RoodyCompressor · Archivos
menus/look.yml
# ------------------------------------------------------------
# RoodyCompressor · menus/look.yml — how a tier's item looks when on or off
# Where each button goes and with what item. Its texts (title, names, lores) are in
# lang/<language>.yml under menus.look. After a change: /rcomp reload
#
# rows: 1-6 · click-sound: "id volume pitch" ("" = none)
# filler: item for the empty slots; filler.slots: all, bottom, top, border, none or a
# list like "45-53"
# buttons.<id>: slot (or slots: [3, 5] or "0-8"; -1 = hidden) and material ("auto" = the
# one the plugin picks). Optional: amount, glow, custom-model-data, item-model (1.21.4+),
# sound, and states.<state> with any of these for that state (on, off, current...).
# lists.<id>: the slots of a list; previous-page / next-page show when it has more pages.
# items: your own items (decoration, or buttons that run commands), for example:
# rules:
# slot: 8
# material: PAPER
# name: "&eRules"
# lore: ["&7Click to read them"]
# commands: ["[player] rules", "[close]"]
# Commands: [player] ..., [console] ... ({player} = who clicks), [message] ...,
# [sound] ..., [close]. Optional: permission (only shown to players who have it).
# ------------------------------------------------------------
rows: 5
filler:
material: GRAY_STAINED_GLASS_PANE
slots: all
click-sound: "ui.button.click 0.4 1.6"
buttons:
preview: {slot: 4, material: auto}
# auto = the material of the look
material:
slot: 19
material: auto
states:
picking: {glow: true}
glint:
slot: 20
material: EXPERIENCE_BOTTLE
states:
"on": {glow: true}
model-data: {slot: 21, material: ITEM_FRAME}
name: {slot: 23, material: NAME_TAG}
lore: {slot: 24, material: WRITABLE_BOOK}
copy: {slot: 25, material: MAP}
back: {slot: 40, material: ARROW}
items: {}