RoodyProxy v2.3.1 is outSee what’s new →
RoodyPortals · Files

menus/fill.yml

# ------------------------------------------------------------
#  RoodyPortals · menus/fill.yml — the block that fills the portal
#  Where each button goes and with what item. Its texts (title, names, lores) are in
#  lang/<language>.yml under menus.fill. After a change: /rp reload
#
#    rows: 1-6 · click-sound: "id volume pitch" ("" = none)
#    filler: item for the empty slots; filler.slots: all, bottom, top, border, none or a
#      list like "45-53"
#    buttons.<id>: slot (or slots: [3, 5] or "0-8"; -1 = hidden) and material ("auto" = the
#      one the plugin picks). Optional: amount, glow, custom-model-data, item-model (1.21.4+),
#      sound, and states.<state> with any of these for that state (on, off, current...).
#    lists.<id>: the slots of a list; previous-page / next-page show when it has more pages.
#    items: your own items (decoration, or buttons that run commands), for example:
#      rules:
#        slot: 8
#        material: PAPER
#        name: "&eRules"
#        lore: ["&7Click to read them"]
#        commands: ["[player] rules", "[close]"]
#      Commands: [player] ..., [console] ... ({player} = who clicks), [message] ...,
#      [sound] ..., [close]. Optional: permission (only shown to players who have it).
# ------------------------------------------------------------
rows: 4
filler:
  material: GRAY_STAINED_GLASS_PANE
  slots: all
click-sound: "ui.button.click 0.4 1.4"
# The fill in use is in the state "current".
buttons:
  none:
    slot: 10
    material: GLASS
    states:
      current: {glow: true}
  nether-portal:
    slot: 11
    material: OBSIDIAN
    states:
      current: {glow: true}
  end-gateway:
    slot: 12
    material: ENDER_EYE
    states:
      current: {glow: true}
  end-portal:
    slot: 13
    material: END_PORTAL_FRAME
    states:
      current: {glow: true}
  water:
    slot: 14
    material: WATER_BUCKET
    states:
      current: {glow: true}
  lava:
    slot: 15
    material: LAVA_BUCKET
    states:
      current: {glow: true}
  light:
    slot: 16
    material: LIGHT
    states:
      current: {glow: true}
  cobweb:
    slot: 19
    material: COBWEB
    states:
      current: {glow: true}
  # auto = the block in use when it is another one (a chest otherwise)
  other:
    slot: 22
    material: auto
    states:
      current: {glow: true}
  back: {slot: 31, material: ARROW}
items: {}