RoodyCompressor · Files
menus/recipe.yml
# ------------------------------------------------------------
# RoodyCompressor · menus/recipe.yml — the recipe builder
# Where each button goes and with what item. Its texts (title, names, lores) are in
# lang/<language>.yml under menus.recipe. After a change: /rcomp reload
#
# rows: 1-6 · click-sound: "id volume pitch" ("" = none)
# filler: item for the empty slots; filler.slots: all, bottom, top, border, none or a
# list like "45-53"
# buttons.<id>: slot (or slots: [3, 5] or "0-8"; -1 = hidden) and material ("auto" = the
# one the plugin picks). Optional: amount, glow, custom-model-data, item-model (1.21.4+),
# sound, and states.<state> with any of these for that state (on, off, current...).
# lists.<id>: the slots of a list; previous-page / next-page show when it has more pages.
# items: your own items (decoration, or buttons that run commands), for example:
# rules:
# slot: 8
# material: PAPER
# name: "&eRules"
# lore: ["&7Click to read them"]
# commands: ["[player] rules", "[close]"]
# Commands: [player] ..., [console] ... ({player} = who clicks), [message] ...,
# [sound] ..., [close]. Optional: permission (only shown to players who have it).
# ------------------------------------------------------------
rows: 4
filler:
material: GRAY_STAINED_GLASS_PANE
slots: all
click-sound: "ui.button.click 0.4 1.6"
buttons:
# auto = the item picked (a glass pane when there is none); state "picking" while waiting
input:
slot: 10
material: auto
states:
picking: {glow: true}
summary: {slot: 13, material: SPECTRAL_ARROW}
output:
slot: 16
material: auto
states:
picking: {glow: true}
input-amount: {slot: 19, material: PAPER}
plain-only:
slot: 22
material: ITEM_FRAME
states:
"on": {glow: true}
output-amount: {slot: 25, material: PAPER}
back: {slot: 27, material: ARROW}
save:
slot: 31
material: LIME_DYE
states:
incomplete: {material: GRAY_DYE}
# only when editing a recipe that exists
delete: {slot: 35, material: LAVA_BUCKET}
items: {}