RoodyKits · Files
lang/en.yml
# ------------------------------------------------------------
# RoodyKits · lang/en.yml
# Every message, the name and lore of the pieces, and the names of enchantments, effects
# and attributes. {prefix} is the prefix below and {accent}, {red}... the colours of
# "colors". A message set to "" is not sent.
# & codes, &#RRGGBB and MiniMessage tags (<gradient>, <bold>...) all work.
# Copy this file as lang/<code>.yml to make another language (language: <code> in config.yml).
# ------------------------------------------------------------
prefix: "{accent}&lKITS &8&l» &f"
colors:
accent: "᨟FF"
help:
- ""
- "{accent}&lROODYKITS &8&l» &7Tier kits"
- " &8▪ &f/rk kit give <tier> [player] &7· gives the kit (without a player, to you)"
- " &8▪ &f/rk kit create <id> &7· creates a tier from what you are wearing"
- " &8▪ &f/rk item <tier> <piece> [player] [amount] &7· a single piece"
- " &8▪ &f/rk preview <tier> [piece] &7· see the name and lore"
- " &8▪ &f/rk list &7· list of tiers"
- " &8▪ &f/rk update [player] &7· brings pieces up to date"
- " &8▪ &f/rk reload &7· reloads the files"
- " &8▪ &f/kit help &7· the kits of /kit (made in the game, with menus)"
- ""
no-permission: "{prefix}&cYou don't have permission to use this."
needs-player: "{prefix}&cFrom the console you have to give the player."
players-only: "{prefix}&cOnly a player can use this command."
unknown-tier: "{prefix}&cThere is no tier &f{id}&c. See the list with &f/rk list&c."
unknown-piece: "{prefix}&cThe tier {tier} &chas no piece &f{piece}&c."
unknown-player: "{prefix}&cThe player &f{player} &cis not online."
bad-amount: "{prefix}&cThe amount has to be a number from 1 to 64."
bad-id: "{prefix}&cThe id &f{id} &cis not valid: use letters, numbers, - or _ (32 at most)."
tier-exists: "{prefix}&cThe tier &f{id} &calready exists. Use another id or delete it from tiers.yml."
no-pieces: "{prefix}&cYou are not carrying any piece of the kit (helmet, sword...) to create the tier."
kit-created: "{prefix}&aCreated {tier} &ain &ftiers.yml&a: &f{pieces} &apieces and &f{extras} &aextra items."
kit-created-skipped: "{prefix}&e&f{amount} &epieces of other kits you carried on top were not copied: they are given with &f/rk item&e."
kit-created-next: "{prefix}&7Give it a name and colour in &ftiers.yml &7(id &f{id}&7) and run &f/rk reload&7."
save-error: "{prefix}&cCould not save tiers.yml: &f{error}"
kit-given: "{prefix}&aYou gave the kit {tier} &ato &f{player}&a."
kit-received: "{prefix}&aYou received the kit {tier}&a."
item-given: "{prefix}&aYou gave &f{amount}x {piece} {tier} &ato &f{player}&a."
inventory-full: "{prefix}&eNot everything fit in the inventory: the rest is on the floor."
reloaded: "{prefix}&aReloaded: &f{tiers} &atiers and &f{pieces} &apieces."
warnings: "{prefix}&e{warnings} warnings in the files: they are in the console."
format-error: "{prefix}&cNothing was reloaded: &f{file} &chas a format error (check the console). The previous files are still in use."
list-header: "{prefix}&7Tiers (&f{total}&7):"
list-line: " &8▪ {tier} &8· &7id &f{id} &8· &7{armor} / {tools}"
preview-header: "{prefix}&7Preview of {tier}&7:"
updated: "{prefix}&aUpdated &f{amount} &apieces of &f{player}&a."
# {armor} and {tools} of the list.
materials:
LEATHER: "leather"
CHAINMAIL: "chainmail"
IRON: "iron"
GOLDEN: "gold"
DIAMOND: "diamond"
NETHERITE: "netherite"
COPPER: "copper"
STONE: "stone"
WOODEN: "wood"
# ------------------------------------------------------------
# Name and lore of the pieces (always in the server language: a piece looks the same for
# everyone). Changing this updates the pieces already given. Default style:
# name &8▪ <color>&lNAME &8&l» &f&lDETAIL
# subtitle &8ᴀʀᴍᴏʀ (first line of the lore)
# text &7 Text, with a space in front
# state &7 <color>✔ &fLabel: &7value
# header <color>&lHeader:
# bullet &8 ⏵ &fEntry
# <color> is each tier's colour ({color}).
#
# Tier data: {tier} {TIER} (upper case) {color} {id}
# Piece data: {piece} {PIECE} (upper case) {type} (subtitle of its group, see 'types')
# Blocks (each on its own line; when there is nothing to show, the line goes away):
# {unbreakable} only when the tier is unbreakable
# {enchantments} one line per enchantment
# {attributes} one line per attribute (when the tier has any)
# {bonus} effects of the full set (armour only)
# {extra-lore} the piece's extra-lore lines
# A tier can have its own 'piece-name' and 'lore' in tiers.yml.
# ------------------------------------------------------------
item:
name: "&8▪ {color}&l{PIECE} &8&l» &f&l{TIER}"
lore:
- "&8{type}"
- ""
- "&7 Piece of the {color}{tier} &7kit."
- "{unbreakable}"
- "{enchantments}"
- "{attributes}"
- "{bonus}"
- "{extra-lore}"
unbreakable:
- ""
- "&7 {color}✔ &fDurability: &7Unbreakable"
enchantments:
header: ["", "{color}&lEnchantments:"]
# {enchantment} {level} {level-number}
line: "&8 ⏵ &f{enchantment} &7{level}"
attributes:
header: ["", "{color}&lAttributes:"]
# {attribute} {value}
line: "&8 ⏵ &f{attribute}: &7{value}"
bonus:
header: ["", "{color}&lFull set bonus:"]
# {effect} {level} {level-number}
line: "&8 ⏵ &f{effect} &7{level}"
extra-lore:
header: [""]
# Grey subtitle of each group of pieces ({type}). A group that is not here uses its own
# name in small caps.
types:
armor: "ᴀʀᴍᴏʀ"
weapons: "ᴡᴇᴀᴘᴏɴ"
tools: "ᴛᴏᴏʟ"
# ------------------------------------------------------------
# Names shown in the lore, by their Minecraft key (protection: "Protection"). The ones
# missing are shown in each player's own Minecraft language. They also work in tiers.yml.
# ------------------------------------------------------------
names:
enchantments: {}
effects: {}
attributes: {}
# ------------------------------------------------------------
# Kits (/kit): messages. {kit} is the kit's name, {id} its id.
# ------------------------------------------------------------
kits:
help:
- ""
- "{accent}&lKITS &8&l» &7Kits"
- " &8▪ &f/kit &7· every kit in a menu (right click: what it has)"
- " &8▪ &f/kit <kit> &7· claim it &8· &f/kit preview <kit> &8· &f/kit list"
- ""
help-admin:
- ""
- "{accent}&lKITS &8&l» &7Kits"
- " &8▪ &f/kit &7· every kit in a menu · &f/kit <kit> &7· claim it"
- " &8▪ &f/kit create <id> &7· a new kit: drag items into its grid, close to save"
- " &8▪ &f/kit edit <kit> &7· its items · &f/kit settings <kit> &7· everything else"
- " &8▪ &f/kit give <kit> [player] &7· give it without checks (not counted)"
- " &8▪ &f/kit addclaims <player> <kit> <amount> &7· extra copies (shops, crates)"
- " &8▪ &f/kit reset <player> [kit] &7· forget their claims and waiting times"
- " &8▪ &f/kit open <player> &7· open /kit for them (NPCs) · &f/kit delete <kit>"
- " &8▪ &f/kit preview <kit> &8· &f/kit list &8· &f/kit reload"
- ""
usage: "{prefix}&7Usage: &f{usage}"
unknown: "{prefix}{red}There is no kit &f{id}{red}. &7/kit list"
unknown-player: "{prefix}{red}&f{player} {red}has never played here."
bad-id: "{prefix}{red}'&f{id}{red}' cannot be a kit id: lower case letters, numbers, - and _ (up to 32)."
bad-number: "{prefix}{red}'&f{value}{red}' is not a whole number."
bad-time: "{prefix}{red}'&f{value}{red}' is not a time (30s, 10m, 24h, 7d; 0 = none)."
exists: "{prefix}{red}The kit &f{id} {red}already exists."
created: "{prefix}&aKit &f{kit} &acreated. Drag items into its grid and close it to save."
saved: "{prefix}&aSaved {kit}&a: &f{items} &aitems."
not-saved: "{prefix}&7Left without saving: your inventory is as it was."
deleted: "{prefix}&7Kit &f{kit} &7deleted."
delete-confirm: "{prefix}&7To delete &f{kit}&7: &f/kit delete {kit} confirm"
reloaded: "{prefix}&aReloaded: &f{kits} &akits."
icon-set: "{prefix}&aThat item is the icon of the kit now."
claimed: "{prefix}&aYou claimed the kit {kit}&a."
auto-claimed: "{prefix}&aYou got the kit {kit}&a."
paid: "{prefix}&7It cost you &f{price}&7."
dropped: "{prefix}&eNot everything fit: the rest is on the ground."
locked: "{prefix}{red}You don't have the kit {kit}{red}."
cooldown: "{prefix}{red}You can claim {kit} {red}again in &f{time}{red}."
used-up: "{prefix}{red}You have no uses of {kit} {red}left."
no-room: "{prefix}{red}{kit} {red}does not fit: free &f{slots} {red}more slots of your inventory."
no-money: "{prefix}{red}{kit} {red}costs &f{price}{red}: you don't have enough."
no-economy: "{prefix}{red}{kit} {red}has a price, but the server has no economy (Vault)."
empty: "{prefix}{red}{kit} {red}has nothing in it yet."
given: "{prefix}&aYou gave {kit} &ato &f{player}&a."
give-no-room: "{prefix}{red}&f{player} {red}needs &f{slots} {red}more free slots for that kit."
reset-one: "{prefix}&7&f{player} &7can claim &f{kit} &7as if it were the first time."
reset-all: "{prefix}&7&f{player} &7can claim every kit as if it were the first time."
claims-added: "{prefix}&a{amount} &acopies of &f{kit} &afor &f{player} &7(extra now: &f{extra}&7)."
list-header: "{prefix}&7Kits (&f{total}&7):"
list-line: " &8▪ {kit} &8· &7id &f{id} {state}"
state:
available: "&8· &aavailable"
cooldown: "&8· &ewaiting"
locked: "&8· {red}locked"
used-up: "&8· &7used up"
# typed in chat from the menus
type-name: "{prefix}&7Type the name of the kit in chat (MiniMessage and colours work)."
type-description: "{prefix}&7Type the description in chat. Several lines: separate them with &f|&7."
type-time: "{prefix}&7Type the waiting time in chat (30m, 24h, 7d; &f0 &7= none)."
type-command: "{prefix}&7Type the command without / (&f{player} &7= who claims). Several: separate them with &f|&7."
price-what: "the price"
slot-what: "the slot of /kit (0-53)"
# words used by the kits
words:
unlimited: "unlimited"
free: "free"
auto: "automatic"
default: "default"
auto-none: "never"
auto-first-join: "the first time they join"
auto-join: "every time they join"
# ------------------------------------------------------------
# Menu texts. menus/<menu>.yml says where each button goes and with what item.
# ------------------------------------------------------------
menus:
kits:
title: "&8Kits"
# every kit; texts by state (the kit's own "icons" use own-icon instead)
kits:
name: "&8▪ {kit}"
states:
available:
lore:
- "&8ᴀᴠᴀɪʟᴀʙʟᴇ"
- ""
- "{description}"
- ""
- " &8▪ &7Waiting time: &f{cooldown}"
- " &8▪ &7Uses left: &f{uses_left}"
- " &8▪ &7Price: &f{price}"
- ""
- "&8 ⏵ &fLeft click&7: claim it"
- "&8 ⏵ &fRight click&7: what it has"
cooldown:
lore:
- "&8ᴡᴀɪᴛɪɴɢ"
- ""
- "{description}"
- ""
- " &8▪ &7Again in &e{wait}"
- " &8▪ &7Uses left: &f{uses_left}"
- ""
- "&8 ⏵ &fRight click&7: what it has"
locked:
lore:
- "&8ʟᴏᴄᴋᴇᴅ"
- ""
- "{description}"
- ""
- " {red}✖ &7You don't have this kit."
- ""
- "&8 ⏵ &fRight click&7: what it has"
used-up:
lore:
- "&8ᴜsᴇᴅ ᴜᴘ"
- ""
- "{description}"
- ""
- " &8▪ &7You used all of it (&f{claims}&7)."
- ""
- "&8 ⏵ &fRight click&7: what it has"
own-icon:
name: "{item}"
lore:
- ""
- "&8 ⏵ &fLeft click&7: claim it · &fright click&7: what it has"
empty:
name: "&8▪ &7&lNO KITS"
lore:
- ""
- "&7There are no kits yet."
kit-preview:
title: "&8Kit · {kit}"
command-lore:
- ""
- "&8▪ &7Not an item: it happens when you claim the kit."
info:
name: "&8▪ {kit}"
lore:
- ""
- "{description}"
- ""
- " &8▪ &7Waiting time: &f{cooldown}"
- " &8▪ &7Uses left: &f{uses_left}"
- " &8▪ &7Price: &f{price}"
claim:
name: "&8▪ &a&lCLAIM"
lore:
- ""
- "&7 (( &f&oClick to &a&oclaim it &7))"
states:
cooldown:
name: "&8▪ &e&lWAITING"
lore:
- ""
- "&7Again in &e{wait}&7."
locked:
name: "&8▪ {red}&lLOCKED"
lore:
- ""
- "&7You don't have this kit."
used-up:
name: "&8▪ &7&lUSED UP"
lore:
- ""
- "&7You have no uses left."
edit:
name: "&8▪ {accent}&lEDIT"
lore:
- ""
- "&7 (( &f&oClick to {accent}&oedit its items &7))"
kit-editor:
title: "&8Editing · {kit}"
help:
name: "&8▪ {accent}&lHOW IT WORKS"
lore:
- ""
- "&7Drag items from your inventory into"
- "&7the grid: each one shows in that slot"
- "&7in the preview. Close it to save."
- ""
- "&7Enchantments, names, lore, colours,"
- "&7heads and shulker contents are kept."
settings:
name: "&8▪ {accent}&lSETTINGS"
lore:
- ""
- "&7Name, icon, permission, waiting time,"
- "&7uses, price, tiers and commands."
- ""
- "&7 (( &f&oClick to {accent}&osave and open &7))"
save:
name: "&8▪ &a&lSAVE"
lore:
- ""
- "&7 (( &f&oClick to &a&osave and close &7))"
clear:
name: "&8▪ {red}&lEMPTY THE GRID"
lore:
- ""
- "&7Its items are not given back."
cancel:
name: "&8▪ {red}&lCANCEL"
lore:
- ""
- "&7Leave without saving: your inventory"
- "&7goes back to how it was."
kit-settings:
title: "&8Settings · {kit}"
info:
name: "&8▪ {kit}"
lore:
- "&8ɪᴅ {id}"
- ""
- " &8▪ &7Items: &f{items} &8· &7Commands: &f{commands}"
- " &8▪ &7Tiers: &f{tiers}"
- " &8▪ &7Warnings:"
- " &7{warnings}"
name:
name: "&8▪ {accent}&lNAME"
lore:
- ""
- " &8▪ &7Now: &f{value}"
- ""
- "&8 ⏵ &fLeft&7: type it · &fright&7: the id"
description:
name: "&8▪ {accent}&lDESCRIPTION"
lore:
- ""
- "&7{value}"
- ""
- "&8 ⏵ &fLeft&7: type it · &fright&7: none"
icon:
name: "&8▪ {accent}&lICON"
lore:
- ""
- "&7Click an item of your inventory"
- "&7to make it the icon of /kit."
- ""
- "&8 ⏵ &fRight click&7: the first item of the kit"
items:
name: "&8▪ {accent}&lITEMS"
lore:
- ""
- " &8▪ &7Now: &f{value}"
- ""
- "&7 (( &f&oClick to {accent}&oedit the grid &7))"
tiers:
name: "&8▪ {accent}&lTIER SETS"
lore:
- ""
- "&7Sets of tiers.yml that come with it;"
- "&7their pieces keep updating themselves."
- ""
- " &8▪ &7Now: &f{value}"
commands:
name: "&8▪ {accent}&lCOMMANDS"
lore:
- ""
- "&7Run when it is claimed, as the console"
- "&7or the player. Never given as items."
- ""
- " &8▪ &7Now: &f{value}"
preview:
name: "&8▪ {accent}&lPREVIEW"
lore:
- ""
- "&7 (( &f&oClick to {accent}&osee it as players do &7))"
permission:
name: "&8▪ {accent}&lPERMISSION"
lore:
- ""
- "&7Only players with it can claim it."
- ""
- " &8▪ &7Now: &f{value}"
- ""
- "&8 ⏵ &fClick&7: on / off"
cooldown:
name: "&8▪ {accent}&lWAITING TIME"
lore:
- ""
- "&7Between two claims of a player."
- ""
- " &8▪ &7Now: &f{value}"
- ""
- "&8 ⏵ &fLeft&7: type it · &fright&7: none"
uses:
name: "&8▪ {accent}&lUSES"
lore:
- ""
- "&7How many times a player can claim it"
- "&7(1 = only once). More copies: the"
- "&7permission roodykits.kit.<id>.uses.<n>"
- "&7or /kit addclaims."
- ""
- " &8▪ &7Now: &f{value}"
- ""
- "&8 ⏵ &fLeft&7/&fright&7: +1 / -1 · &fshift&7: ±10"
price:
name: "&8▪ {accent}&lPRICE"
lore:
- ""
- "&7Money taken through Vault."
- " &8▪ &7Economy found: {economy}"
- ""
- " &8▪ &7Now: &f{value}"
- ""
- "&8 ⏵ &fLeft&7: type it · &fright&7: free"
auto:
name: "&8▪ {accent}&lGIVEN ON JOIN"
lore:
- ""
- "&7With the same checks as a claim,"
- "&7without the price."
- ""
- " &8▪ &7Now: &f{value}"
- ""
- "&8 ⏵ &fClick&7: never · first time · every time"
drop:
name: "&8▪ {accent}&lWHEN IT DOES NOT FIT"
lore:
- ""
- "&7Yes = the rest falls on the ground."
- "&7No = the claim is refused."
- ""
- " &8▪ &7Now: &f{value}"
- ""
- "&8 ⏵ &fClick&7: default · yes · no"
slot:
name: "&8▪ {accent}&lSLOT IN /KIT"
lore:
- ""
- " &8▪ &7Now: &f{value}"
- ""
- "&8 ⏵ &fLeft&7: type it · &fright&7: automatic"
delete:
name: "&8▪ {red}&lDELETE"
lore:
- ""
- "&8 ⏵ &fShift + right click&7: delete"
states:
confirm:
name: "{red}&lDELETE THE KIT?"
lore:
- ""
- "&8 ⏵ &fShift + right click &7again to confirm"
kit-commands:
title: "&8Commands · {kit}"
commands:
name: "&8▪ {accent}&lCOMMAND {n}"
lore:
- ""
- "&f{commands}"
- ""
- " &8▪ &7Display: &f{display}"
- ""
- "&8 ⏵ &fLeft click&7: console / player"
- "&8 ⏵ &fRight click&7: choose its display item"
- "&8 ⏵ &fShift + left&7: no display · &fshift + right&7: delete"
states:
console:
name: "&8▪ {accent}&lCOMMAND {n} &8(console)"
player:
name: "&8▪ {accent}&lCOMMAND {n} &8(player)"
choosing:
name: "&8▪ &e&lCOMMAND {n}"
lore:
- ""
- "&f{commands}"
- ""
- "&eClick an item of your inventory:"
- "&eit shows in the preview."
- ""
- "&8 ⏵ &fRight click&7: cancel"
add:
name: "&8▪ &a&lADD A COMMAND"
lore:
- ""
- "&7 (( &f&oClick to &a&otype it in chat &7))"
empty:
name: "&8▪ &7&lNO COMMANDS"
lore:
- ""
- "&7This kit runs no commands."
kit-tiers:
title: "&8Tier sets · {kit}"
tiers:
name: "&8▪ {tier}"
lore:
- "&8ɪᴅ {id}"
- ""
- " &8▪ &7Pieces: &f{pieces}"
- ""
- "&8 ⏵ &fClick&7: add it / take it out"
states:
"on":
lore:
- "&8ɪᴅ {id} &8· &aɪɴ ᴛʜᴇ ᴋɪᴛ"
- ""
- " &8▪ &7Pieces: &f{pieces}"
- ""
- "&8 ⏵ &fClick&7: take it out"
empty:
name: "&8▪ &7&lNO TIERS"
lore:
- ""
- "&7There are no tiers in tiers.yml."