RoodyPickaxes · Archivos
lang/en.yml
# ------------------------------------------------------------
# RoodyPickaxes · lang/en.yml
# Every message, the menu, and the name and lore of the pickaxes. {prefix} is the prefix
# below and {accent}, {red}... the colours of "colors". A message set to "" is not sent.
# & codes, &#RRGGBB and MiniMessage tags (<gradient>, <bold>...) all work.
# Copy this file as lang/<code>.yml to make another language (language: <code> in config.yml).
# ------------------------------------------------------------
prefix: "{accent}&lPICKAXES &8&l» &f"
colors:
accent: "�FF3B"
help:
- ""
- "{accent}&lROODYPICKAXES &8&l» &7Pickaxes"
- " &8▪ &f/pickaxes &7· menu with every pickaxe (click to take one)"
- " &8▪ &f/pickaxes give <pickaxe> [player] [amount] &7· from the console too"
- " &8▪ &f/pickaxes list &7· &f/pickaxes info &7(the pickaxe in your hand)"
- " &8▪ &f/pickaxes update &7· remakes the old pickaxes of everyone online"
- " &8▪ &f/pickaxes reload"
- ""
no-permission: "{prefix}&cYou don't have permission to use this."
players-only: "{prefix}&cOnly a player can use this command."
usage: "{prefix}&cUsage: &f{usage}"
not-a-number: "{prefix}&c'&f{value}&c' is not a number."
unknown-player: "{prefix}&c&f{player} &cis not online."
unknown-pickaxe: "{prefix}&cThere is no pickaxe &f{id}&c. See &f/pickaxes list&c."
given: "{prefix}&aYou gave &f{amount}x {name} &ato &f{player}&a."
received: "{prefix}&7You received {name}&7."
pickaxe-no-permission: "{prefix}&cYou cannot use the powers of {name}&c: it works as a normal pickaxe."
list-header: "{prefix}&7Pickaxes &8(&f{total}&8)&7:"
list-line: " &8▪ &f{id} &8· {name} &8· &7{area} &8· &7{details}"
info:
- ""
- "{accent}&lPICKAXE &8&l» &f{id} &8· {name}"
- " &8▪ &7Area: &f{area}"
- " &8▪ &7Powers: &f{details}"
- " &8▪ &7Version: &f{version} &8(&7{state}&8)"
- ""
info-up-to-date: "&aup to date"
info-outdated: "&#E8FA4Bit updates when held"
info-not-pickaxe: "{prefix}&cWhat you are holding is not a RoodyPickaxes pickaxe."
info-deleted: "{prefix}&cThis pickaxe was &f{id}&c, which is no longer in pickaxes.yml: it is a normal pickaxe."
updated: "{prefix}&7Updated &f{amount} &7pickaxes in the inventories."
reloaded: "{prefix}&aReloaded: &f{pickaxes} &apickaxes &8(&7{warnings} warnings in the console, {updated} updated&8)&a."
reload-failed: "{prefix}&cA file has a format error: nothing was reloaded. Check the console."
# {details} of the list and /pickaxes info.
details:
auto-smelt: "auto-smelt"
auto-pickup: "auto-pickup"
exp: "exp x{value}"
drops: "drops x{value}"
# {effect} {level}
effect: "{effect} {level}"
rewards: "{amount} rewards"
permission: "permission {permission}"
separator: " · "
none: "-"
# ------------------------------------------------------------
# Name and lore of the pickaxes (always in the server language: an item looks the same
# for everyone). Changing this updates the pickaxes already given. Default style:
# name &8▪ <color>&lNAME
# subtitle &8ᴘɪᴄᴋᴀxᴇ (first line of the lore)
# text &7 Text, with a space in front
# header <color>&lʜᴇᴀᴅᴇʀ:
# bullet &8 ⏵ &fEntry <color>&lLEVEL
# state &7 <color>✔ &fLabel: &7value
# <color> is each pickaxe's "color" ({color}).
#
# Data: {name} {NAME} (upper case) {color} {id} {area}
# Blocks of the lore (each on its own line; when the pickaxe has nothing to
# show, the line goes away):
# {description} the pickaxe's "description" lines
# {abilities} area, auto-smelt, auto-pickup, multipliers, rewards
# {effects} the effects while it is held
# {enchantments} one line per enchantment
# {unbreakable} only when it is unbreakable
# {extra-lore} the pickaxe's "extra-lore" lines
# ------------------------------------------------------------
item:
name: "&8▪ {color}&l{NAME}"
lore:
- "&8ᴘɪᴄᴋᴀxᴇ"
- "{description}"
- "{abilities}"
- "{effects}"
- "{enchantments}"
- "{unbreakable}"
- "{extra-lore}"
description:
header: [""]
line: "&7 {text}"
abilities:
header: ["", "{color}&lᴀʙɪʟɪᴛɪᴇꜱ:"]
area: "&8 ⏵ &fArea {color}&l{area}"
auto-smelt: "&8 ⏵ &fAuto-smelt"
auto-pickup: "&8 ⏵ &fAuto-pickup"
exp: "&8 ⏵ &fExperience {color}&lx{value}"
drops: "&8 ⏵ &fDrops {color}&lx{value}"
rewards: "&8 ⏵ &fRewards while mining"
effects:
header: ["", "{color}&lᴇꜰꜰᴇᴄᴛꜱ ᴡʜᴇɴ ʜᴇʟᴅ:"]
line: "&8 ⏵ &f{effect} {color}&l{level}"
enchantments:
header: ["", "{color}&lᴇɴᴄʜᴀɴᴛᴍᴇɴᴛꜱ:"]
line: "&8 ⏵ &f{enchantment} {color}&l{level}"
unbreakable:
- ""
- "&7 {color}✔ &fDurability: &7Unbreakable"
extra-lore:
header: [""]
line: "{text}"
# Names shown in the lore (they also work in pickaxes.yml: "Haste: II").
# When one is missing, the key with a capital letter is used.
names:
enchantments:
efficiency: "Efficiency"
fortune: "Fortune"
silk_touch: "Silk Touch"
unbreaking: "Unbreaking"
mending: "Mending"
sharpness: "Sharpness"
smite: "Smite"
bane_of_arthropods: "Bane of Arthropods"
knockback: "Knockback"
fire_aspect: "Fire Aspect"
looting: "Looting"
sweeping_edge: "Sweeping Edge"
vanishing_curse: "Curse of Vanishing"
binding_curse: "Curse of Binding"
effects:
haste: "Haste"
speed: "Speed"
night_vision: "Night Vision"
jump_boost: "Jump Boost"
strength: "Strength"
resistance: "Resistance"
fire_resistance: "Fire Resistance"
water_breathing: "Water Breathing"
regeneration: "Regeneration"
saturation: "Saturation"
luck: "Luck"
absorption: "Absorption"
health_boost: "Health Boost"
conduit_power: "Conduit Power"
dolphins_grace: "Dolphin's Grace"
slow_falling: "Slow Falling"
invisibility: "Invisibility"
glowing: "Glowing"
menus:
# /pickaxes
pickaxes:
title: "Pickaxes | List"
# Each pickaxe as it is given ({item} = its own name); these lines go after its lore. {id}
pickaxe:
name: "{item}"
lore:
- ""
- "&8 ᴀᴅᴍɪɴ &8· &7/pickaxes give {id}"
- "&7 (( &f&oClick to {accent}&otake it &7))"
empty:
name: "&8▪ {red}&lNO PICKAXES"
lore:
- ""
- "&7 There is no pickaxe in pickaxes.yml."