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menus/look.yml

# ------------------------------------------------------------
#  RoodyCompressor · menus/look.yml — how a tier's item looks when on or off
#  Where each button goes and with what item. Its texts (title, names, lores) are in
#  lang/<language>.yml under menus.look. After a change: /rcomp reload
#
#    rows: 1-6 · click-sound: "id volume pitch" ("" = none)
#    filler: item for the empty slots; filler.slots: all, bottom, top, border, none or a
#      list like "45-53"
#    buttons.<id>: slot (or slots: [3, 5] or "0-8"; -1 = hidden) and material ("auto" = the
#      one the plugin picks). Optional: amount, glow, custom-model-data, item-model (1.21.4+),
#      sound, and states.<state> with any of these for that state (on, off, current...).
#    lists.<id>: the slots of a list; previous-page / next-page show when it has more pages.
#    items: your own items (decoration, or buttons that run commands), for example:
#      rules:
#        slot: 8
#        material: PAPER
#        name: "&eRules"
#        lore: ["&7Click to read them"]
#        commands: ["[player] rules", "[close]"]
#      Commands: [player] ..., [console] ... ({player} = who clicks), [message] ...,
#      [sound] ..., [close]. Optional: permission (only shown to players who have it).
# ------------------------------------------------------------
rows: 5
filler:
  material: GRAY_STAINED_GLASS_PANE
  slots: all
click-sound: "ui.button.click 0.4 1.6"
buttons:
  preview: {slot: 4, material: auto}
  # auto = the material of the look
  material:
    slot: 19
    material: auto
    states:
      picking: {glow: true}
  glint:
    slot: 20
    material: EXPERIENCE_BOTTLE
    states:
      "on": {glow: true}
  model-data: {slot: 21, material: ITEM_FRAME}
  name: {slot: 23, material: NAME_TAG}
  lore: {slot: 24, material: WRITABLE_BOOK}
  copy: {slot: 25, material: MAP}
  back: {slot: 40, material: ARROW}
items: {}