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RoodyPortals · Files

config.yml

# ------------------------------------------------------------
#  RoodyPortals · config.yml
#  Portals are in portals/<id>.yml and are edited in game with /rp (menus).
#  Messages and menu texts: lang/<language>.yml. Menu layouts: menus/.
#  After changing something: /rp reload
# ------------------------------------------------------------

# Language of messages and menus: the name of a file in lang/ (en, es, or your own).
language: en
# true = each player sees messages and menus in their Minecraft language when lang/ has
# that file (es_es.yml or es.yml...). Holograms use the language above.
per-player-language: false

# More names for /roodyportals. Example: [rp, portals]
command-aliases: [rp]

settings:
  # Item of the wand that marks corners.
  wand: BLAZE_ROD
  # With the wand in hand, portals do not take you anywhere (to build in peace).
  ignore-with-wand: true
  # Largest portal, in blocks.
  max-blocks: 5000
  # Largest frame detected on its own (/rp create without the wand).
  max-frame-blocks: 600
  # Minimum seconds between any two portals for the same player (stops bouncing back and forth).
  anti-bounce: 1
  # Only admins can break or place blocks inside a portal.
  protect: true
  # Players in combat (RoodyPvP) cannot use portals: they are pushed back.
  # Ops too; only players with roodyportals.bypass.combat skip it.
  block-in-combat: true

servers:
  # How a player is sent to another server:
  #   auto    = with ajQueue if it is installed, otherwise direct
  #   direct  = right away, through the BungeeCord channel (works on Velocity and BungeeCord)
  #   ajqueue = to the ajQueue queue (/queue <server>)
  #   command = the command below, run by the player
  mode: auto
  command: "queue {server}"
  # If half a second later they are still in the portal (queue, server down...), push them back.
  bounce-on-send: true
  # How often the proxy is asked how many players each server has ({players}), in seconds.
  player-count-refresh: 5

particles:
  # How often the portals' particles show, in ticks (20 ticks = 1 s).
  every-ticks: 5
  # They only show when someone is this close or closer.
  distance: 32

# Hologram above each portal (its lines are in the lang file: hologram.lines; each portal
# can have its own).
hologram:
  # Height over the top of the portal.
  height: 0.6
  # normal (grey), none (no box), #RRGGBB or #AARRGGBB.
  background: normal

# Values of new portals (and of whatever a portal does not have in its file).
defaults:
  # {ID} = id in capitals, {id} = as it is.
  name: "&#00FF3B&l{ID}"
  # Block new portals are filled with (air = no fill).
  fill: air
  knockback: 0.8
  requirements:
    permission: ""
    cost: 0
    cooldown: 2
  messages:
    chat: ""
    title: ""
    subtitle: ""
    actionbar: ""
    no-permission: ""
  effects:
    sound: entity.enderman.teleport
    enter-particles: PORTAL
    ambient-particles: ""
    ambient-amount: 4
  commands: []
  hologram:
    enabled: true

# Tell the console and admins (permission roodyportals.update) when a new version is out
# on plugins.roody.es.
check-updates: true