RoodyStaff · Archivos
menus/inspector.yml
# ------------------------------------------------------------
# RoodyStaff · menus/inspector.yml — everything about one player (/inspector, inspector tool)
# Where each button goes and with what item. Its texts (title, names, lores) are in
# lang/<language>.yml under menus.inspector. After a change: /rstaff reload
#
# rows: 1-6 · click-sound: "id volume pitch" ("" = none)
# filler: item for the empty slots; filler.slots: all, bottom, top, border, none or a
# list like "45-53"
# buttons.<id>: slot (or slots: [3, 5] or "0-8"; -1 = hidden) and material ("auto" = the
# one the plugin picks). Optional: amount, glow, custom-model-data, item-model (1.21.4+),
# sound, and states.<state> with any of these for that state (on, off, frozen...).
# lists.<id>: the slots of a list; previous-page / next-page show when it has more pages.
# items: your own items (decoration, or buttons that run commands), for example:
# rules:
# slot: 8
# material: PAPER
# name: "&eRules"
# lore: ["&7Click to read them"]
# commands: ["[player] rules", "[close]"]
# Commands: [player] ..., [console] ... ({player} = who clicks), [message] ...,
# [sound] ..., [close]. Optional: permission (only shown to players who have it).
# ------------------------------------------------------------
rows: 6
filler:
material: GRAY_STAINED_GLASS_PANE
slots: "41-53"
click-sound: "ui.button.click 0.4 1.4"
# Their real items, live (redrawn twice a second).
lists:
# their inventory: the three rows first, then the hotbar
items: "0-35"
# helmet, chestplate, leggings, boots
armor: [36, 37, 38, 39]
offhand: [40]
buttons:
equipment: {slot: 44, material: GRAY_STAINED_GLASS_PANE}
# auto = their head
info: {slot: 45, material: auto}
# state "follow" when the follow module is on (left: go, right: follow)
go: {slot: 46, material: ENDER_PEARL}
freeze:
slot: 47
material: PACKED_ICE
states:
frozen: {material: BLUE_ICE}
inventory: {slot: 48, material: CHEST}
close: {slot: 49, material: BARRIER}
ender-chest: {slot: 50, material: ENDER_CHEST}
history: {slot: 51, material: WRITABLE_BOOK}
notes: {slot: 52, material: PAPER}
cps: {slot: 53, material: BLAZE_ROD}
# when the player has left
offline: {slot: 22, material: BARRIER}
items: {}