RoodyCompressor · Files
menus/status.yml
# ------------------------------------------------------------
# RoodyCompressor · menus/status.yml — the player's own compressor (/compressor)
# Where each button goes and with what item. Its texts (title, names, lores) are in
# lang/<language>.yml under menus.status. After a change: /rcomp reload
#
# rows: 1-6 · click-sound: "id volume pitch" ("" = none)
# filler: item for the empty slots; filler.slots: all, bottom, top, border, none or a
# list like "45-53"
# buttons.<id>: slot (or slots: [3, 5] or "0-8"; -1 = hidden) and material ("auto" = the
# one the plugin picks). Optional: amount, glow, custom-model-data, item-model (1.21.4+),
# sound, and states.<state> with any of these for that state (on, off, current...).
# lists.<id>: the slots of a list; previous-page / next-page show when it has more pages.
# items: your own items (decoration, or buttons that run commands), for example:
# rules:
# slot: 8
# material: PAPER
# name: "&eRules"
# lore: ["&7Click to read them"]
# commands: ["[player] rules", "[close]"]
# Commands: [player] ..., [console] ... ({player} = who clicks), [message] ...,
# [sound] ..., [close]. Optional: permission (only shown to players who have it).
# ------------------------------------------------------------
rows: 5
filler:
material: GRAY_STAINED_GLASS_PANE
slots: all
click-sound: "ui.button.click 0.4 1.6"
lists:
# the recipes the player has right now
recipe: [19, 20, 21, 22, 23, 24, 25, 28, 29, 30, 31, 32, 33, 34]
buttons:
# auto = the item of their highest tier (a nether star when none); glows while it runs
header:
slot: 4
material: auto
states:
running: {glow: true}
# auto = what the recipe gives
recipe: {material: auto}
empty: {slot: 22, material: GRAY_DYE}
previous-page: {slot: 27, material: ARROW}
next-page: {slot: 35, material: ARROW}
# only for players with roodycompressor.admin
admin: {slot: 36, material: COMPARATOR}
toggle:
slot: 38
material: GRAY_DYE
states:
"on": {material: LIME_DYE}
compress-now: {slot: 39, material: HOPPER}
close: {slot: 40, material: BARRIER}
notifications: {slot: 41, material: OAK_SIGN}
sound: {slot: 42, material: NOTE_BLOCK}
items:
left:
slot: 3
material: RED_STAINED_GLASS_PANE
name: " "
right:
slot: 5
material: RED_STAINED_GLASS_PANE
name: " "