RoodyMines · Archivos
menus/reward.yml
# ------------------------------------------------------------
# RoodyMines · menus/reward.yml — one reward of a mine
# Where each button goes and with what item. Its texts (title, names, lores) are in
# lang/<language>.yml under menus.reward. After a change: /rm reload
#
# rows: 1-6 · click-sound: "id volume pitch" ("" = none)
# filler: item for the empty slots; filler.slots: all, bottom, top, border, none or a
# list like "45-53"
# buttons.<id>: slot (or slots: [3, 5] or "0-8"; -1 = hidden) and material ("auto" = the
# one the plugin picks). Optional: amount, glow, custom-model-data, item-model (1.21.4+),
# sound, and states.<state> with any of these for that state (on, off...).
# lists.<id>: the slots of a list; previous-page / next-page show when it has more pages.
# items: your own items (decoration, or buttons that run commands), for example:
# rules:
# slot: 8
# material: PAPER
# name: "&eRules"
# lore: ["&7Click to read them"]
# commands: ["[player] rules", "[close]"]
# Commands: [player] ..., [console] ... ({player} = who clicks), [message] ...,
# [sound] ..., [close]. Optional: permission (only shown to players who have it).
# ------------------------------------------------------------
rows: 6
filler:
material: GRAY_STAINED_GLASS_PANE
slots: all
click-sound: "ui.button.click 0.4 1.4"
buttons:
summary: {slot: 4, material: auto}
chance: {slot: 10, material: EXPERIENCE_BOTTLE}
every: {slot: 11, material: REPEATER}
# auto = the first block of the list, grass when it is for every block
blocks: {slot: 12, material: auto}
permission: {slot: 13, material: NAME_TAG}
commands: {slot: 19, material: COMMAND_BLOCK}
items: {slot: 20, material: CHEST}
money: {slot: 21, material: GOLD_INGOT}
message: {slot: 22, material: PAPER}
broadcast: {slot: 23, material: BELL}
sound: {slot: 24, material: NOTE_BLOCK}
give-now: {slot: 31, material: NETHER_STAR}
delete: {slot: 43, material: TNT}
back: {slot: 49, material: ARROW}
items: {}