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menus/inspector.yml

# ------------------------------------------------------------
#  RoodyStaff · menus/inspector.yml — everything about one player (/inspector, inspector tool)
#  Where each button goes and with what item. Its texts (title, names, lores) are in
#  lang/<language>.yml under menus.inspector. After a change: /rstaff reload
#
#    rows: 1-6 · click-sound: "id volume pitch" ("" = none)
#    filler: item for the empty slots; filler.slots: all, bottom, top, border, none or a
#      list like "45-53"
#    buttons.<id>: slot (or slots: [3, 5] or "0-8"; -1 = hidden) and material ("auto" = the
#      one the plugin picks). Optional: amount, glow, custom-model-data, item-model (1.21.4+),
#      sound, and states.<state> with any of these for that state (on, off, frozen...).
#    lists.<id>: the slots of a list; previous-page / next-page show when it has more pages.
#    items: your own items (decoration, or buttons that run commands), for example:
#      rules:
#        slot: 8
#        material: PAPER
#        name: "&eRules"
#        lore: ["&7Click to read them"]
#        commands: ["[player] rules", "[close]"]
#      Commands: [player] ..., [console] ... ({player} = who clicks), [message] ...,
#      [sound] ..., [close]. Optional: permission (only shown to players who have it).
# ------------------------------------------------------------
rows: 6
filler:
  material: GRAY_STAINED_GLASS_PANE
  slots: "41-53"
click-sound: "ui.button.click 0.4 1.4"
# Their real items, live (redrawn twice a second).
lists:
  # their inventory: the three rows first, then the hotbar
  items: "0-35"
  # helmet, chestplate, leggings, boots
  armor: [36, 37, 38, 39]
  offhand: [40]
buttons:
  equipment: {slot: 44, material: GRAY_STAINED_GLASS_PANE}
  # auto = their head
  info: {slot: 45, material: auto}
  # state "follow" when the follow module is on (left: go, right: follow)
  go: {slot: 46, material: ENDER_PEARL}
  freeze:
    slot: 47
    material: PACKED_ICE
    states:
      frozen: {material: BLUE_ICE}
  inventory: {slot: 48, material: CHEST}
  close: {slot: 49, material: BARRIER}
  ender-chest: {slot: 50, material: ENDER_CHEST}
  history: {slot: 51, material: WRITABLE_BOOK}
  notes: {slot: 52, material: PAPER}
  cps: {slot: 53, material: BLAZE_ROD}
  # when the player has left
  offline: {slot: 22, material: BARRIER}
items: {}