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RoodyPortals · Files

lang/en.yml

# ------------------------------------------------------------
#  RoodyPortals · lang/en.yml
#  Every message and menu text. {prefix} is the prefix below and {accent}, {red}...
#  the colours of "colors". A message set to "" is not sent.
#  & codes, &#RRGGBB and MiniMessage tags (<gradient>, <bold>...) all work.
#  Copy this file as lang/<code>.yml to make another language (language: <code> in config.yml).
# ------------------------------------------------------------
prefix: "&#00FF3B&lPORTALS &8&l» &f"

colors:
  # Brand colour of the plugin; {accent} is the admin blue of the editor menus.
  brand: "&#00FF3B"

help:
  - ""
  - "{brand}&lROODYPORTALS &8&l» &7Portals"
  - " &8▪ &f/rp &7· editor with menus (everything can be done there)"
  - " &8▪ &f/rp create <id> [server] &7· stand in the frame and type it"
  - " &8▪ &f/rp wand &7· or &f/rp pos1 &7and &f/rp pos2 &7(or WorldEdit)"
  - " &8▪ &f/rp destination <id> <server|location|portal|world|random|none> [value]"
  - " &8▪ &f/rp fill <id> <block|air> &7· &f/rp exit <id> [remove]"
  - " &8▪ &f/rp trigger <id> <block|all> &7· only that block of the zone works it"
  - " &8▪ &f/rp name <id> <text> &7· &f/rp holo <id> <here|top|on|off|background>"
  - " &8▪ &f/rp permission <id> [permission] &7· &f/rp cost <id> <n> &7· &f/rp cooldown <id> <s>"
  - " &8▪ &f/rp list &7· &f/rp info <id> &7· &f/rp tp <id> &7· &f/rp edit <id>"
  - " &8▪ &f/rp enable|disable <id> &7· &f/rp redefine <id>"
  - " &8▪ &f/rp send <player> <portal> &7· for NPCs and menus"
  - " &8▪ &f/rp delete <id> &7· &f/rp reload"
  - ""

# --- general
no-permission: "{prefix}&cYou don't have permission to do that."
players-only: "{prefix}&cOnly players can use this command."
usage: "{prefix}&cUsage: &f{usage}"
missing-portal: "{prefix}&cWhich portal? See the list with &f/rp list&c."
unknown-portal: "{prefix}&cThere is no portal &f{id}&c."
not-a-number: "{prefix}&c'&f{value}&c' is not a number."
unknown-world: "{prefix}&cThe world &f{world} &cdoes not exist or is not loaded."
unknown-player: "{prefix}&c&f{player} &cis not online."
save-error: "{prefix}&cThe portal &f{id} &ccould not be saved: &f{error}"
reloaded: "{prefix}&aReloaded: &f{portals} &aportals &8(&7{warnings} warnings in the console&8)&a."
state-on: "&aon"
state-off: "{red}off"

# --- selecting and creating
wand-given: "{prefix}&7Left and right click the two corners, then &f/rp create <id>&7."
corner: "{prefix}&7Corner &f{n} &7at &f{x}, {y}, {z}&7."
no-selection:
  - "{prefix}&cI can't find where to put the portal."
  - "&7 Stand inside the frame (or look at a nether portal, water or lava)"
  - "&7 and type it again, or mark two corners with &f/rp wand&7."
selection-other-world: "{prefix}&cBoth corners must be in the same world."
missing-corner: "{prefix}&cCorner &f{n} &cis missing: {side} click with the wand or &f/rp pos{n}&c."
side-left: "left"
side-right: "right"
too-big: "{prefix}&cToo big: &f{blocks} &cblocks (at most &f{max}&c, in config.yml)."
overlaps: "{prefix}&cThat area overlaps the portal &f{id}&c."
invalid-id: "{prefix}&cThe id &f{id} &ccannot be used: lower case, numbers and - (32 at most)."
portal-exists: "{prefix}&cThere is already a portal &f{id}&c."
portal-created:
  - "{prefix}&aCreated the portal &f{id}&a: &f{size} &8(&7{blocks} blocks, {how}&8)&a."
  - "&7 Takes you to: &f{destination}&7. The green particles show its blocks."
portal-redefined: "{prefix}&aThe portal &f{id} &anow covers &f{blocks} &ablocks &8(&7{how}&8)&a."
how-selection: "with your selection"
how-worldedit: "with the WorldEdit selection"
how-blocks: "with the portal blocks you were looking at"
how-frame: "with the frame you were standing in"
how-coordinates: "with coordinates"
confirm-delete: "{prefix}&eType the command again within 10 s to delete &f{id}&e."
portal-deleted: "{prefix}&aDeleted the portal &f{id}&a. Its fill was removed; the frame stays."

# --- changes
invalid-type: "{prefix}&c'&f{type}&c' is not a destination: &fserver&c, &flocation&c, &fportal&c, &fworld&c, &frandom&c or &fnone&c."
destination-set: "{prefix}&7The portal &f{id} &7takes you to: &f{destination}&7."
portal-to-itself: "{prefix}&cA portal cannot take you to itself."
invalid-block: "{prefix}&c'&f{block}&c' is not a block."
fill-set: "{prefix}&7Fill of &f{id}&7: &f{fill} &8(&7{blocks} blocks&8)&7."
trigger-set: "{prefix}&7The portal &f{id} &7only works with &f{block} &8(&7{amount} in the zone or right under it&8)&7."
trigger-all: "{prefix}&7The portal &f{id} &7works in its whole zone."
trigger-missing: "{prefix}&eCareful: right now there is no &f{block} &ein the zone or right under it, so it will not work."
exit-set: "{prefix}&aExit of &f{id} &asaved where you stand."
exit-removed: "{prefix}&7The exit of &f{id} &7is automatic again (in front of the portal)."
name-set: "{prefix}&7Name of &f{id}&7: {name}"
permission-set: "{prefix}&7Permission of &f{id}&7: &f{permission}&7."
cost-set: "{prefix}&7Going through &f{id} &7costs &f{value}&7."
cooldown-set: "{prefix}&7Cooldown of &f{id}&7: &f{value} s&7."
portal-enabled: "{prefix}&aThe portal &f{id} &aworks again."
portal-disabled: "{prefix}&eThe portal &f{id} &eis off: it does nothing when you walk in."
teleported: "{prefix}&7You are at {name}&7."
sent: "{prefix}&7Sent &f{player} &7through the portal &f{id}&7."
holo-changed: "{prefix}&aHologram of &f{id} &aupdated."
invalid-background: "{prefix}&c'&f{value}&c' is not valid: &fnormal&c, &fnone&c, &f#RRGGBB &cor &f#AARRGGBB&c."
invalid-particle: "{prefix}&c'&f{value}&c' is not a particle of this version."

list-header: "{prefix}&7Portals &8(&f{total}&8)&7:"
list-line: " &8▪ &f{id} &8· {name} &8· &7{destination} &8· {state}"
info:
  - ""
  - "{brand}&lPORTAL &8&l» &f{id} &8· {name}"
  - " &8▪ &7State: {state}"
  - " &8▪ &7World: &f{world} &8· &7Zone: &f{zone} &8(&7{size}, {blocks} blocks&8)"
  - " &8▪ &7Takes you to: &f{destination}"
  - " &8▪ &7Fill: &f{fill} &8· &7Block that works it: &f{block}"
  - " &8▪ &7Permission: &f{permission} &8· &7Cost: &f{cost} &8· &7Cooldown: &f{cooldown} s"
  - " &8▪ &7Commands: &f{commands} &8· &7Uses: &f{uses}"
  - ""

# --- using a portal
portal-no-permission: "{prefix}&cYou can't go through {name}&c."
portal-cooldown: "{prefix}&eWait &f{seconds} s &eto use {name} &eagain."
# {seconds} = combat time left.
in-combat: "{prefix}&cYou can't use portals in combat. &f{seconds} s &cleft."
no-money: "{prefix}&cGoing through {name} &ccosts &f{cost}&c and you don't have it."
charged: "{prefix}&7You paid &f{cost} &7to go through {name}&7."
destination-broken: "{prefix}&c{name} &cdoes not take you anywhere right now."
destination-broken-admin: "&8 (admin) &7The portal &f{id}&7: {reason}. Fix it in &f/rp edit {id}&7."
# Actionbar when sending to another server ("" = nothing).
sending-server: "&7Connecting to &f{server}&7..."
random-failed: "{prefix}&cI couldn't find a safe spot. Try again."
# Actionbar when walking through a portal with the wand in hand.
portal-with-wand: "{accent}{id} &8· &7with the wand in hand it does not take you"

# --- editor: typing in chat
ask-name: "{prefix}&7Type the name of the portal (colours with &f&&7 and &f&#RRGGBB&7)."
ask-permission: "{prefix}&7Type the permission (e.g. &fgroup.vip&7). &f- &7= none."
ask-server: "{prefix}&7Type the server as it is in the proxy (several: &fgens, gens-2&7)."
ask-text: "{prefix}&7Type the {what} (colours with &f&&7). &f- &7= none."
ask-command:
  - "{prefix}&7Type the command in chat, &fwithout the /&7."
  - "&7 Example: &fgive {player} diamond 1"
ask-line: "{prefix}&7Type the hologram line (colours with &f&&7). &f- &7= empty."
ask-background: "{prefix}&7Type the background: &fnormal&7, &fnone&7, &f#RRGGBB &7or &f#AARRGGBB&7."
ask-sound: "{prefix}&7Type the Minecraft sound (e.g. &fentity.cat.ambient&7; with volume and pitch: &fentity.cat.ambient 1 1.5&7)."
ask-particle: "{prefix}&7Type the particle (e.g. &fEND_ROD&7)."
ask-trigger: "{prefix}&7Type the block that works the portal (e.g. &fend_portal&7). &fall &7= the whole zone."

# --- texts of a portal: holograms and the {state} variable
# Variables: {name} {id} {players} {destination} {type} {uses} {state} and PlaceholderAPI.
# Each portal can have its own lines (hologram menu or hologram.lines in its file).
hologram:
  lines:
    - "{name}"
    - "&f{players} &7playing"

# Destinations, as they are shown in menus and messages.
types:
  server:
    name: "Server"
    description: "another server of the network (proxy)"
  location:
    name: "Location"
    description: "an exact place of this server"
  portal:
    name: "Portal"
    description: "the exit of another portal"
  world:
    name: "World"
    description: "the spawn of a world"
  random:
    name: "Random"
    description: "a random spot of a world"
  none:
    name: "None"
    description: "it takes you nowhere: it only does its actions"
destination:
  server: "server {servers}"
  server-none: "server (not chosen)"
  location: "location {world} {x} {y} {z}"
  location-none: "location (not set)"
  portal: "portal {portal}"
  portal-none: "portal (not chosen)"
  world: "world {world}"
  world-none: "world (not chosen)"
  random: "random in {world} (radius {radius})"
  random-none: "random (no world)"
  none: "none"
# Why a portal does not work ({reason}).
problems:
  no-server: "it has no server"
  no-location: "it has no location"
  world-not-loaded: "the world {world} is not loaded"
  no-portal: "it has no target portal"
  portal-missing: "the portal {portal} does not exist"
  portal-world: "the world of {portal} is not loaded"
  no-world: "it has no world"
  world-missing: "the world {world} does not exist or is not loaded"
trigger-whole-zone: "the whole zone"
fill-none: "air"

# Names of the ready-made sounds and particles of the effects menu.
sounds:
  enderman-teleport: "Enderman (teleport)"
  chorus-fruit-teleport: "Chorus fruit"
  portal-trigger: "Nether portal (walk in)"
  portal-travel: "Nether portal (travel, loud)"
  end-portal-spawn: "End portal (opens)"
  beacon-activate: "Beacon"
  amethyst-block-chime: "Amethyst"
  player-levelup: "Level up"
  experience-orb-pickup: "Experience orb"
  note-block-pling: "Note block"
  illusioner-mirror-move: "Mirage"
  respawn-anchor-charge: "Respawn anchor"
particles:
  portal: "Portal"
  reverse-portal: "Reverse portal"
  end-rod: "End rod"
  dragon-breath: "Dragon breath"
  enchant: "Enchanting"
  flame: "Flame"
  soul-fire-flame: "Soul flame"
  happy-villager: "Happy villager"
  totem-of-undying: "Totem"
  witch: "Witch"
  cherry-leaves: "Cherry leaves"
  glow: "Glow"
  electric-spark: "Sparks"
  wax-on: "Wax"
  nautilus: "Nautilus"
  cloud: "Cloud"
  note: "Notes"
  heart: "Hearts"
  firework: "Fireworks"
  sculk-soul: "Sculk souls"

words:
  automatic: "in front of the portal (automatic)"
  above-portal: "above the portal"

# How to make a portal (portal list menu).
how-to-create:
  - "{accent}&lWithout the wand:"
  - "&8 ⏵ &7Build the frame (of anything and"
  - "&7    any shape you like), stand inside"
  - "&7    and type &f/rp create <id>&7."
  - "&8 ⏵ &7Looking at a lit nether portal,"
  - "&7    water or lava works too."
  - ""
  - "{accent}&lWith the wand (or WorldEdit):"
  - "&8 ⏵ &7Mark two corners and &f/rp create <id>&7."
  - ""
  - "{accent}&lShortcut:"
  - "&8 ⏵ &f/rp create gens gens &7makes the portal"
  - "&7    gens that goes to the server gens."

# ------------------------------------------------------------ menus
# Title, then each button: name and lore. A button with "states" has other texts for
# some states (on/off...). Where each button goes and its item: menus/<menu>.yml.
menus:
  # /rp: every portal
  portals:
    title: "Portals | Editor"
    portal:
      name: "&8▪ {name}"
      lore:
        - "&8ᴘᴏʀᴛᴀʟ"
        - ""
        - " &8▪ &7Id: &f{id}"
        - " &8▪ &7Takes you to: &f{destination}"
        - " &8▪ &7World: &f{world}"
        - " &8▪ &7Uses: &f{uses}"
        - " &8▪ &7State: {state}"
        - " &8▪ {red}⚠ {problem}"
        - ""
        - "&8 ⏵ &fLeft click&7: edit"
        - "&8 ⏵ &fRight click&7: go there"
    empty:
      name: "&8▪ {red}&lNO PORTALS"
      lore:
        - ""
        - "{how}"
    how-to:
      name: "&8▪ {accent}&lHOW TO MAKE A PORTAL"
      lore:
        - "&8ʜᴇʟᴘ"
        - ""
        - "{how}"
    wand:
      name: "&8▪ {accent}&lWAND"
      lore:
        - "&8ᴛᴏᴏʟ"
        - ""
        - "&7 To mark the two corners."
        - "&7 With it in hand, portals do not"
        - "&7 take you anywhere."
        - ""
        - "&7 (( &f&oClick to {accent}&otake it &7))"
    reload:
      name: "&8▪ {accent}&lRELOAD"
      lore:
        - "&8ꜰɪʟᴇꜱ"
        - ""
        - "&7 Reads config.yml, lang/, menus/"
        - "&7 and portals/ again."
        - ""
        - "&7 (( &f&oClick to {accent}&oreload &7))"

  # /rp edit <id>: everything about one portal
  portal:
    title: "Portals | {id}"
    info:
      name: "&8▪ {name}"
      lore:
        - "&8ᴘᴏʀᴛᴀʟ"
        - ""
        - " &8▪ &7Id: &f{id}"
        - " &8▪ &7Takes you to: &f{destination}"
        - " &8▪ &7World: &f{world}"
        - " &8▪ &7Size: &f{size} &8(&7{blocks} blocks&8)"
        - " &8▪ &7Fill: &f{fill}"
        - " &8▪ &7Block: &f{trigger}"
        - " &8▪ &7Uses: &f{uses}"
        - "{problem}"
    # The {problem} lines of "info" when the portal does not work.
    problem:
      - ""
      - " {red}⚠ &f{reason}"
    name:
      name: "&8▪ {accent}&lNAME"
      lore:
        - "&8ɴᴀᴍᴇ"
        - ""
        - "&7 The one shown in the hologram"
        - "&7 and in messages ({name})."
        - ""
        - "&7 {accent}✎ &fName: &7{value}"
        - ""
        - "&8 ⏵ &fClick&7: type it"
        - "&8 ⏵ &fRight click&7: the default one"
    destination:
      name: "&8▪ {accent}&lDESTINATION"
      lore:
        - "&8ᴅᴇꜱᴛɪɴᴀᴛɪᴏɴ"
        - ""
        - "&7 Where it takes you: another server, a place,"
        - "&7 another portal, a world or a random spot."
        - ""
        - "&7 {accent}☄ &fTakes you to: &7{destination}"
        - ""
        - "&7 (( &f&oClick to {accent}&ochange it &7))"
    fill:
      name: "&8▪ {accent}&lFILL"
      lore:
        - "&8ꜰɪʟʟ"
        - ""
        - "&7 The block that fills the gap of the portal:"
        - "&7 nether portal, water, End..."
        - ""
        - "&7 {accent}✦ &fFill: &7{fill}"
        - ""
        - "&7 (( &f&oClick to {accent}&ochange it &7))"
    exit:
      name: "&8▪ {accent}&lEXIT"
      lore:
        - "&8ᴇxɪᴛ"
        - ""
        - "&7 Where players coming here from"
        - "&7 another portal appear (and /rp tp)."
        - ""
        - "&7 {accent}☁ &fExit: &7{exit}"
        - ""
        - "&8 ⏵ &fLeft click&7: where you stand (facing"
        - "&f   &7where you look)"
        - "&8 ⏵ &fRight click&7: automatic"
    zone:
      name: "&8▪ {accent}&lZONE"
      lore:
        - "&8ᴢᴏɴᴇ"
        - ""
        - "&7 From &f{from} &7to &f{to}"
        - "&7 (&f{blocks} &7blocks{shape}) in &f{world}&7."
        - ""
        - "&8 ⏵ &fLeft click&7: see it with particles"
        - "&8 ⏵ &fShift + click&7: move it to your selection"
        - "&f   &7or to the frame you stand in"
        - "&8 ⏵ &fRight click&7: get the wand"
    shape: ", with a shape"
    trigger:
      name: "&8▪ {accent}&lBLOCK"
      lore:
        - "&8ᴛʀɪɢɢᴇʀ"
        - ""
        - "&7 Which block of the zone works the portal"
        - "&7 when you walk into it or stand on it. So the"
        - "&7 selection can include the frame or the"
        - "&7 floor: for example, only the End portal."
        - ""
        - "&7 {accent}✦ &fBlock: &7{trigger}"
        - ""
        - "&8 ⏵ &fLeft click&7: pick one of the zone"
        - "&8 ⏵ &fQ&7: type it"
        - "&8 ⏵ &fRight click&7: the whole zone"
    trigger-count: " &8({count} in the zone or under it)"
    trigger-none-here: " {red}(none in the zone or under it)"
    active:
      name: "&8▪ {accent}&lON"
      lore:
        - "&8ꜱᴛᴀᴛᴇ"
        - ""
        - "&7 When off it does nothing when you walk in."
        - ""
        - "&7 {accent}{check} &fOn: &7{status}"
        - ""
        - "&7 (( &f&oClick to {accent}&oturn it off &7))"
      states:
        "off":
          name: "&8▪ {accent}&lOFF"
          lore:
            - "&8ꜱᴛᴀᴛᴇ"
            - ""
            - "&7 When off it does nothing when you walk in."
            - ""
            - "&7 {accent}{check} &fOn: &7{status}"
            - ""
            - "&7 (( &f&oClick to {accent}&oturn it on &7))"
    knockback:
      name: "&8▪ {accent}&lKNOCKBACK"
      lore:
        - "&8ᴋɴᴏᴄᴋʙᴀᴄᴋ"
        - ""
        - "&7 How hard it pushes back players who"
        - "&7 cannot go through (no permission, no money,"
        - "&7 waiting...) or stay inside. 0 = nothing."
        - ""
        - "&7 {accent}☄ &fStrength: &7{value}"
        - ""
        - "&8 ⏵ &fLeft / right click&7: +0.1 / -0.1"
        - "&8 ⏵ &fShift + click&7: +0.5 / -0.5"
        - "&8 ⏵ &fQ&7: type it"
    ask-knockback: "the strength (0 = nothing; 0.8 normal)"
    messages:
      name: "&8▪ {accent}&lMESSAGES"
      lore:
        - "&8ᴍᴇꜱꜱᴀɢᴇꜱ"
        - ""
        - "&7 Message, title and actionbar when going"
        - "&7 through, and the message without permission."
        - ""
        - "&7 {accent}✎ &fIn use: &7{count}"
        - ""
        - "&7 (( &f&oClick to {accent}&oedit &7))"
    effects:
      name: "&8▪ {accent}&lEFFECTS"
      lore:
        - "&8ᴇꜰꜰᴇᴄᴛꜱ"
        - ""
        - "&7 Sound and particles when going through,"
        - "&7 and particles around the portal."
        - ""
        - "&7 {accent}♪ &fSound: &7{sound}"
        - ""
        - "&7 (( &f&oClick to {accent}&oedit &7))"
    commands:
      name: "&8▪ {accent}&lCOMMANDS"
      lore:
        - "&8ᴄᴏᴍᴍᴀɴᴅꜱ"
        - ""
        - "&7 Commands when going through, by the"
        - "&7 console or by the player."
        - ""
        - "&7 {accent}✎ &fCommands: &7{count}"
        - ""
        - "&7 (( &f&oClick to {accent}&oedit &7))"
    hologram:
      name: "&8▪ {accent}&lHOLOGRAM"
      lore:
        - "&8ʜᴏʟᴏɢʀᴀᴍ"
        - ""
        - "&7 Text above the portal: name,"
        - "&7 players of the server..."
        - ""
        - "&7 {accent}{check} &fShown: &7{status}"
        - ""
        - "&7 (( &f&oClick to {accent}&oedit &7))"
    permission:
      name: "&8▪ {accent}&lPERMISSION"
      lore:
        - "&8ʀᴇǫᴜɪʀᴇᴍᴇɴᴛ"
        - ""
        - "&7 Only players who have it go through."
        - "&7 No permission = everyone."
        - ""
        - "&7 {accent}⭐ &fPermission: &7{permission}"
        - ""
        - "&8 ⏵ &fClick&7: type it"
        - "&8 ⏵ &fCtrl + Q&7: {red}remove it"
    cost:
      name: "&8▪ {accent}&lCOST"
      lore:
        - "&8ʀᴇǫᴜɪʀᴇᴍᴇɴᴛ"
        - ""
        - "&7 Money it costs to go through (Vault)."
        - "{economy}"
        - ""
        - "&7 {accent}⛃ &fCost: &7{cost}"
        - ""
        - "&8 ⏵ &fLeft / right click&7: +10 / -10"
        - "&8 ⏵ &fShift + click&7: +100 / -100"
        - "&8 ⏵ &fQ&7: type it"
        - "&8 ⏵ &fCtrl + Q&7: free"
    no-economy: "&8 (there is no economy: nothing is charged)"
    ask-cost: "the cost (0 = free)"
    cooldown:
      name: "&8▪ {accent}&lCOOLDOWN"
      lore:
        - "&8ʀᴇǫᴜɪʀᴇᴍᴇɴᴛ"
        - ""
        - "&7 Seconds a player has to wait"
        - "&7 to use it again."
        - ""
        - "&7 {accent}⏳ &fCooldown: &7{cooldown} s"
        - ""
        - "&8 ⏵ &fLeft / right click&7: +1 / -1"
        - "&8 ⏵ &fShift + click&7: +10 / -10"
        - "&8 ⏵ &fQ&7: type it"
    ask-cooldown: "the cooldown in seconds"
    go:
      name: "&8▪ {accent}&lGO"
      lore:
        - "&8ᴀᴄᴛɪᴏɴ"
        - ""
        - "&7 Takes you to the exit of the portal."
        - ""
        - "&7 (( &f&oClick to {accent}&ogo &7))"
    test:
      name: "&8▪ {accent}&lTEST"
      lore:
        - "&8ᴀᴄᴛɪᴏɴ"
        - ""
        - "&7 Takes you through the portal as if you"
        - "&7 walked in, without permission, cost or cooldown."
        - ""
        - "&7 (( &f&oClick to {accent}&otry it &7))"
    delete:
      name: "&8▪ {red}&lDELETE"
      lore:
        - ""
        - "&7 Deletes the portal and removes its fill."
        - "&7 The frame stays as it is."
        - ""
        - "&8 ⏵ &fShift + right click&7: {red}delete it"
      states:
        confirm:
          name: "&8▪ {red}&lSURE?"
          lore:
            - ""
            - "&7 Deletes the portal and removes its fill."
            - "&7 The frame stays as it is."
            - ""
            - "&8 ⏵ &fShift + right click again&7: {red}delete it"

  # Where the portal takes you: one button per kind of destination.
  destination:
    title: "Portals | {id} | Destination"
    info:
      name: "&8▪ {accent}&lDESTINATION"
      lore:
        - "&8ᴅᴇꜱᴛɪɴᴀᴛɪᴏɴ"
        - ""
        - " &8▪ &7Takes you to now: &f{destination}"
        - " &8▪ {red}⚠ &f{problem}"
        - ""
        - "&7 Choose the kind of destination below."
    in-use: "&7 {accent}✔ &fIn use"
    server:
      name: "&8▪ {accent}&lSERVER"
      lore:
        - "&8{subtitle}"
        - ""
        - "&7 Another server of the network (proxy)."
        - "&7 With several, it goes to the emptiest."
        - ""
        - "&7 {accent}☄ &fServers: &7{servers}{current}"
        - ""
        - "&8 ⏵ &fLeft click&7: pick from the list"
        - "&8 ⏵ &fShift + click&7: add another from the list"
        - "&8 ⏵ &fQ&7: type them (gens, lobby-1...)"
    location:
      name: "&8▪ {accent}&lLOCATION"
      lore:
        - "&8{subtitle}"
        - ""
        - "&7 An exact place of this server,"
        - "&7 facing where you were looking."
        - ""
        - "&7 {accent}☁ &fPlace: &7{place}{current}"
        - ""
        - "&8 ⏵ &fClick&7: where you are now"
    location-unset: "not set"
    world-unloaded: " (world not loaded)"
    portal:
      name: "&8▪ {accent}&lPORTAL"
      lore:
        - "&8{subtitle}"
        - ""
        - "&7 The exit of another portal (linked"
        - "&7 portals, there and back)."
        - ""
        - "&7 {accent}☄ &fPortal: &7{portal}{current}"
        - ""
        - "&7 (( &f&oClick to {accent}&opick it &7))"
    world:
      name: "&8▪ {accent}&lWORLD"
      lore:
        - "&8{subtitle}"
        - ""
        - "&7 The spawn of a world."
        - ""
        - "&7 {accent}☁ &fWorld: &7{world}{current}"
        - ""
        - "&7 (( &f&oClick to {accent}&opick it &7))"
    random:
      name: "&8▪ {accent}&lRANDOM"
      lore:
        - "&8{subtitle}"
        - ""
        - "&7 A random spot around the spawn of a"
        - "&7 world (safe, no water or lava)."
        - ""
        - "&7 {accent}☁ &fWorld: &7{world} &8· &7radius &f{radius}{current}"
        - ""
        - "&8 ⏵ &fClick&7: pick the world"
        - "&8 ⏵ &fShift + left / right click&7: radius +500 / -500"
        - "&8 ⏵ &fQ&7: type the radius"
    ask-radius: "the radius in blocks"
    none:
      name: "&8▪ {accent}&lNONE"
      lore:
        - "&8{subtitle}"
        - ""
        - "&7 It takes you nowhere: it only does"
        - "&7 its messages, effects and commands"
        - "&7 (open a menu, give something...)."
        - "{current-line}"
        - ""
        - "&7 (( &f&oClick to {accent}&opick it &7))"
    subtitle-current: "ɪɴ ᴜꜱᴇ"
    subtitle-other: "ᴅᴇꜱᴛɪɴᴀᴛɪᴏɴ"
    current-mark: "  &a✔"

  # The block that fills the portal.
  fill:
    title: "Portals | {id} | Fill"
    none:
      name: "&8▪ {accent}&lNO FILL"
      lore:
        - "&8{subtitle}"
        - ""
        - "&7 Empty gap (air)."
        - "{action}"
    nether-portal:
      name: "&8▪ {accent}&lNETHER PORTAL"
      lore:
        - "&8{subtitle}"
        - ""
        - "&7 The usual purple, without an obsidian frame."
        - "{action}"
    end-gateway:
      name: "&8▪ {accent}&lEND GATEWAY"
      lore:
        - "&8{subtitle}"
        - ""
        - "&7 Black with stars and flashes."
        - "{action}"
    end-portal:
      name: "&8▪ {accent}&lEND PORTAL"
      lore:
        - "&8{subtitle}"
        - ""
        - "&7 Black with stars (best on the floor)."
        - "{action}"
    water:
      name: "&8▪ {accent}&lWATER"
      lore:
        - "&8{subtitle}"
        - ""
        - "&7 It stays still, it does not spill."
        - "{action}"
    lava:
      name: "&8▪ {accent}&lLAVA"
      lore:
        - "&8{subtitle}"
        - ""
        - "&7 It burns whoever does not go through at once."
        - "{action}"
    light:
      name: "&8▪ {accent}&lLIGHT"
      lore:
        - "&8{subtitle}"
        - ""
        - "&7 Invisible, it only gives light."
        - "{action}"
    cobweb:
      name: "&8▪ {accent}&lCOBWEB"
      lore:
        - "&8{subtitle}"
        - ""
        - "&7 It slows you down when you walk in."
        - "{action}"
    other:
      name: "&8▪ {accent}&lANOTHER BLOCK"
      lore:
        - "&8ʏᴏᴜʀ ɪɴᴠᴇɴᴛᴏʀʏ"
        - ""
        - "&7 Click any block in your"
        - "&7 inventory to fill with it"
        - "&7 (stained glass, wool...)."
        - "&8 Only the empty gap is filled: the"
        - "&8 frame is never touched."
        - "{current}"
    subtitle-current: "ɪɴ ᴜꜱᴇ"
    subtitle-other: "ꜰɪʟʟ"
    in-use: "&7 {accent}✔ &fIn use"
    in-use-block:
      - ""
      - "&7 {accent}✔ &fIn use: &7{fill}"
    put-it:
      - ""
      - "&7 (( &f&oClick to {accent}&oput it &7))"

  # The texts a portal shows.
  messages:
    title: "Portals | {id} | Messages"
    chat:
      name: "&8▪ {accent}&lMESSAGE"
      lore:
        - "&8ᴍᴇꜱꜱᴀɢᴇ"
        - ""
        - "&7 Chat message when going through."
        - ""
        - "&7 {accent}✎ &fNow: &7{value}"
        - ""
        - "&8 ⏵ &fClick&7: type it"
        - "&8 ⏵ &fCtrl + Q&7: {red}remove it"
    title-text:
      name: "&8▪ {accent}&lTITLE"
      lore:
        - "&8ᴍᴇꜱꜱᴀɢᴇ"
        - ""
        - "&7 Big text in the middle of the screen."
        - ""
        - "&7 {accent}✎ &fNow: &7{value}"
        - ""
        - "&8 ⏵ &fClick&7: type it"
        - "&8 ⏵ &fCtrl + Q&7: {red}remove it"
    subtitle:
      name: "&8▪ {accent}&lSUBTITLE"
      lore:
        - "&8ᴍᴇꜱꜱᴀɢᴇ"
        - ""
        - "&7 Text under the title."
        - ""
        - "&7 {accent}✎ &fNow: &7{value}"
        - ""
        - "&8 ⏵ &fClick&7: type it"
        - "&8 ⏵ &fCtrl + Q&7: {red}remove it"
    actionbar:
      name: "&8▪ {accent}&lACTIONBAR"
      lore:
        - "&8ᴍᴇꜱꜱᴀɢᴇ"
        - ""
        - "&7 Text above the hotbar."
        - ""
        - "&7 {accent}✎ &fNow: &7{value}"
        - ""
        - "&8 ⏵ &fClick&7: type it"
        - "&8 ⏵ &fCtrl + Q&7: {red}remove it"
    no-permission:
      name: "&8▪ {accent}&lNO PERMISSION"
      lore:
        - "&8ᴍᴇꜱꜱᴀɢᴇ"
        - ""
        - "&7 When they lack the portal's permission."
        - ""
        - "&7 {accent}✎ &fNow: &7{value}"
        - ""
        - "&8 ⏵ &fClick&7: type it"
        - "&8 ⏵ &fCtrl + Q&7: {red}remove it"
    unset: "&8(none)"
    # {what} of the chat question for each text.
    what-chat: "message"
    what-title-text: "title"
    what-subtitle: "subtitle"
    what-actionbar: "actionbar"
    what-no-permission: "no-permission message"
    variables:
      name: "&8▪ {accent}&lVARIABLES"
      lore:
        - ""
        - "&8 ⏵ &f{player} &7name of the player"
        - "&8 ⏵ &f{name} &7name of the portal"
        - "&8 ⏵ &f{destination} &7server, world or portal"
        - "&8 ⏵ &f{portal} &7id of the portal"
        - "&7 And PlaceholderAPI ones (&f%...%&7)."
        - "&7 Colours with &f&&7 and &f&#RRGGBB&7."
    test:
      name: "&8▪ {accent}&lTEST"
      lore:
        - "&8ᴀᴄᴛɪᴏɴ"
        - ""
        - "&7 Shows you the messages as if"
        - "&7 you went through the portal."
        - ""
        - "&7 (( &f&oClick to {accent}&otry them &7))"

  # Sound and particles.
  effects:
    title: "Portals | {id} | Effects"
    sound:
      name: "&8▪ {accent}&lSOUND"
      lore:
        - "&8ᴡʜᴇɴ ɢᴏɪɴɢ ᴛʜʀᴏᴜɢʜ"
        - ""
        - "&7 The player going through hears it."
        - ""
        - "&7 {accent}♪ &fSound: &7{sound}"
        - ""
        - "&8 ⏵ &fLeft click&7: pick it"
        - "&8 ⏵ &fRight click&7: listen to it"
        - "&8 ⏵ &fCtrl + Q&7: {red}none"
    enter-particles:
      name: "&8▪ {accent}&lPARTICLES WHEN GOING THROUGH"
      lore:
        - "&8ᴡʜᴇɴ ɢᴏɪɴɢ ᴛʜʀᴏᴜɢʜ"
        - ""
        - "&7 A cloud of particles where they walk in."
        - ""
        - "&7 {accent}✦ &fParticles: &7{particles}"
        - ""
        - "&8 ⏵ &fLeft click&7: pick them"
        - "&8 ⏵ &fRight click&7: see them"
        - "&8 ⏵ &fCtrl + Q&7: {red}none"
    ambient-particles:
      name: "&8▪ {accent}&lPORTAL PARTICLES"
      lore:
        - "&8ᴀʀᴏᴜɴᴅ"
        - ""
        - "&7 They float in the portal all the time"
        - "&7 (only with someone near)."
        - ""
        - "&7 {accent}✦ &fParticles: &7{particles} &8· &7amount &f{amount}"
        - ""
        - "&8 ⏵ &fLeft click&7: pick them"
        - "&8 ⏵ &fShift + left / right click&7: more / less"
        - "&8 ⏵ &fCtrl + Q&7: {red}none"

  # Commands run when going through.
  commands:
    title: "Portals | {id} | Commands"
    command:
      name: "&8▪ {accent}&lCOMMAND {n}"
      lore:
        - "&8ᴄᴏᴍᴍᴀɴᴅ"
        - ""
        - " &8▪ &7Command: &f/{command}"
        - " &8▪ &7Run by: &f{by}"
        - ""
        - "&8 ⏵ &fLeft click&7: type it"
        - "&8 ⏵ &fRight click&7: console / player"
        - "&8 ⏵ &fShift + left / right click&7: up / down"
        - "&8 ⏵ &fCtrl + Q&7: {red}remove it"
    by-player: "the player"
    by-console: "the console"
    empty:
      name: "&8▪ {red}&lNO COMMANDS"
      lore:
        - ""
        - "&7 Add one with the buttons below."
    add-console:
      name: "&8▪ {accent}&lADD (CONSOLE)"
      lore:
        - "&8ᴄᴏᴍᴍᴀɴᴅ"
        - ""
        - "&7 The console runs it, with every"
        - "&7 permission."
        - ""
        - "&7 (( &f&oClick to {accent}&otype it &7))"
    add-player:
      name: "&8▪ {accent}&lADD (PLAYER)"
      lore:
        - "&8ᴄᴏᴍᴍᴀɴᴅ"
        - ""
        - "&7 The player runs it, with their"
        - "&7 permissions (open a menu, /spawn...)."
        - ""
        - "&7 (( &f&oClick to {accent}&otype it &7))"
    variables:
      name: "&8▪ {accent}&lVARIABLES"
      lore:
        - ""
        - "&8 ⏵ &f{player} &7name of the player"
        - "&8 ⏵ &f{uuid} &7their UUID"
        - "&8 ⏵ &f{portal} &7id of the portal"
        - "&8 ⏵ &f{destination} &7server, world or portal"
        - "&7 And PlaceholderAPI ones (&f%...%&7)."
        - "&7 Without the &f/&7 in front."

  # The floating text of a portal.
  hologram:
    title: "Portals | {id} | Hologram"
    line:
      name: "&8▪ {accent}&lLINE {n}"
      lore:
        - "&8ʟɪɴᴇ"
        - ""
        - " &8▪ &7Text: &f{raw}"
        - " &8▪ &7Shows: {shown}"
        - ""
        - "&8 ⏵ &fClick&7: type it"
        - "&8 ⏵ &fShift + left / right click&7: up / down"
        - "&8 ⏵ &fCtrl + Q&7: {red}remove it"
    empty-line: "&7(empty)"
    add-line:
      name: "&8▪ {accent}&lADD LINE"
      lore:
        - "&8ʟɪɴᴇ"
        - ""
        - "&7 A new line at the end."
        - ""
        - "&7 (( &f&oClick to {accent}&otype it &7))"
    variables:
      name: "&8▪ {accent}&lVARIABLES"
      lore:
        - ""
        - "&8 ⏵ &f{name} &7name of the portal"
        - "&8 ⏵ &f{players} &7players on the server"
        - "&7    or world it takes you to"
        - "&8 ⏵ &f{destination} &7server, world or portal"
        - "&8 ⏵ &f{uses} &7times it has been used"
        - "&8 ⏵ &f{state} &7on / off"
        - "&7 And PlaceholderAPI ones (&f%...%&7)."
        - "&7 Colours with &f&&7 and &f&#RRGGBB&7."
    default-lines:
      name: "&8▪ {accent}&lDEFAULT LINES"
      lore:
        - "&8ʟɪɴᴇꜱ"
        - ""
        - "&7 Now it uses its own lines."
        - "&7 The default ones (hologram.lines in the"
        - "&7 lang file) are the same for every portal."
        - ""
        - "&7 {accent}✘ &fDefault: &7{status}"
        - ""
        - "&8 ⏵ &fShift + right click&7: back to the default ones"
      states:
        "on":
          lore:
            - "&8ʟɪɴᴇꜱ"
            - ""
            - "&7 Now it uses the default lines"
            - "&7 (changing one copies them to the portal)."
            - ""
            - "&7 {accent}✔ &fDefault: &7{status}"
    visible:
      name: "&8▪ {accent}&lSHOWN"
      lore:
        - "&8ʜᴏʟᴏɢʀᴀᴍ"
        - ""
        - "&7 Whether the hologram shows."
        - ""
        - "&7 {accent}{check} &fEnabled: &7{status}"
        - ""
        - "&7 (( &f&oClick to {accent}&ohide it &7))"
      states:
        "off":
          name: "&8▪ {accent}&lHIDDEN"
          lore:
            - "&8ʜᴏʟᴏɢʀᴀᴍ"
            - ""
            - "&7 Whether the hologram shows."
            - ""
            - "&7 {accent}{check} &fEnabled: &7{status}"
            - ""
            - "&7 (( &f&oClick to {accent}&oshow it &7))"
    position:
      name: "&8▪ {accent}&lPOSITION"
      lore:
        - "&8ʜᴏʟᴏɢʀᴀᴍ"
        - ""
        - "&7 By default it goes above the portal."
        - ""
        - "&7 {accent}☁ &fPosition: &7{position}"
        - ""
        - "&8 ⏵ &fLeft click&7: here (at your head height)"
        - "&8 ⏵ &fRight click&7: above the portal"
    background:
      name: "&8▪ {accent}&lBACKGROUND"
      lore:
        - "&8ʜᴏʟᴏɢʀᴀᴍ"
        - ""
        - "&7 The box behind the text."
        - "{source}"
        - ""
        - "&7 {accent}☁ &fBackground: &7{background}"
        - ""
        - "&8 ⏵ &fClick&7: normal / none"
        - "&8 ⏵ &fQ&7: type a colour (#RRGGBB)"
        - "&8 ⏵ &fRight click&7: the one in config.yml"
    background-config: "&8 (now: the one in config.yml)"
    background-own: "&8 (this portal's own)"
    background-normal: "normal (grey)"
    background-none: "none"

  # A list to choose from (servers, worlds, portals, sounds, particles, blocks).
  pick:
    title: "Portals | {what}"
    # {what} of the title for each list.
    kinds:
      trigger: "Block that works it"
      target-portal: "Target portal"
      servers: "Servers"
      worlds: "Worlds"
      sounds: "Sounds"
      enter-particles: "Particles when going through"
      ambient-particles: "Portal particles"
    option:
      name: "&8▪ {accent}&l{label}"
      lore:
        - ""
        - "{details}"
        - "{current}"
        - ""
        - "&7 (( &f&oClick to {accent}&opick &7))"
      states:
        current:
          name: "&8▪ {accent}&l{label}"
    in-use: "&7 {accent}✔ &fIn use"
    # The {details} lines of each kind of option.
    detail-id: " &8▪ &7Id: &f{id}"
    detail-players: " &8▪ &7Players: &f{players}"
    detail-name: " &8▪ &7Name: {name}"
    detail-world: " &8▪ &7World: &f{world}"
    detail-in-zone: " &8▪ &7In the zone or right under it: &f{count}"
    detail-whole-zone: " &8▪ &7Any block of the zone"
    whole-zone: "WHOLE ZONE"
    empty:
      name: "&8▪ {red}&lNOTHING TO PICK"
      lore:
        - ""
        - "&7 {help}"
    help:
      name: "&8▪ {accent}&l{what}"
      lore:
        - ""
        - "&7 {help}"
    type-it:
      name: "&8▪ {accent}&lTYPE IT"
      lore:
        - "&8ᴄʜᴀᴛ"
        - ""
        - "&7 If it is not in the list,"
        - "&7 type it in chat."
        - ""
        - "&7 (( &f&oClick to {accent}&otype &7))"
    # help-<list>: the help book of each list. empty-<list>: what the "empty" button says
    # when there is nothing to pick (help-<list> when it is not there).
    help-trigger:
      - "Pick the block that works the portal."
      - "These are the ones in its zone"
      - "and right under it."
    empty-target-portal:
      - "There is no other portal yet."
      - "Make the other one and come back."
    empty-servers:
      - "The proxy has not sent the list yet"
      - "(it comes in a few seconds with someone"
      - "online). You can type it."
    help-worlds: []
    help-sounds:
      - "Click one to use it."
      - "Any Minecraft sound works:"
      - "type it (entity.cat.ambient...)."
    help-enter-particles:
      - "Click one to use it."
    help-ambient-particles:
      - "Click one to use it."

# The wand of /rp wand.
wand:
  name: "&8▪ {accent}&lPORTAL WAND"
  lore:
    - "&8ᴛᴏᴏʟ"
    - ""
    - "&7 Marks the two corners of a portal."
    - "&7 With it in hand, portals"
    - "&7 do not take you anywhere."
    - ""
    - "{accent}&lUse:"
    - "&8 ⏵ &fLeft click&7: corner 1"
    - "&8 ⏵ &fRight click&7: corner 2"
    - "&8 ⏵ &f/rp create <id>&7: makes the portal"