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menus/mine.yml

# ------------------------------------------------------------
#  RoodyMines · menus/mine.yml — every setting of one mine
#  Where each button goes and with what item. Its texts (title, names, lores) are in
#  lang/<language>.yml under menus.mine. After a change: /rm reload
#
#    rows: 1-6 · click-sound: "id volume pitch" ("" = none)
#    filler: item for the empty slots; filler.slots: all, bottom, top, border, none or a
#      list like "45-53"
#    buttons.<id>: slot (or slots: [3, 5] or "0-8"; -1 = hidden) and material ("auto" = the
#      one the plugin picks). Optional: amount, glow, custom-model-data, item-model (1.21.4+),
#      sound, and states.<state> with any of these for that state (on, off...).
#    lists.<id>: the slots of a list; previous-page / next-page show when it has more pages.
#    items: your own items (decoration, or buttons that run commands), for example:
#      rules:
#        slot: 8
#        material: PAPER
#        name: "&eRules"
#        lore: ["&7Click to read them"]
#        commands: ["[player] rules", "[close]"]
#      Commands: [player] ..., [console] ... ({player} = who clicks), [message] ...,
#      [sound] ..., [close]. Optional: permission (only shown to players who have it).
# ------------------------------------------------------------
rows: 6
filler:
  material: GRAY_STAINED_GLASS_PANE
  slots: all
click-sound: "ui.button.click 0.4 1.4"
buttons:
  # auto = the mine's main block
  info: {slot: 4, material: auto}
  reset-now: {slot: 10, material: EMERALD}
  active:
    slot: 11
    material: LIME_DYE
    states:
      "off": {material: GRAY_DYE}
  mode: {slot: 12, material: CLOCK}
  time: {slot: 13, material: REPEATER}
  percent: {slot: 14, material: HOPPER}
  only-air: {slot: 15, material: BUCKET}
  eject-players: {slot: 16, material: ENDER_PEARL}
  blocks: {slot: 19, material: auto}
  layers: {slot: 20, material: LADDER}
  drops: {slot: 21, material: GOLD_INGOT}
  rewards: {slot: 22, material: EMERALD}
  regen: {slot: 23, material: COMPARATOR}
  area: {slot: 24, material: SCAFFOLDING}
  warnings: {slot: 25, material: BELL}
  permission: {slot: 28, material: NAME_TAG}
  block-entry: {slot: 29, material: IRON_DOOR}
  min-efficiency: {slot: 30, material: DIAMOND_PICKAXE}
  auto-pickup: {slot: 31, material: HOPPER_MINECART}
  auto-smelt: {slot: 32, material: FURNACE}
  warn-scope: {slot: 33, material: GOAT_HORN}
  bar: {slot: 34, material: PAPER}
  hologram: {slot: 37, material: OAK_SIGN}
  name: {slot: 38, material: NAME_TAG}
  teleport: {slot: 39, material: ENDER_EYE}
  worldguard: {slot: 40, material: SHIELD}
  top: {slot: 41, material: PLAYER_HEAD}
  delete: {slot: 43, material: TNT}
  back: {slot: 49, material: ARROW}
items: {}