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RoodyMines · Files

config.yml

# ------------------------------------------------------------
#  RoodyMines · config.yml
#  Every mine has its own file in mines/<id>.yml.
#  Messages and menu texts: lang/<language>.yml. Menu layouts: menus/.
#  After changing something: /roodymines reload
# ------------------------------------------------------------

# Language of messages and menus: the name of a file in lang/ (en, es, or your own).
language: en
# true = each player sees messages and menus in their Minecraft language when lang/ has
# that file (es_es.yml or es.yml...). Holograms use the language above.
per-player-language: false

# More names for /roodymines. Example: [rm, mines]
command-aliases: [rm]

settings:
  # Blocks placed per tick when a mine resets (more = faster, but more load).
  blocks-per-tick: 20000
  # How often stats are saved, in seconds (they are also saved on shutdown).
  save-stats-every: 300
  # Explosions (TNT, creepers) inside mines. false = they do not break mine blocks.
  explosions: true
  # Placing blocks inside a mine (players with roodymines.admin always can).
  place-blocks: false
  # Item of the wand (/roodymines wand): left click = corner 1, right click = corner 2.
  wand: BLAZE_ROD
  # Sound when a mine resets, for the players who get the message ("" = none).
  reset-sound: "block.note_block.pling"
  # Physics inside mines (false = blocks stay as they are until they are mined):
  # sand, gravel, concrete powder, anvils... true = they fall when the block below is gone.
  falling-blocks: false
  # true = ice leaves water when broken without Silk Touch.
  ice-leaves-water: false
  # true = they change on their own: ice and snow melt with light, coral dies, leaves
  # decay, grass turns to dirt (or spreads over dirt) and snow falls on top.
  blocks-change: false

# Floating text of each mine (its lines are in the lang file: hologram.lines; each mine
# can have its own). It shows above the mine and/or in the middle of its sides (north,
# south, east, west): chosen per mine in the hologram menu or with /roodymines holo <mine> places.
hologram:
  # Above: height over the top of the mine. Sides: height over the floor on that side
  # (1.5 = eye level). Each mine can have its own.
  height: 1.5
  # How far out of the mine the side texts are, in blocks (0 = on the edge, negative =
  # over the mine). If there is a wall there, they move out by themselves.
  gap: 0.5
  # Box behind the text: normal (grey), none, #RRGGBB (half transparent) or #AARRGGBB
  # (AA = opacity: 00 transparent, FF solid). Each mine can have its own.
  background: normal

# What players inside a mine see (each mine picks bossbar, actionbar or none; the texts
# are in the lang file: bar.bossbar and bar.actionbar).
bar:
  # 0 = only inside the mine; more = also within that distance.
  distance: 0
  # PINK, BLUE, RED, GREEN, YELLOW, PURPLE or WHITE
  color: GREEN

# A WorldGuard region over each mine (id "roodymines-<mine>"), so it can be mined even when
# the mine is inside a protected area (the spawn, for example). It is created, moved and
# removed with the mine. Each mine can turn it off (worldguard.region in its file, the
# WORLDGUARD button of its menu or /roodymines region <mine> off).
# Without WorldGuard it does nothing.
worldguard:
  # false = no mine has a region (and the ones the plugin made are removed).
  enabled: true
  # Priority of the region. If a region touching the mine has the same or more, that
  # one + 1 is used, so the mine's always wins.
  priority: 100
  # Flags set in the region: allow or deny. With block-break: allow players can mine even
  # where build or block-break are denied.
  flags:
    block-break: allow

# Values of new mines. Whatever a mine does not have in its file also comes from here.
defaults:
  reset:
    # time, percent, both, regen or manual
    mode: time
    seconds: 600
    percent: 20
    only-air: false
    eject-players: true
  regen:
    seconds: 30
    block-while: BEDROCK
    same-block: true
  blocks:
    STONE: 100
  access:
    permission: ""
    block-entry: false
    min-efficiency: 0
  pickup:
    auto-pickup: false
    auto-smelt: false
  worldguard:
    # WorldGuard region over the mine (see "worldguard" above).
    region: true
  warnings:
    seconds: [60, 30, 10, 5]
    # everyone, near (within 'distance' blocks), inside or nobody
    scope: near
    distance: 50
    # bossbar, actionbar or none
    bar: bossbar
  hologram:
    enabled: true
    # Where it shows: top (above the middle) and/or north, south, east, west (in the
    # middle of that side). One on each. Example: [north, south]
    places: [top]

# Tell the console and admins (permission roodymines.update) when a new version is out
# on plugins.roody.es.
check-updates: true