RoodyBounties · Archivos
lang/en.yml
# ------------------------------------------------------------
# RoodyBounties · lang/en.yml
# Every message, menu text and the hologram. {prefix} is the prefix below and {accent},
# {gold}... the colours of "colors". A message set to "" is not sent.
# & codes, &#RRGGBB and MiniMessage tags (<gradient>, <bold>...) all work.
# Copy this file as lang/<code>.yml to make another language (language: <code> in config.yml).
# ------------------------------------------------------------
prefix: "{accent}&lBOUNTY &8&l» &f"
colors:
accent: "&#FF6B61"
gold: "&#F5C136"
# How a value is written. {n} = the number with the thousands separator below.
format:
value: "{n} coins"
value-one: "{n} coin"
thousands: ","
help:
- ""
- "{accent}&lROODYBOUNTIES &8&l» &7Bounties"
- " &8▪ &f/bounty [player] &7· the menu or someone's bounty"
- " &8▪ &f/bounty place <player> <amount|hand> &7· put coins on their head"
- " &8▪ &f/rbounty set <player> <value> &7· set a bounty"
- " &8▪ &f/rbounty add <player> <value> &7· add (or take away with -)"
- " &8▪ &f/rbounty reset <player> [all] &7· bounty and streak to 0 (all = kills and deaths too)"
- " &8▪ &f/rbounty info <player>"
- " &8▪ &f/rbounty hologram &7· place or move the hologram where you stand"
- " &8▪ &f/rbounty hologram remove|tp"
- " &8▪ &f/rbounty reload"
- ""
# --- general
no-permission: "{prefix}&cYou don't have permission to use this."
players-only: "{prefix}&cOnly a player can use this command."
usage: "{prefix}&cUsage: &f{usage}"
not-a-number: "{prefix}&c'&f{value}&c' is not a number."
no-data: "{prefix}&cThere is no data about &f{player}&c."
# {position} of "info" when they are not in the top.
no-position: "&7out of the top"
# %roodybounties_top_<n>_name% when nobody is in that place.
placeholder-nobody: "---"
# /bounty <player>
info:
- ""
- "{accent}&lWANTED &8&l» &f{player} &8· {online}"
- " &8▪ &7Bounty: {gold}{value} &8(&7{position}&8){placed}"
- " &8▪ &7Streak: &f{streak} &8(&7best: &f{best-streak}&8) &8· &7Multiplier: {gold}x{multiplier}"
- " &8▪ &7Kills: &f{kills} &8· &7Deaths: &f{deaths}"
- ""
# {placed} of "info" when other players put coins in.
info-placed: " &8· &7from players: {gold}{value}"
info-online: "&aonline"
info-offline: "&7offline"
# --- kills
# Action bar for the killer. {gained} {value} {streak} {multiplier}
gain: "{accent}+{gained} &7bounty &8· &7you are worth {gold}{value}"
gain-streak: "{accent}+{gained} &7bounty &8· &7streak &f{streak} &8({gold}x{multiplier}&8) &8· &7worth {gold}{value}"
# Action bar when the kill does not count.
not-counted-ip: "&7This kill does not count for bounties &8(&7same IP as &f{victim}&8)"
not-counted-pair: "&7This kill does not count: you killed &f{victim} &7a short while ago &8(&7{minutes} min&8)"
collected: "{prefix}&aYou collected the bounty on &f{victim}&a: {gold}{value}&a."
your-bounty-collected: "{prefix}&f{hunter} &7collected your bounty of {gold}{value}&7."
announce-collect: "{prefix}&f{hunter} &7collected the bounty on &f{victim}&7: {gold}{value}&7."
# {player} {value} (what they are worth now) {threshold} (the value they went past)
announce-threshold: "{prefix}&f{player} &7is worth {gold}{value} &7now. Go for their head!"
announce-streak: "{prefix}&f{player} &7has &f{streak} &7kills in a row: their bounty goes up {gold}x{multiplier}&7."
decay: "{prefix}&7You have gone &f{minutes} min &7without a kill: your bounty drops to {gold}{value}&7."
# --- putting coins on someone's head (/bounty place <player> <amount|hand>)
place-usage:
- "{prefix}&7Usage: &f{usage}"
- "&7 Put coins from your inventory on someone's head:"
- "&7 whoever kills them takes them. &fhand &7= the ones in your hand."
- "&7 You carry {gold}{have}&7."
place-disabled: "{prefix}&cBounties cannot be placed right now."
place-cooldown: "{prefix}&cWait a moment before putting coins in again."
place-self: "{prefix}&cYou cannot put a bounty on your own head."
place-hand-not-coin: "{prefix}&cWhat you are holding is not a coin."
place-hand-vault: "{prefix}&cHere it is paid with money: type an amount."
place-min: "{prefix}&cYou have to put in at least {gold}{min}&c."
place-not-enough-coins: "{prefix}&cNot enough: you want to put in {gold}{value} &cand you only carry {gold}{have}&c."
place-not-enough-money: "{prefix}&cYou don't have enough money to put in {gold}{value}&c."
place-change: "{prefix}&7Here is your change: {gold}{change}&7."
# {player} {value} (what goes to the bounty) {total} {paid} {fee}
place-done: "{prefix}&aYou put {gold}{value} &aon the head of &f{player}&a. They are worth {gold}{total} &anow."
place-done-fee: "{prefix}&aYou paid {gold}{paid} &afor the head of &f{player}&a: {gold}{value} &ago to their bounty &8(&7fee: &f{fee}&8)&a. They are worth {gold}{total} &anow."
placed-on-you: "{prefix}&f{player} &7put {gold}{value} &7on your head. You are worth {gold}{total} &7now."
announce-place: "{prefix}&f{player} &7put {gold}{value} &7on the head of &f{victim}&7. They are worth {gold}{total} &7now!"
# On a click on a head of the menu (the message can be clicked and leaves the command typed).
place-suggest:
- "{prefix}&7&fClick here &7and type how many coins you put on &f{player}&7."
- "&7 You carry {gold}{have}&7. &8(&fhand &7= the ones in your hand&8)"
# --- admin
bounty-set: "{prefix}&7Bounty of &f{player}&7: {gold}{value}&7."
bounty-reset: "{prefix}&7Bounty and streak of &f{player} &7set to 0."
data-deleted: "{prefix}&7All the data of &f{player} &7deleted."
hologram-set: "{prefix}&aMost wanted hologram at &f{x}, {y}, {z} &8(&7{world}&8)&a."
hologram-removed: "{prefix}&7Hologram removed."
hologram-missing: "{prefix}&cThere is no hologram. Place it with &f/rbounty hologram&c."
reloaded: "{prefix}&aReloaded &8(&7{warnings} warnings in the console&8)&a."
reload-failed: "{prefix}&cA file has a format error: nothing was reloaded. Check the console."
# --- the most wanted hologram (in the server language)
hologram:
title:
- "{accent}&lMOST WANTED"
- "&7Kill one and collect their bounty"
- ""
# {position} {player} {value} {number} {streak} {best-streak} {kills} {deaths} {state}
line: "{accent}{position}. {state} &f{player} &8» {gold}{value} &8· &7streak &f{streak}"
# Places with nobody ("" = not shown).
empty: "&8{position}. &7---"
footer:
- ""
- "&7All of them in {accent}/bounty"
# {state} of each line.
online: "&a●"
offline: "&8●"
menus:
# /bounty
bounties:
title: "Bounties | Most wanted"
# Each head. {position} {player} {value} {number} {streak} {best-streak} {kills} {deaths}
# {multiplier} {next} {online}; a line with {placed} only shows when other players put
# coins in (placed-line), and one with {action} when you can put coins on that head.
player:
name: "&8▪ {accent}&l#{position} &8&l» &f&l{player}"
lore:
- "&8ᴡᴀɴᴛᴇᴅ"
- ""
- " &8▪ &7Bounty: {gold}{value}"
- "{placed}"
- " &8▪ &7Streak: &f{streak} &8(&7best: &f{best-streak}&8)"
- " &8▪ &7Kills: &f{kills} &8· &7Deaths: &f{deaths}"
- ""
- "{online}"
- "{action}"
placed-line: " &8▪ &7From players: {gold}{value}"
player-action:
- ""
- "&7 (( &f&oClick to {accent}&oput coins in &7))"
online: "&7 &a✔ &fStatus: &aOnline"
offline: "&7 {accent}✘ &fStatus: &7Offline"
empty:
name: "&8▪ {accent}&lNOBODY WANTED"
lore:
- ""
- "&7 Nobody has a bounty"
- "&7 right now. Kill to make"
- "&7 yours go up."
# Your own head (states.unranked: when you are not in the top).
own:
name: "&8▪ {accent}&lYOUR HEAD"
lore:
- "&8ʏᴏᴜʀ ʙᴏᴜɴᴛʏ"
- ""
- " &8▪ &7Bounty: {gold}{value} &8(&7#{position}&8)"
- "{placed}"
- " &8▪ &7Streak: &f{streak} &8(&7best: &f{best-streak}&8)"
- " &8▪ &7Multiplier: {gold}x{multiplier}"
- " &8▪ &7Kills: &f{kills} &8· &7Deaths: &f{deaths}"
- ""
- "&7 {gold}⭐ &fNext: &7{next}"
states:
unranked:
lore:
- "&8ʏᴏᴜʀ ʙᴏᴜɴᴛʏ"
- ""
- " &8▪ &7Bounty: {gold}{value}"
- "{placed}"
- " &8▪ &7Streak: &f{streak} &8(&7best: &f{best-streak}&8)"
- " &8▪ &7Multiplier: {gold}x{multiplier}"
- " &8▪ &7Kills: &f{kills} &8· &7Deaths: &f{deaths}"
- ""
- "&7 {gold}⭐ &fNext: &7{next}"
# {next} of your head. {left} {multiplier}
next-streak: "&f{left} &7more kills for {gold}x{multiplier}"
next-streak-max: "&7you already have the highest multiplier"
# {per-kill} {minutes} {min} {max}; a line with {streaks} gives one line per streak.
info:
name: "&8▪ {accent}&lHOW IT WORKS"
lore:
- ""
- "&7 Each kill raises your bounty"
- "&7 {gold}{per-kill}&7, and more on a streak:"
- "{streaks}"
- ""
- "&7 Kill someone with a bounty and"
- "&7 you take it in coins; theirs goes"
- "&7 back to 0. Dying ends your streak."
- ""
- "&7 Killing the same player only"
- "&7 counts once every &f{minutes} min&7."
- ""
- "&7 Click a head to put your"
- "&7 coins on it: whoever kills"
- "&7 them takes them."
streak-line: "&8 ⏵ &f{streak} kills in a row&7: {gold}x{multiplier}"
online-only:
name: "&8▪ {accent}&lONLINE ONLY"
lore:
- ""
- "&7 Shows only who is"
- "&7 online right now."
- ""
- "{state}"
- ""
- "&7 (( &f&oClick to {accent}&ochange &7))"
filter-on: "&7 &a✔ &fFilter: &aOn"
filter-off: "&7 {accent}✘ &fFilter: &7Off"
# A line with {options} gives one line per order.
sort:
name: "&8▪ {accent}&lSORT"
lore:
- ""
- "{options}"
- ""
- "&7 (( &f&oClick to {accent}&ochange &7))"
sort-selected: "&8 ⏵ {accent}&l{option}"
sort-other: "&8 ⏵ &7{option}"
sorts:
bounty: "Bounty"
streak: "Streak"
kills: "Kills"