RoodyMines
Layers, drops and rewards
- Layers: rows with their own blocks (
alturacounts from the bottom, so moving the mine keeps them in place). - Drops: with
vanilla: falseonly your custom drops fall; Fortune multiplies them like vanilla ores. Auto-pickup (XP too) and auto-smelt per mine. - Rewards by chance on every block, or every X blocks a player mines: commands, money (Vault), items, message, broadcast and sound. Create and test them from the menu (Dar ahora gives it to you).
recompensas:
- { probabilidad: 1, comandos: ["crates key give {jugador} mina 1"], mensaje: "&aYou found a key!" }
- { probabilidad: 100, bloques: [DIAMOND_ORE], dinero: 50 }
- { cada: 1000, anuncio: "&e{jugador} &7has mined &f{cantidad} &7blocks in {mina-nombre}&7.", items: ["DIAMOND 5"] }
Reward variables: {jugador} (player) {mina} {mina-nombre} {bloque} {cantidad} (amount).