&8▪ {accent}&lTELEPORT"
      lore:
        - "&8ᴛᴘ"
        - ""
        - "&7 Where /rm tp goes and where players"
        - "&7 come out when the mine resets."
        - ""
        - "&7 {accent}☁ &fPoint: &7{point}"
        - ""
        - "&8 ⏵ &fLeft click&7: go there"
        - "&8 ⏵ &fRight click&7: save it here"
        - "&8 ⏵ &fShift + right click&7: remove it"
    teleport-top: "above the mine"
    worldguard:
      name: "&8▪ {accent}&lWORLDGUARD"
      lore:
        - "&8ᴀʀᴇᴀ"
        - ""
        - "&7 WorldGuard region over the area of the"
        - "&7 mine (block-break: allow) so it can be"
        - "&7 mined even inside a protected area,"
        - "&7 like the spawn."
        - ""
        - "&7 {accent}{check} &fRegion: &7{region}"
        - ""
        - "&7 (( &f&oClick to {accent}&o{toggle} &7))"
    region-missing: "WorldGuard is not installed"
    region-config-off: "turned off in config.yml"
    top:
      name: "&8▪ {accent}&lTOP MINERS"
      lore:
        - "&8ꜱᴛᴀᴛꜱ"
        - ""
        - "&7 {top}"
    top-line: "&f{place}. {player} &8· &7{blocks}"
    top-nobody: "Nobody has mined here yet."
    delete:
      name: "&8▪ {accent}&lDELETE MINE"
      lore:
        - "&8ᴅᴀɴɢᴇʀ"
        - ""
        - "&7 Deletes the mine and its file."
        - "&7 Its blocks stay as they are."
        - ""
        - "&8 ⏵ &fShift + right click&7: {red}delete"

  # The blocks of a mine or of one of its layers.
  composition:
    title: "Mines | {id} | {part}"
    part-mine: "Blocks"
    part-layer: "Layer {range}"
    block:
      name: "&8▪ {accent}&l{block-name}"
      lore:
        - "&8ʙʟᴏᴄᴋ"
        - ""
        - " &8▪ &7Block: &f{block}"
        - " &8▪ &7Weight: &f{weight}"
        - " &8▪ &7Shows up: &f{chance}%"
        - ""
        - "&8 ⏵ &fLeft / right click&7: +1 / -1"
        - "&8 ⏵ &fShift + click&7: +0.1 / -0.1"
        - "&8 ⏵ &fQ&7: type the weight (0.5, 0.25...)"
        - "&8 ⏵ &fCtrl + Q&7: {red}remove"
    ask-weight: "the weight of {block}"
    add:
      name: "&8▪ {accent}&lADD BLOCKS"
      lore:
        - ""
        - "&7 Click a block in your"
        - "&7 inventory to add it (weight 10)."
        - ""
        - "&7 Weights don't have to add up to 100:"
        - "&7 each block shows up in proportion."
        - "&7 They can have decimals (0.5, 0.25...)."
        - "{layer}"
    # Last line of "add" for a layer.
    add-layer: "&7 Layer: rows &f{range} &7from the bottom."
    summary:
      name: "&8▪ {accent}&lSUMMARY"
      lore:
        - ""
        - " &8▪ &7Blocks: &f{blocks}"
        - " &8▪ &7Total weight: &f{total}"

  # The layers of a mine: one row each.
  layers:
    title: "Mines | {id} | Layers"
    layer:
      name: "&8▪ {accent}&lLAYER {n}"
      lore:
        - "&8ʟᴀʏᴇʀ"
        - ""
        - "&7 Rows &f{range} &7from the bottom"
        - "&7 (Y &f{from-y}&7 to &f{to-y}&7)."
        - "&7 Blocks: &f{blocks}"
        - ""
        - "&8 ⏵ &fClick&7: edit its blocks"
        - "&8 ⏵ &fCtrl + Q&7: {red}delete layer"
    layer-no-blocks: "none (the mine's are used)"
    layer-from:
      name: "&8▪ {accent}&lFROM"
      lore:
        - "&8ʟᴀʏᴇʀ"
        - ""
        - "&7 First row of the layer"
        - "&7 (0 = the bottom one)."
        - ""
        - "&7 {accent}✎ &fRow: &7{row}"
        - ""
        - "&8 ⏵ &fLeft / right click&7: +1 / -1"
    layer-to:
      name: "&8▪ {accent}&lTO"
      lore:
        - "&8ʟᴀʏᴇʀ"
        - ""
        - "&7 Last row of the layer"
        - "&7 (the top one is {top})."
        - ""
        - "&7 {accent}✎ &fRow: &7{row}"
        - ""
        - "&8 ⏵ &fLeft / right click&7: +1 / -1"
    empty:
      name: "&8▪ {red}&lNO LAYERS"
      lore:
        - ""
        - "&7 The whole mine uses the same blocks."
        - "&7 Add a layer to change"
        - "&7 some rows."
    add:
      name: "&8▪ {accent}&lADD LAYER"
      lore:
        - "&8ʟᴀʏᴇʀ"
        - ""
        - "&7 New layer on the bottom row,"
        - "&7 with the mine's blocks."
        - ""
        - "&7 (( &f&oClick to {accent}&oadd &7))"

  # The block types of a mine, to edit their drops.
  drops:
    title: "Mines | {id} | Drops"
    block:
      name: "&8▪ {accent}&l{block-name}"
      lore:
        - "&8ʙʟᴏᴄᴋ"
        - ""
        - " &8▪ &7Drops: &f{drops}"
        - ""
        - "&8 ⏵ &fClick&7: edit"
        - "{reset}"
    drops-normal: "&7Normal (no changes)"
    drops-own: "{count} own"
    drops-own-vanilla: "{count} own &8+ &7normal"
    reset-line: "&8 ⏵ &fCtrl + Q&7: {red}back to the normal ones"
    other-block:
      name: "&8▪ {accent}&lANOTHER BLOCK"
      lore:
        - ""
        - "&7 For a block that is not in the"
        - "&7 list, click it in your inventory."

  # What one block type drops in a mine.
  block-drops:
    title: "Mines | {id} | {block}"
    drop:
      name: "{item}"
      lore:
        - ""
        - "&8ᴅʀᴏᴘ"
        - " &8▪ &7Chance: &f{chance}%"
        - " &8▪ &7Fortune: {fortune}"
        - ""
        - "&8 ⏵ &fLeft / right click&7: +10% / -10%"
        - "&8 ⏵ &fShift + click&7: +1% / -1%"
        - "&8 ⏵ &fQ&7: type the % (0.5, 0.01...)"
        - "&8 ⏵ &fF&7: fortune yes / no"
        - "&8 ⏵ &fCtrl + Q&7: {red}remove"
    ask-chance: "the chance (%)"
    vanilla:
      name: "&8▪ {accent}&lNORMAL DROPS"
      lore:
        - "&8ᴅʀᴏᴘꜱ"
        - ""
        - "&7 Whether the usual drops of this"
        - "&7 block fall too."
        - ""
        - "&7 {accent}{check} &fThey fall: &7{status}"
        - ""
        - "&7 (( &f&oClick to {accent}&o{toggle} &7))"
    add:
      name: "&8▪ {accent}&lADD DROP"
      lore:
        - ""
        - "&7 Click an item in your inventory:"
        - "&7 it is added as it is (amount, name,"
        - "&7 enchantments...) with 100%."

  # The rewards of a mine.
  rewards:
    title: "Mines | {id} | Rewards"
    reward:
      name: "&8▪ {accent}&lREWARD {n}"
      lore:
        - "&8ʀᴇᴡᴀʀᴅ"
        - ""
        - "{summary}"
        - ""
        - "&8 ⏵ &fClick&7: edit"
        - "&8 ⏵ &fCtrl + Q&7: {red}delete"
    empty:
      name: "&8▪ {red}&lNO REWARDS"
      lore:
        - ""
        - "&7 Create one with the buttons below."
    new-chance:
      name: "&8▪ {accent}&lNEW BY CHANCE"
      lore:
        - "&8ɴᴇᴡ"
        - ""
        - "&7 Given when a block is mined, with a %."
        - "&7 Example: 1% for a key."
        - ""
        - "&7 (( &f&oClick to {accent}&ocreate &7))"
    new-every:
      name: "&8▪ {accent}&lNEW EVERY X BLOCKS"
      lore:
        - "&8ɴᴇᴡ"
        - ""
        - "&7 Given every time a player reaches"
        - "&7 X blocks mined in this mine."
        - "&7 Example: every 500, 1,000 money."
        - ""
        - "&7 (( &f&oClick to {accent}&ocreate &7))"
    help:
      name: "&8▪ {accent}&lHOW THEY WORK"
      lore:
        - ""
        - "&7 Each reward can run commands, give"
        - "&7 items, money, a message to the player,"
        - "&7 a broadcast to everyone and a sound."
        - ""
        - "&7 It can be only for some blocks"
        - "&7 (e.g. DIAMOND_ORE) or for players"
        - "&7 with a permission (e.g. a rank)."

  # One reward of a mine.
  reward:
    title: "Mines | {id} | Reward {n}"
    summary:
      name: "&8▪ {accent}&lREWARD {n}"
      lore:
        - "&8ʀᴇᴡᴀʀᴅ"
        - ""
        - "{summary}"
    chance:
      name: "&8▪ {accent}&lCHANCE"
      lore:
        - "&8ᴡʜᴇɴ"
        - ""
        - "&7 % of being given with each block."
        - "&7 0 = not given by chance."
        - ""
        - "&7 {accent}☄ &fChance: &7{chance}"
        - ""
        - "&8 ⏵ &fLeft / right click&7: +1% / -1%"
        - "&8 ⏵ &fShift + click&7: +0.1% / -0.1%"
        - "&8 ⏵ &fQ&7: type the value"
    ask-chance: "the chance (%)"
    every:
      name: "&8▪ {accent}&lEVERY X BLOCKS"
      lore:
        - "&8ᴡʜᴇɴ"
        - ""
        - "&7 Given every time a player reaches"
        - "&7 that many mined in this mine."
        - "&7 0 = not used."
        - ""
        - "&7 {accent}⏳ &fEvery: &7{every}"
        - ""
        - "&8 ⏵ &fLeft / right click&7: +10 / -10"
        - "&8 ⏵ &fShift + click&7: +100 / -100"
        - "&8 ⏵ &fQ&7: type the value"
    every-value: "{every} blocks"
    ask-every: "every how many blocks"
    "no": "no"
    blocks:
      name: "&8▪ {accent}&lBLOCKS"
      lore:
        - "&8ᴡʜᴇɴ"
        - ""
        - "&7 Only when mining these blocks."
        - "&7 None = any block."
        - ""
        - "{blocks}"
        - ""
        - "&8 ⏵ &fRight click a block in your"
        - "&f    inventory&7: add it / remove it"
        - "&8 ⏵ &fClick&7: all blocks"
    block-line: "&8⏵ &f{block}"
    all-blocks: "&fAll blocks"
    permission:
      name: "&8▪ {accent}&lPERMISSION"
      lore:
        - "&8ᴡʜᴇɴ"
        - ""
        - "&7 Only for players who have it"
        - "&7 (e.g. a rank's)."
        - ""
        - "&7 {accent}✦ &fPermission: &7{permission}"
        - ""
        - "&8 ⏵ &fClick&7: type it"
        - "&8 ⏵ &fRight click&7: none"
    commands:
      name: "&8▪ {accent}&lCOMMANDS"
      lore:
        - "&8ɢɪᴠᴇꜱ"
        - ""
        - "&7 Run from the console."
        - "&7 Variables: &f{player} {mine} {block}"
        - "&f {amount}&7 (blocks mined here)."
        - ""
        - "{commands}"
        - ""
        - "&8 ⏵ &fClick&7: add one"
        - "&8 ⏵ &fRight click&7: remove the last one"
        - "&8 ⏵ &fShift + right click&7: remove all"
    command-line: "&8⏵ &f/{command}"
    none: "{red}None"
    items:
      name: "&8▪ {accent}&lITEMS"
      lore:
        - "&8ɢɪᴠᴇꜱ"
        - ""
        - "&7 They go to the inventory (what"
        - "&7 does not fit, on the ground)."
        - ""
        - "{items}"
        - ""
        - "&8 ⏵ &fLeft click an item in your"
        - "&f    inventory&7: add it as it is"
        - "&8 ⏵ &fRight click&7: remove the last one"
        - "&8 ⏵ &fShift + right click&7: remove all"
    item-line: "&8⏵ &f{amount}x {item}"
    money:
      name: "&8▪ {accent}&lMONEY"
      lore:
        - "&8ɢɪᴠᴇꜱ"
        - ""
        - "&7 With the server economy (Vault)."
        - ""
        - "&7 {accent}⛃ &fMoney: &7{money}"
        - ""
        - "&8 ⏵ &fLeft / right click&7: +10 / -10"
        - "&8 ⏵ &fShift + click&7: +100 / -100"
        - "&8 ⏵ &fQ&7: type the value"
    ask-money: "the money"
    nothing: "nothing"
    message:
      name: "&8▪ {accent}&lMESSAGE"
      lore:
        - "&8ɢɪᴠᴇꜱ"
        - ""
        - "&7 Only the player sees it."
        - "&7 Colours with &f&&7."
        - ""
        - "&7 {accent}✉ &fMessage: &7{message}"
        - ""
        - "&8 ⏵ &fClick&7: type it"
        - "&8 ⏵ &fRight click&7: remove it"
    broadcast:
      name: "&8▪ {accent}&lBROADCAST"
      lore:
        - "&8ɢɪᴠᴇꜱ"
        - ""
        - "&7 The whole server sees it."
        - "&7 Colours with &f&&7."
        - ""
        - "&7 {accent}✉ &fBroadcast: &7{broadcast}"
        - ""
        - "&8 ⏵ &fClick&7: type it"
        - "&8 ⏵ &fRight click&7: remove it"
    sound:
      name: "&8▪ {accent}&lSOUND"
      lore:
        - "&8ɢɪᴠᴇꜱ"
        - ""
        - "&7 The player hears it."
        - ""
        - "&7 {accent}✎ &fSound: &7{sound}"
        - ""
        - "&8 ⏵ &fClick&7: type it"
        - "&8 ⏵ &fRight click&7: remove it"
        - "&8 ⏵ &fShift + click&7: listen to it"
    give-now:
      name: "&8▪ {accent}&lGIVE NOW"
      lore:
        - "&8ᴛᴇꜱᴛ"
        - ""
        - "&7 Gives this reward to you,"
        - "&7 to see how it looks."
        - ""
        - "&7 (( &f&oClick to {accent}&otry it &7))"
    delete:
      name: "&8▪ {accent}&lDELETE"
      lore:
        - "&8ᴅᴀɴɢᴇʀ"
        - ""
        - "&7 Deletes this reward."
        - ""
        - "&8 ⏵ &fShift + right click&7: {red}delete"

  # The regeneration mode of a mine.
  regen:
    title: "Mines | {id} | Regeneration"
    info:
      name: "&8▪ {accent}&lWHAT REGENERATION IS"
      lore:
        - "&8ᴍᴏᴅᴇ"
        - ""
        - "&7 Instead of refilling the whole mine"
        - "&7 every so often, &feach block comes back"
        - "&f on its own&7 a while after it is mined."
        - ""
        - "&7 When a block is mined you see &f{placeholder}"
        - "&7 and after &f{seconds} s &7the ore is back."
        - ""
        - "&7 Nobody is teleported and the mine is"
        - "&7 never empty: great for PvP areas"
        - "&7 or single ores."
        - ""
        - "&7 {accent}{check} &fThis mine uses it: &7{status}"
    placeholder-air: "nothing (a gap)"
    toggle:
      name: "&8▪ {accent}&lUSE THIS MODE"
      lore:
        - "&8ᴍᴏᴅᴇ"
        - ""
        - "&7 Now the mine uses the mode &f{mode}&7."
        - ""
        - "&7 (( &f&oClick to {accent}&oturn it on &7))"
      states:
        "on":
          name: "&8▪ {accent}&lMODE ON"
          lore:
            - "&8ᴍᴏᴅᴇ"
            - ""
            - "&7 The mine regenerates block by block."
            - ""
            - "&7 (( &f&oClick to {accent}&ogo back to resetting by time &7))"
    time:
      name: "&8▪ {accent}&lTIME"
      lore:
        - "&8ꜱᴇᴛᴛɪɴɢ"
        - ""
        - "&7 How long each block takes to come back."
        - ""
        - "&7 {accent}⏳ &fBack after: &7{seconds} s"
        - ""
        - "&8 ⏵ &fLeft / right click&7: +5 s / -5 s"
        - "&8 ⏵ &fShift + click&7: +30 s / -30 s"
        - "&8 ⏵ &fQ&7: type the value"
    ask-seconds: "the seconds"
    same-block:
      name: "&8▪ {accent}&lSAME BLOCK"
      lore:
        - "&8ꜱᴇᴛᴛɪɴɢ"
        - ""
        - "&7 Yes: the same block comes back."
        - "&7 No: a random one of the mine's"
        - "&7 blocks shows up."
        - ""
        - "&7 {accent}{check} &fSame block: &7{status}"
        - ""
        - "&7 (( &f&oClick to {accent}&o{toggle} &7))"
    block-while:
      name: "&8▪ {accent}&lBLOCK MEANWHILE"
      lore:
        - "&8ꜱᴇᴛᴛɪɴɢ"
        - ""
        - "&7 What shows while it comes back."
        - "&7 It cannot be mined."
        - ""
        - "&7 {accent}☁ &fBlock: &7{placeholder}"
        - ""
        - "&8 ⏵ &fClick a block in your"
        - "&f    inventory&7: that block"
        - "&8 ⏵ &fLeft click&7: bedrock"
        - "&8 ⏵ &fRight click&7: nothing (a gap)"

  # When a mine warns before resetting, and its messages.
  warnings:
    title: "Mines | {id} | Warnings"
    info:
      name: "&8▪ {accent}&lHOW THEY WORK"
      lore:
        - "&8ᴡᴀʀɴɪɴɢꜱ"
        - ""
        - "&7 Before a timed reset players are"
        - "&7 warned in chat at the seconds you"
        - "&7 set, and again when it resets."
        - ""
        - "&7 Who sees it is chosen in &fWARNING"
        - "&f REACH &7(everyone, near, inside, nobody)."
        - "&7 {accent}✉ &fReach now: &7{scope}"
    seconds:
      name: "&8▪ {accent}&lSECONDS"
      lore:
        - "&8ᴡʜᴇɴ"
        - ""
        - "&7 How many seconds before the reset"
        - "&7 to warn."
        - ""
        - "&7 {accent}⏳ &fWarns at: &7{seconds}"
        - ""
        - "&8 ⏵ &fClick&7: type them (e.g. 60 30 10 5)"
        - "&8 ⏵ &fRight click&7: none"
    distance:
      name: "&8▪ {accent}&lDISTANCE"
      lore:
        - "&8ᴡʜᴏ"
        - ""
        - "&7 With reach &fnear&7: how many"
        - "&7 blocks from the mine it reaches."
        - ""
        - "&7 {accent}☁ &fDistance: &7{distance} blocks{unused}"
        - ""
        - "&8 ⏵ &fLeft / right click&7: +5 / -5"
        - "&8 ⏵ &fShift + click&7: +25 / -25"
        - "&8 ⏵ &fQ&7: type the value"
    distance-unused: " &8(not used now)"
    ask-distance: "the distance in blocks"
    warning-message:
      name: "&8▪ {accent}&lWARNING MESSAGE"
      lore:
        - "&8ᴛᴇxᴛ"
        - ""
        - "&7 Variables: &f{name} {time-text}"
        - "&f {time} {percent}&7..."
        - ""
        - "&7 {accent}✉ &fNow: &7{message}"
        - ""
        - "&8 ⏵ &fClick&7: type it (&f-&7 = none)"
        - "&8 ⏵ &fRight click&7: the one in the lang file"
    reset-message:
      name: "&8▪ {accent}&lRESET MESSAGE"
      lore:
        - "&8ᴛᴇxᴛ"
        - ""
        - "&7 Variables: &f{name} {time-text}"
        - "&f {time} {percent}&7..."
        - ""
        - "&7 {accent}✉ &fNow: &7{message}"
        - ""
        - "&8 ⏵ &fClick&7: type it (&f-&7 = none)"
        - "&8 ⏵ &fRight click&7: the one in the lang file"
    message-default: "the one in the lang file"
    test:
      name: "&8▪ {accent}&lTEST"
      lore:
        - "&8ᴛᴇꜱᴛ"
        - ""
        - "&7 Sends you both messages"
        - "&7 now, to see how they look."
        - ""
        - "&7 (( &f&oClick to {accent}&otry them &7))"

  # The floating text of a mine.
  hologram:
    title: "Mines | {id} | Hologram"
    line:
      name: "&8▪ {accent}&lLINE {n}"
      lore:
        - "&8ʟɪɴᴇ"
        - ""
        - " &8▪ &7Text: &f{raw}"
        - " &8▪ &7Shows: {shown}"
        - ""
        - "&8 ⏵ &fClick&7: type it"
        - "&8 ⏵ &fShift + left / right click&7: up / down"
        - "&8 ⏵ &fCtrl + Q&7: {red}remove it"
    empty-line: "&7(empty)"
    add-line:
      name: "&8▪ {accent}&lADD LINE"
      lore:
        - "&8ʟɪɴᴇ"
        - ""
        - "&7 A new line at the end."
        - ""
        - "&7 (( &f&oClick to {accent}&otype it &7))"
    variables:
      name: "&8▪ {accent}&lVARIABLES"
      lore:
        - ""
        - "&8 ⏵ &f{name} &7name of the mine"
        - "&8 ⏵ &f{state} &7what it does now (resets"
        - "&7    in 1:30, stopped, resetting...)"
        - "&8 ⏵ &f{time} &7countdown (1:30)"
        - "&8 ⏵ &f{percent} &7% left"
        - "&8 ⏵ &f{remaining} &7/ &f{total} &7blocks"
        - "&8 ⏵ &f{mined} &7blocks mined"
        - "&8 ⏵ &f{reset-percent} &7at which it resets"
        - "&8 ⏵ &f{regen-seconds} &7regeneration time"
        - "&7 And PlaceholderAPI ones (&f%...%&7)."
        - "&7 Colours with &f&&7 and &f&#RRGGBB&7."
    default-lines:
      name: "&8▪ {accent}&lDEFAULT LINES"
      lore:
        - "&8ʟɪɴᴇꜱ"
        - ""
        - "&7 Now it uses its own lines."
        - "&7 The default ones (hologram.lines in the"
        - "&7 lang file) are the same for every mine."
        - ""
        - "&7 {accent}✘ &fDefault: &7{status}"
        - ""
        - "&8 ⏵ &fShift + right click&7: back to the default ones"
      states:
        "on":
          lore:
            - "&8ʟɪɴᴇꜱ"
            - ""
            - "&7 Now it uses the default lines"
            - "&7 (changing one copies them to the mine)."
            - ""
            - "&7 {accent}✔ &fDefault: &7{status}"
    visible:
      name: "&8▪ {accent}&lSHOWN"
      lore:
        - "&8ʜᴏʟᴏɢʀᴀᴍ"
        - ""
        - "&7 Whether the hologram shows."
        - ""
        - "&7 {accent}{check} &fEnabled: &7{status}"
        - ""
        - "&7 (( &f&oClick to {accent}&ohide it &7))"
      states:
        "off":
          name: "&8▪ {accent}&lHIDDEN"
          lore:
            - "&8ʜᴏʟᴏɢʀᴀᴍ"
            - ""
            - "&7 Whether the hologram shows."
            - ""
            - "&7 {accent}{check} &fEnabled: &7{status}"
            - ""
            - "&7 (( &f&oClick to {accent}&oshow it &7))"
    places:
      name: "&8▪ {accent}&lPOSITION"
      lore:
        - "&8ʜᴏʟᴏɢʀᴀᴍ"
        - ""
        - "&7 Above the mine and/or in the middle"
        - "&7 of its sides (north, south, east, west),"
        - "&7 at eye level. There can be several."
        - ""
        - "&7 {accent}☁ &fNow: &7{places}"
        - ""
        - "&7 (( &f&oClick to {accent}&ochoose &7))"
    background:
      name: "&8▪ {accent}&lBACKGROUND"
      lore:
        - "&8ʜᴏʟᴏɢʀᴀᴍ"
        - ""
        - "&7 The box behind the text."
        - "{source}"
        - ""
        - "&7 {accent}☁ &fBackground: &7{background}"
        - ""
        - "&8 ⏵ &fClick&7: normal / none"
        - "&8 ⏵ &fQ&7: type a colour (#RRGGBB)"
        - "&8 ⏵ &fRight click&7: the one in config.yml"
    background-config: "&8(now: the one in config.yml)"
    background-own: "&8(this mine's own)"
    background-normal: "normal (grey)"
    background-none: "none"

  # Where a mine's hologram shows, laid out like a compass.
  hologram-places:
    title: "Mines | {id} | Position"
    info:
      name: "&8▪ {accent}&lHOW IT WORKS"
      lore:
        - "&8ʜᴏʟᴏɢʀᴀᴍ"
        - ""
        - "&7 Put the hologram above the mine"
        - "&7 and/or in the middle of its sides, to"
        - "&7 see it in front when you arrive. One"
        - "&7 shows in each place you turn on."
        - ""
        - "&7 Side ones go at eye level of"
        - "&7 whoever stands on that side (works"
        - "&7 for sunken mines and mines above the"
        - "&7 ground). If there is a wall, they"
        - "&7 move out."
        - "&7 {accent}☁ &fNow: &7{places}"
    top:
      name: "&8▪ {accent}&lABOVE"
      lore:
        - "&8ᴀʙᴏᴠᴇ"
        - ""
        - "&7 Above the middle of the mine."
        - ""
        - "&7 {accent}{check} &fEnabled: &7{status}"
        - ""
        - "&7 (( &f&oClick to {accent}&o{toggle} &7))"
    north:
      name: "&8▪ {accent}&lNORTH"
      lore:
        - "&8ꜱɪᴅᴇ"
        - ""
        - "&7 In the middle of the north side &8(-Z)&7,"
        - "&7 at eye level."
        - ""
        - "&7 {accent}{check} &fEnabled: &7{status}"
        - ""
        - "&7 (( &f&oClick to {accent}&o{toggle} &7))"
    south:
      name: "&8▪ {accent}&lSOUTH"
      lore:
        - "&8ꜱɪᴅᴇ"
        - ""
        - "&7 In the middle of the south side &8(+Z)&7,"
        - "&7 at eye level."
        - ""
        - "&7 {accent}{check} &fEnabled: &7{status}"
        - ""
        - "&7 (( &f&oClick to {accent}&o{toggle} &7))"
    east:
      name: "&8▪ {accent}&lEAST"
      lore:
        - "&8ꜱɪᴅᴇ"
        - ""
        - "&7 In the middle of the east side &8(+X)&7,"
        - "&7 at eye level."
        - ""
        - "&7 {accent}{check} &fEnabled: &7{status}"
        - ""
        - "&7 (( &f&oClick to {accent}&o{toggle} &7))"
    west:
      name: "&8▪ {accent}&lWEST"
      lore:
        - "&8ꜱɪᴅᴇ"
        - ""
        - "&7 In the middle of the west side &8(-X)&7,"
        - "&7 at eye level."
        - ""
        - "&7 {accent}{check} &fEnabled: &7{status}"
        - ""
        - "&7 (( &f&oClick to {accent}&o{toggle} &7))"
    point:
      name: "&8▪ {accent}&lOWN POINT"
      lore:
        - "&8ʜᴇʀᴇ"
        - ""
        - "&7 One more wherever you want."
        - ""
        - "&7 {accent}☁ &fPoint: &7{point}"
        - ""
        - "&8 ⏵ &fLeft click&7: here (at your head height)"
      states:
        "set":
          lore:
            - "&8ʜᴇʀᴇ"
            - ""
            - "&7 One more wherever you want."
            - ""
            - "&7 {accent}☁ &fPoint: &7{point}"
            - ""
            - "&8 ⏵ &fLeft click&7: move it here"
            - "&8 ⏵ &fRight click&7: {red}remove it"
    all-sides:
      name: "&8▪ {accent}&lALL 4 SIDES"
      lore:
        - "&8ꜱɪᴅᴇꜱ"
        - ""
        - "&7 North, south, east and west at once."
        - ""
        - "&7 {accent}{check} &fAll 4: &7{status}"
        - ""
        - "&7 (( &f&oClick to {accent}&o{toggle} &7))"
    height:
      name: "&8▪ {accent}&lHEIGHT"
      lore:
        - "&8ʙʟᴏᴄᴋꜱ"
        - ""
        - "&7 Above: over the top of the mine."
        - "&7 Sides: over the floor on that side"
        - "&7 (1.5 = eye level)."
        - ""
        - "&7 {accent}☁ &fHeight: &7{value}{source}"
        - ""
        - "&8 ⏵ &fLeft / right click&7: +0.5 / -0.5"
        - "&8 ⏵ &fShift + click&7: +0.1 / -0.1"
        - "&8 ⏵ &fQ&7: type the value"
        - "&8 ⏵ &fCtrl + Q&7: the one in config.yml"
    ask-height: "the height in blocks (e.g. 1.5)"
    gap:
      name: "&8▪ {accent}&lGAP"
      lore:
        - "&8ʙʟᴏᴄᴋꜱ"
        - ""
        - "&7 How far out of the mine the side"
        - "&7 ones are (0 = on the edge,"
        - "&7 negative = over the mine)."
        - ""
        - "&7 {accent}☁ &fGap: &7{value}{source}"
        - ""
        - "&8 ⏵ &fLeft / right click&7: +0.5 / -0.5"
        - "&8 ⏵ &fShift + click&7: +0.1 / -0.1"
        - "&8 ⏵ &fQ&7: type the value"
        - "&8 ⏵ &fCtrl + Q&7: the one in config.yml"
    ask-gap: "the gap in blocks (e.g. 0.5)"
    from-config: " &8(config.yml)"

# The wand of /rm wand.
wand:
  name: "&8▪ {accent}&lMINE WAND"
  lore:
    - "&8ᴛᴏᴏʟ"
    - ""
    - "&7 Marks the two corners of a mine."
    - ""
    - "{accent}&lUse:"
    - "&8 ⏵ &fLeft click&7: corner 1"
    - "&8 ⏵ &fRight click&7: corner 2"
    - "&8 ⏵ &f/rm create <id>&7: creates the mine"