RoodyMines · Archivos
config.yml
# ------------------------------------------------------------
# RoodyMines · config.yml
# Every mine has its own file in mines/<id>.yml.
# Messages and menu texts: lang/<language>.yml. Menu layouts: menus/.
# After changing something: /roodymines reload
# ------------------------------------------------------------
# Language of messages and menus: the name of a file in lang/ (en, es, or your own).
language: en
# true = each player sees messages and menus in their Minecraft language when lang/ has
# that file (es_es.yml or es.yml...). Holograms use the language above.
per-player-language: false
# More names for /roodymines. Example: [rm, mines]
command-aliases: [rm]
settings:
# Blocks placed per tick when a mine resets (more = faster, but more load).
blocks-per-tick: 20000
# How often stats are saved, in seconds (they are also saved on shutdown).
save-stats-every: 300
# Explosions (TNT, creepers) inside mines. false = they do not break mine blocks.
explosions: true
# Placing blocks inside a mine (players with roodymines.admin always can).
place-blocks: false
# Item of the wand (/roodymines wand): left click = corner 1, right click = corner 2.
wand: BLAZE_ROD
# Sound when a mine resets, for the players who get the message ("" = none).
reset-sound: "block.note_block.pling"
# Physics inside mines (false = blocks stay as they are until they are mined):
# sand, gravel, concrete powder, anvils... true = they fall when the block below is gone.
falling-blocks: false
# true = ice leaves water when broken without Silk Touch.
ice-leaves-water: false
# true = they change on their own: ice and snow melt with light, coral dies, leaves
# decay, grass turns to dirt (or spreads over dirt) and snow falls on top.
blocks-change: false
# Floating text of each mine (its lines are in the lang file: hologram.lines; each mine
# can have its own). It shows above the mine and/or in the middle of its sides (north,
# south, east, west): chosen per mine in the hologram menu or with /roodymines holo <mine> places.
hologram:
# Above: height over the top of the mine. Sides: height over the floor on that side
# (1.5 = eye level). Each mine can have its own.
height: 1.5
# How far out of the mine the side texts are, in blocks (0 = on the edge, negative =
# over the mine). If there is a wall there, they move out by themselves.
gap: 0.5
# Box behind the text: normal (grey), none, #RRGGBB (half transparent) or #AARRGGBB
# (AA = opacity: 00 transparent, FF solid). Each mine can have its own.
background: normal
# What players inside a mine see (each mine picks bossbar, actionbar or none; the texts
# are in the lang file: bar.bossbar and bar.actionbar).
bar:
# 0 = only inside the mine; more = also within that distance.
distance: 0
# PINK, BLUE, RED, GREEN, YELLOW, PURPLE or WHITE
color: GREEN
# A WorldGuard region over each mine (id "roodymines-<mine>"), so it can be mined even when
# the mine is inside a protected area (the spawn, for example). It is created, moved and
# removed with the mine. Each mine can turn it off (worldguard.region in its file, the
# WORLDGUARD button of its menu or /roodymines region <mine> off).
# Without WorldGuard it does nothing.
worldguard:
# false = no mine has a region (and the ones the plugin made are removed).
enabled: true
# Priority of the region. If a region touching the mine has the same or more, that
# one + 1 is used, so the mine's always wins.
priority: 100
# Flags set in the region: allow or deny. With block-break: allow players can mine even
# where build or block-break are denied.
flags:
block-break: allow
# Values of new mines. Whatever a mine does not have in its file also comes from here.
defaults:
reset:
# time, percent, both, regen or manual
mode: time
seconds: 600
percent: 20
only-air: false
eject-players: true
regen:
seconds: 30
block-while: BEDROCK
same-block: true
blocks:
STONE: 100
access:
permission: ""
block-entry: false
min-efficiency: 0
pickup:
auto-pickup: false
auto-smelt: false
worldguard:
# WorldGuard region over the mine (see "worldguard" above).
region: true
warnings:
seconds: [60, 30, 10, 5]
# everyone, near (within 'distance' blocks), inside or nobody
scope: near
distance: 50
# bossbar, actionbar or none
bar: bossbar
hologram:
enabled: true
# Where it shows: top (above the middle) and/or north, south, east, west (in the
# middle of that side). One on each. Example: [north, south]
places: [top]
# Tell the console and admins (permission roodymines.update) when a new version is out
# on plugins.roody.es.
check-updates: true