RoodyKits · Files
tiers.yml
# ------------------------------------------------------------
# RoodyKits · tiers.yml
# - Each block is a tier; its id is the key ('1', '2'...). The ids
# are in the pieces already given: renaming one turns those into
# normal items. To add a tier, copy a block and change the id.
# - The order here is the order of /rk list.
# - armor / tools: leather, chainmail, iron, gold, diamond,
# netherite, copper (1.21.9+), stone, wood (or the item prefix: NETHERITE).
# - enchantments: per group of pieces (armor, weapons, tools).
# Level in roman (XL) or as a number (40).
# Vanilla names: protection, projectile_protection,
# fire_protection, blast_protection, sharpness, efficiency,
# unbreaking, knockback, fire_aspect, looting, fortune...
# (the names of the lang file's "names" work too).
# - Optional:
# piece-name / lore own format (by default, item in the lang file)
# dye: "#RRGGBB" colour of the leather pieces
# unbreakable / glow / flags / extra-items / offhand (by default in config.yml)
# offhand: "TOTEM_OF_UNDYING" what goes in the off hand: any item
# ("GOLDEN_APPLE 8", "SHIELD"...), same format as extra-items.
# When the player has it taken, it goes to the inventory.
# attributes: per group; number = fixed amount, "10%" = percentage
# armor: { max_health: 2, armor: 1 } (2 health = 1 heart)
# weapons: { attack_damage: 1.5, attack_speed: "10%" }
# bonus: effects with the 4 armour pieces on
# speed: I
# strength: II
# pieces: changes only in this tier (pieces of config.yml)
# hoe: false (this tier has no hoe)
# sword: { material: NETHERITE_SWORD, enchantments: { sharpness: X } }
# ------------------------------------------------------------
'1':
name: "Tier 1"
color: "&#BDBDBD"
armor: leather
tools: stone
dye: "#A06540"
enchantments:
armor: { protection: V, projectile_protection: II }
weapons: { sharpness: I }
tools: { efficiency: I }
'2':
name: "Tier 2"
color: "	FE0A0"
armor: chainmail
tools: stone
enchantments:
armor: { protection: V, projectile_protection: III }
weapons: { sharpness: II }
tools: { efficiency: II }
'3':
name: "Tier 3"
color: "BD65B"
armor: chainmail
tools: stone
enchantments:
armor: { protection: VI, projectile_protection: IV }
weapons: { sharpness: III }
tools: { efficiency: III }
'4':
name: "Tier 4"
color: "FC9A8"
armor: iron
tools: iron
enchantments:
armor: { protection: VII, projectile_protection: V, fire_protection: I }
weapons: { sharpness: V }
tools: { efficiency: V }
'5':
name: "Tier 5"
color: "EC4E0"
armor: iron
tools: iron
enchantments:
armor: { protection: VIII, projectile_protection: V, fire_protection: II }
weapons: { sharpness: VI }
tools: { efficiency: VI }
'6':
name: "Tier 6"
color: "�E0FF"
armor: diamond
tools: diamond
enchantments:
armor: { protection: X, projectile_protection: V, fire_protection: III }
weapons: { sharpness: VII }
tools: { efficiency: VII }
'7':
name: "Tier 7"
color: "FA2FF"
armor: diamond
tools: diamond
enchantments:
armor: { protection: XII, projectile_protection: V, fire_protection: IV }
weapons: { sharpness: IX }
tools: { efficiency: IX }
'8':
name: "Tier 8"
color: "᨟FF"
armor: diamond
tools: diamond
enchantments:
armor: { protection: XV, projectile_protection: V, fire_protection: V }
weapons: { sharpness: X }
tools: { efficiency: X }
'9':
name: "Tier 9"
color: "C6BFF"
armor: netherite
tools: netherite
enchantments:
armor: { protection: XVII, projectile_protection: V, fire_protection: V }
weapons: { sharpness: XI }
tools: { efficiency: XI }
'10':
name: "Tier 10"
color: "&#B45CFF"
armor: netherite
tools: netherite
enchantments:
armor: { protection: XVII, projectile_protection: XX, fire_protection: V }
weapons: { sharpness: XV }
tools: { efficiency: XV }
'11':
name: "Tier 11"
color: "&#E05CFF"
armor: netherite
tools: netherite
enchantments:
armor: { protection: XX, projectile_protection: XXII, fire_protection: V }
weapons: { sharpness: XX }
tools: { efficiency: XX }
'12':
name: "Tier 12"
color: "&#FF5CC8"
armor: netherite
tools: netherite
enchantments:
armor: { protection: XXV, projectile_protection: XXII, fire_protection: V }
weapons: { sharpness: XXX }
tools: { efficiency: XXX }
'13':
name: "Tier 13"
color: "&#FF6B61"
armor: netherite
tools: netherite
enchantments:
armor: { protection: XXX, projectile_protection: XXII, fire_protection: V }
weapons: { sharpness: XXXV }
tools: { efficiency: XXXV }
'14':
name: "Tier 14"
color: "&#FF9F43"
armor: netherite
tools: netherite
enchantments:
armor: { protection: XXXV, projectile_protection: XXV, fire_protection: VII }
weapons: { sharpness: XXXVII }
tools: { efficiency: XXXVII }
'15':
name: "Tier 15"
color: "&#FFD24A"
armor: netherite
tools: netherite
enchantments:
armor: { protection: XL, projectile_protection: XXX, fire_protection: X }
weapons: { sharpness: XL }
tools: { efficiency: XL }
# Example of a bonus (remove the # to turn it on):
# bonus:
# strength: II
# speed: II