RoodyCompressor · Archivos
menus/tier.yml
# ------------------------------------------------------------
# RoodyCompressor · menus/tier.yml — editor of one tier
# Where each button goes and with what item. Its texts (title, names, lores) are in
# lang/<language>.yml under menus.tier. After a change: /rcomp reload
#
# rows: 1-6 · click-sound: "id volume pitch" ("" = none)
# filler: item for the empty slots; filler.slots: all, bottom, top, border, none or a
# list like "45-53"
# buttons.<id>: slot (or slots: [3, 5] or "0-8"; -1 = hidden) and material ("auto" = the
# one the plugin picks). Optional: amount, glow, custom-model-data, item-model (1.21.4+),
# sound, and states.<state> with any of these for that state (on, off, current...).
# lists.<id>: the slots of a list; previous-page / next-page show when it has more pages.
# items: your own items (decoration, or buttons that run commands), for example:
# rules:
# slot: 8
# material: PAPER
# name: "&eRules"
# lore: ["&7Click to read them"]
# commands: ["[player] rules", "[close]"]
# Commands: [player] ..., [console] ... ({player} = who clicks), [message] ...,
# [sound] ..., [close]. Optional: permission (only shown to players who have it).
# ------------------------------------------------------------
rows: 5
filler:
material: GRAY_STAINED_GLASS_PANE
slots: all
click-sound: "ui.button.click 0.4 1.6"
buttons:
# the compressor item itself, as players get it
preview: {slot: 4, material: auto}
not-found: {slot: 22, material: BARRIER}
recipes: {slot: 19, material: CRAFTING_TABLE}
# auto = the material of that look
look-on: {slot: 20, material: auto}
look-off: {slot: 21, material: auto}
where: {slot: 22, material: FILLED_MAP}
# auto = a chain
inherits: {slot: 23, material: auto}
permission: {slot: 24, material: NAME_TAG}
auto:
slot: 25
material: BEACON
states:
"on": {glow: true}
order: {slot: 29, material: LADDER}
give: {slot: 31, material: CHEST}
delete: {slot: 33, material: LAVA_BUCKET}
back: {slot: 40, material: ARROW}
items: {}