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RoodyKits · Files

lang/en.yml

# ------------------------------------------------------------
#  RoodyKits · lang/en.yml
#  Every message, the name and lore of the pieces, and the names of enchantments, effects
#  and attributes. {prefix} is the prefix below and {accent}, {red}... the colours of
#  "colors". A message set to "" is not sent.
#  & codes, &#RRGGBB and MiniMessage tags (<gradient>, <bold>...) all work.
#  Copy this file as lang/<code>.yml to make another language (language: <code> in config.yml).
# ------------------------------------------------------------
prefix: "{accent}&lKITS &8&l» &f"

colors:
  accent: "&#6687FF"

help:
  - ""
  - "{accent}&lROODYKITS &8&l» &7Tier kits"
  - " &8▪ &f/rk kit give <tier> [player] &7· gives the kit (without a player, to you)"
  - " &8▪ &f/rk kit create <id> &7· creates a tier from what you are wearing"
  - " &8▪ &f/rk item <tier> <piece> [player] [amount] &7· a single piece"
  - " &8▪ &f/rk preview <tier> [piece] &7· see the name and lore"
  - " &8▪ &f/rk list &7· list of tiers"
  - " &8▪ &f/rk update [player] &7· brings pieces up to date"
  - " &8▪ &f/rk reload &7· reloads the files"
  - " &8▪ &f/kit help &7· the kits of /kit (made in the game, with menus)"
  - ""
no-permission: "{prefix}&cYou don't have permission to use this."
needs-player: "{prefix}&cFrom the console you have to give the player."
players-only: "{prefix}&cOnly a player can use this command."
unknown-tier: "{prefix}&cThere is no tier &f{id}&c. See the list with &f/rk list&c."
unknown-piece: "{prefix}&cThe tier {tier} &chas no piece &f{piece}&c."
unknown-player: "{prefix}&cThe player &f{player} &cis not online."
bad-amount: "{prefix}&cThe amount has to be a number from 1 to 64."
bad-id: "{prefix}&cThe id &f{id} &cis not valid: use letters, numbers, - or _ (32 at most)."
tier-exists: "{prefix}&cThe tier &f{id} &calready exists. Use another id or delete it from tiers.yml."
no-pieces: "{prefix}&cYou are not carrying any piece of the kit (helmet, sword...) to create the tier."
kit-created: "{prefix}&aCreated {tier} &ain &ftiers.yml&a: &f{pieces} &apieces and &f{extras} &aextra items."
kit-created-skipped: "{prefix}&e&f{amount} &epieces of other kits you carried on top were not copied: they are given with &f/rk item&e."
kit-created-next: "{prefix}&7Give it a name and colour in &ftiers.yml &7(id &f{id}&7) and run &f/rk reload&7."
save-error: "{prefix}&cCould not save tiers.yml: &f{error}"
kit-given: "{prefix}&aYou gave the kit {tier} &ato &f{player}&a."
kit-received: "{prefix}&aYou received the kit {tier}&a."
item-given: "{prefix}&aYou gave &f{amount}x {piece} {tier} &ato &f{player}&a."
inventory-full: "{prefix}&eNot everything fit in the inventory: the rest is on the floor."
reloaded: "{prefix}&aReloaded: &f{tiers} &atiers and &f{pieces} &apieces."
warnings: "{prefix}&e{warnings} warnings in the files: they are in the console."
format-error: "{prefix}&cNothing was reloaded: &f{file} &chas a format error (check the console). The previous files are still in use."
list-header: "{prefix}&7Tiers (&f{total}&7):"
list-line: " &8▪ {tier} &8· &7id &f{id} &8· &7{armor} / {tools}"
preview-header: "{prefix}&7Preview of {tier}&7:"
updated: "{prefix}&aUpdated &f{amount} &apieces of &f{player}&a."

# {armor} and {tools} of the list.
materials:
  LEATHER: "leather"
  CHAINMAIL: "chainmail"
  IRON: "iron"
  GOLDEN: "gold"
  DIAMOND: "diamond"
  NETHERITE: "netherite"
  COPPER: "copper"
  STONE: "stone"
  WOODEN: "wood"

# ------------------------------------------------------------
#  Name and lore of the pieces (always in the server language: a piece looks the same for
#  everyone). Changing this updates the pieces already given. Default style:
#    name        &8▪ <color>&lNAME &8&l» &f&lDETAIL
#    subtitle    &8ᴀʀᴍᴏʀ (first line of the lore)
#    text        &7 Text, with a space in front
#    state       &7 <color>✔ &fLabel: &7value
#    header      <color>&lHeader:
#    bullet      &8 ⏵ &fEntry
#  <color> is each tier's colour ({color}).
#
#  Tier data:  {tier} {TIER} (upper case) {color} {id}
#  Piece data: {piece} {PIECE} (upper case) {type} (subtitle of its group, see 'types')
#  Blocks (each on its own line; when there is nothing to show, the line goes away):
#    {unbreakable}   only when the tier is unbreakable
#    {enchantments}  one line per enchantment
#    {attributes}    one line per attribute (when the tier has any)
#    {bonus}         effects of the full set (armour only)
#    {extra-lore}    the piece's extra-lore lines
#  A tier can have its own 'piece-name' and 'lore' in tiers.yml.
# ------------------------------------------------------------
item:
  name: "&8▪ {color}&l{PIECE} &8&l» &f&l{TIER}"
  lore:
    - "&8{type}"
    - ""
    - "&7 Piece of the {color}{tier} &7kit."
    - "{unbreakable}"
    - "{enchantments}"
    - "{attributes}"
    - "{bonus}"
    - "{extra-lore}"
  unbreakable:
    - ""
    - "&7 {color}✔ &fDurability: &7Unbreakable"
  enchantments:
    header: ["", "{color}&lEnchantments:"]
    # {enchantment} {level} {level-number}
    line: "&8 ⏵ &f{enchantment} &7{level}"
  attributes:
    header: ["", "{color}&lAttributes:"]
    # {attribute} {value}
    line: "&8 ⏵ &f{attribute}: &7{value}"
  bonus:
    header: ["", "{color}&lFull set bonus:"]
    # {effect} {level} {level-number}
    line: "&8 ⏵ &f{effect} &7{level}"
  extra-lore:
    header: [""]
  # Grey subtitle of each group of pieces ({type}). A group that is not here uses its own
  # name in small caps.
  types:
    armor: "ᴀʀᴍᴏʀ"
    weapons: "ᴡᴇᴀᴘᴏɴ"
    tools: "ᴛᴏᴏʟ"

# ------------------------------------------------------------
#  Names shown in the lore, by their Minecraft key (protection: "Protection"). The ones
#  missing are shown in each player's own Minecraft language. They also work in tiers.yml.
# ------------------------------------------------------------
names:
  enchantments: {}
  effects: {}
  attributes: {}

# ------------------------------------------------------------
#  Kits (/kit): messages. {kit} is the kit's name, {id} its id.
# ------------------------------------------------------------
kits:
  help:
    - ""
    - "{accent}&lKITS &8&l» &7Kits"
    - " &8▪ &f/kit &7· every kit in a menu (right click: what it has)"
    - " &8▪ &f/kit <kit> &7· claim it &8· &f/kit preview <kit> &8· &f/kit list"
    - ""
  help-admin:
    - ""
    - "{accent}&lKITS &8&l» &7Kits"
    - " &8▪ &f/kit &7· every kit in a menu · &f/kit <kit> &7· claim it"
    - " &8▪ &f/kit create <id> &7· a new kit: drag items into its grid, close to save"
    - " &8▪ &f/kit edit <kit> &7· its items · &f/kit settings <kit> &7· everything else"
    - " &8▪ &f/kit give <kit> [player] &7· give it without checks (not counted)"
    - " &8▪ &f/kit addclaims <player> <kit> <amount> &7· extra copies (shops, crates)"
    - " &8▪ &f/kit reset <player> [kit] &7· forget their claims and waiting times"
    - " &8▪ &f/kit open <player> &7· open /kit for them (NPCs) · &f/kit delete <kit>"
    - " &8▪ &f/kit preview <kit> &8· &f/kit list &8· &f/kit reload"
    - ""
  usage: "{prefix}&7Usage: &f{usage}"
  unknown: "{prefix}{red}There is no kit &f{id}{red}. &7/kit list"
  unknown-player: "{prefix}{red}&f{player} {red}has never played here."
  bad-id: "{prefix}{red}'&f{id}{red}' cannot be a kit id: lower case letters, numbers, - and _ (up to 32)."
  bad-number: "{prefix}{red}'&f{value}{red}' is not a whole number."
  bad-time: "{prefix}{red}'&f{value}{red}' is not a time (30s, 10m, 24h, 7d; 0 = none)."
  exists: "{prefix}{red}The kit &f{id} {red}already exists."
  created: "{prefix}&aKit &f{kit} &acreated. Drag items into its grid and close it to save."
  saved: "{prefix}&aSaved {kit}&a: &f{items} &aitems."
  not-saved: "{prefix}&7Left without saving: your inventory is as it was."
  deleted: "{prefix}&7Kit &f{kit} &7deleted."
  delete-confirm: "{prefix}&7To delete &f{kit}&7: &f/kit delete {kit} confirm"
  reloaded: "{prefix}&aReloaded: &f{kits} &akits."
  icon-set: "{prefix}&aThat item is the icon of the kit now."
  claimed: "{prefix}&aYou claimed the kit {kit}&a."
  auto-claimed: "{prefix}&aYou got the kit {kit}&a."
  paid: "{prefix}&7It cost you &f{price}&7."
  dropped: "{prefix}&eNot everything fit: the rest is on the ground."
  locked: "{prefix}{red}You don't have the kit {kit}{red}."
  cooldown: "{prefix}{red}You can claim {kit} {red}again in &f{time}{red}."
  used-up: "{prefix}{red}You have no uses of {kit} {red}left."
  no-room: "{prefix}{red}{kit} {red}does not fit: free &f{slots} {red}more slots of your inventory."
  no-money: "{prefix}{red}{kit} {red}costs &f{price}{red}: you don't have enough."
  no-economy: "{prefix}{red}{kit} {red}has a price, but the server has no economy (Vault)."
  empty: "{prefix}{red}{kit} {red}has nothing in it yet."
  given: "{prefix}&aYou gave {kit} &ato &f{player}&a."
  give-no-room: "{prefix}{red}&f{player} {red}needs &f{slots} {red}more free slots for that kit."
  reset-one: "{prefix}&7&f{player} &7can claim &f{kit} &7as if it were the first time."
  reset-all: "{prefix}&7&f{player} &7can claim every kit as if it were the first time."
  claims-added: "{prefix}&a{amount} &acopies of &f{kit} &afor &f{player} &7(extra now: &f{extra}&7)."
  list-header: "{prefix}&7Kits (&f{total}&7):"
  list-line: " &8▪ {kit} &8· &7id &f{id} {state}"
  state:
    available: "&8· &aavailable"
    cooldown: "&8· &ewaiting"
    locked: "&8· {red}locked"
    used-up: "&8· &7used up"
  # typed in chat from the menus
  type-name: "{prefix}&7Type the name of the kit in chat (MiniMessage and colours work)."
  type-description: "{prefix}&7Type the description in chat. Several lines: separate them with &f|&7."
  type-time: "{prefix}&7Type the waiting time in chat (30m, 24h, 7d; &f0 &7= none)."
  type-command: "{prefix}&7Type the command without / (&f{player} &7= who claims). Several: separate them with &f|&7."
  price-what: "the price"
  slot-what: "the slot of /kit (0-53)"

# words used by the kits
words:
  unlimited: "unlimited"
  free: "free"
  auto: "automatic"
  default: "default"
  auto-none: "never"
  auto-first-join: "the first time they join"
  auto-join: "every time they join"

# ------------------------------------------------------------
#  Menu texts. menus/<menu>.yml says where each button goes and with what item.
# ------------------------------------------------------------
menus:
  kits:
    title: "&8Kits"
    # every kit; texts by state (the kit's own "icons" use own-icon instead)
    kits:
      name: "&8▪ {kit}"
      states:
        available:
          lore:
            - "&8ᴀᴠᴀɪʟᴀʙʟᴇ"
            - ""
            - "{description}"
            - ""
            - " &8▪ &7Waiting time: &f{cooldown}"
            - " &8▪ &7Uses left: &f{uses_left}"
            - " &8▪ &7Price: &f{price}"
            - ""
            - "&8 ⏵ &fLeft click&7: claim it"
            - "&8 ⏵ &fRight click&7: what it has"
        cooldown:
          lore:
            - "&8ᴡᴀɪᴛɪɴɢ"
            - ""
            - "{description}"
            - ""
            - " &8▪ &7Again in &e{wait}"
            - " &8▪ &7Uses left: &f{uses_left}"
            - ""
            - "&8 ⏵ &fRight click&7: what it has"
        locked:
          lore:
            - "&8ʟᴏᴄᴋᴇᴅ"
            - ""
            - "{description}"
            - ""
            - " {red}✖ &7You don't have this kit."
            - ""
            - "&8 ⏵ &fRight click&7: what it has"
        used-up:
          lore:
            - "&8ᴜsᴇᴅ ᴜᴘ"
            - ""
            - "{description}"
            - ""
            - " &8▪ &7You used all of it (&f{claims}&7)."
            - ""
            - "&8 ⏵ &fRight click&7: what it has"
    own-icon:
      name: "{item}"
      lore:
        - ""
        - "&8 ⏵ &fLeft click&7: claim it · &fright click&7: what it has"
    empty:
      name: "&8▪ &7&lNO KITS"
      lore:
        - ""
        - "&7There are no kits yet."
  kit-preview:
    title: "&8Kit · {kit}"
    command-lore:
      - ""
      - "&8▪ &7Not an item: it happens when you claim the kit."
    info:
      name: "&8▪ {kit}"
      lore:
        - ""
        - "{description}"
        - ""
        - " &8▪ &7Waiting time: &f{cooldown}"
        - " &8▪ &7Uses left: &f{uses_left}"
        - " &8▪ &7Price: &f{price}"
    claim:
      name: "&8▪ &a&lCLAIM"
      lore:
        - ""
        - "&7 (( &f&oClick to &a&oclaim it &7))"
      states:
        cooldown:
          name: "&8▪ &e&lWAITING"
          lore:
            - ""
            - "&7Again in &e{wait}&7."
        locked:
          name: "&8▪ {red}&lLOCKED"
          lore:
            - ""
            - "&7You don't have this kit."
        used-up:
          name: "&8▪ &7&lUSED UP"
          lore:
            - ""
            - "&7You have no uses left."
    edit:
      name: "&8▪ {accent}&lEDIT"
      lore:
        - ""
        - "&7 (( &f&oClick to {accent}&oedit its items &7))"
  kit-editor:
    title: "&8Editing · {kit}"
    help:
      name: "&8▪ {accent}&lHOW IT WORKS"
      lore:
        - ""
        - "&7Drag items from your inventory into"
        - "&7the grid: each one shows in that slot"
        - "&7in the preview. Close it to save."
        - ""
        - "&7Enchantments, names, lore, colours,"
        - "&7heads and shulker contents are kept."
    settings:
      name: "&8▪ {accent}&lSETTINGS"
      lore:
        - ""
        - "&7Name, icon, permission, waiting time,"
        - "&7uses, price, tiers and commands."
        - ""
        - "&7 (( &f&oClick to {accent}&osave and open &7))"
    save:
      name: "&8▪ &a&lSAVE"
      lore:
        - ""
        - "&7 (( &f&oClick to &a&osave and close &7))"
    clear:
      name: "&8▪ {red}&lEMPTY THE GRID"
      lore:
        - ""
        - "&7Its items are not given back."
    cancel:
      name: "&8▪ {red}&lCANCEL"
      lore:
        - ""
        - "&7Leave without saving: your inventory"
        - "&7goes back to how it was."
  kit-settings:
    title: "&8Settings · {kit}"
    info:
      name: "&8▪ {kit}"
      lore:
        - "&8ɪᴅ {id}"
        - ""
        - " &8▪ &7Items: &f{items} &8· &7Commands: &f{commands}"
        - " &8▪ &7Tiers: &f{tiers}"
        - " &8▪ &7Warnings:"
        - "   &7{warnings}"
    name:
      name: "&8▪ {accent}&lNAME"
      lore:
        - ""
        - " &8▪ &7Now: &f{value}"
        - ""
        - "&8 ⏵ &fLeft&7: type it · &fright&7: the id"
    description:
      name: "&8▪ {accent}&lDESCRIPTION"
      lore:
        - ""
        - "&7{value}"
        - ""
        - "&8 ⏵ &fLeft&7: type it · &fright&7: none"
    icon:
      name: "&8▪ {accent}&lICON"
      lore:
        - ""
        - "&7Click an item of your inventory"
        - "&7to make it the icon of /kit."
        - ""
        - "&8 ⏵ &fRight click&7: the first item of the kit"
    items:
      name: "&8▪ {accent}&lITEMS"
      lore:
        - ""
        - " &8▪ &7Now: &f{value}"
        - ""
        - "&7 (( &f&oClick to {accent}&oedit the grid &7))"
    tiers:
      name: "&8▪ {accent}&lTIER SETS"
      lore:
        - ""
        - "&7Sets of tiers.yml that come with it;"
        - "&7their pieces keep updating themselves."
        - ""
        - " &8▪ &7Now: &f{value}"
    commands:
      name: "&8▪ {accent}&lCOMMANDS"
      lore:
        - ""
        - "&7Run when it is claimed, as the console"
        - "&7or the player. Never given as items."
        - ""
        - " &8▪ &7Now: &f{value}"
    preview:
      name: "&8▪ {accent}&lPREVIEW"
      lore:
        - ""
        - "&7 (( &f&oClick to {accent}&osee it as players do &7))"
    permission:
      name: "&8▪ {accent}&lPERMISSION"
      lore:
        - ""
        - "&7Only players with it can claim it."
        - ""
        - " &8▪ &7Now: &f{value}"
        - ""
        - "&8 ⏵ &fClick&7: on / off"
    cooldown:
      name: "&8▪ {accent}&lWAITING TIME"
      lore:
        - ""
        - "&7Between two claims of a player."
        - ""
        - " &8▪ &7Now: &f{value}"
        - ""
        - "&8 ⏵ &fLeft&7: type it · &fright&7: none"
    uses:
      name: "&8▪ {accent}&lUSES"
      lore:
        - ""
        - "&7How many times a player can claim it"
        - "&7(1 = only once). More copies: the"
        - "&7permission roodykits.kit.<id>.uses.<n>"
        - "&7or /kit addclaims."
        - ""
        - " &8▪ &7Now: &f{value}"
        - ""
        - "&8 ⏵ &fLeft&7/&fright&7: +1 / -1 · &fshift&7: ±10"
    price:
      name: "&8▪ {accent}&lPRICE"
      lore:
        - ""
        - "&7Money taken through Vault."
        - " &8▪ &7Economy found: {economy}"
        - ""
        - " &8▪ &7Now: &f{value}"
        - ""
        - "&8 ⏵ &fLeft&7: type it · &fright&7: free"
    auto:
      name: "&8▪ {accent}&lGIVEN ON JOIN"
      lore:
        - ""
        - "&7With the same checks as a claim,"
        - "&7without the price."
        - ""
        - " &8▪ &7Now: &f{value}"
        - ""
        - "&8 ⏵ &fClick&7: never · first time · every time"
    drop:
      name: "&8▪ {accent}&lWHEN IT DOES NOT FIT"
      lore:
        - ""
        - "&7Yes = the rest falls on the ground."
        - "&7No = the claim is refused."
        - ""
        - " &8▪ &7Now: &f{value}"
        - ""
        - "&8 ⏵ &fClick&7: default · yes · no"
    slot:
      name: "&8▪ {accent}&lSLOT IN /KIT"
      lore:
        - ""
        - " &8▪ &7Now: &f{value}"
        - ""
        - "&8 ⏵ &fLeft&7: type it · &fright&7: automatic"
    delete:
      name: "&8▪ {red}&lDELETE"
      lore:
        - ""
        - "&8 ⏵ &fShift + right click&7: delete"
      states:
        confirm:
          name: "{red}&lDELETE THE KIT?"
          lore:
            - ""
            - "&8 ⏵ &fShift + right click &7again to confirm"
  kit-commands:
    title: "&8Commands · {kit}"
    commands:
      name: "&8▪ {accent}&lCOMMAND {n}"
      lore:
        - ""
        - "&f{commands}"
        - ""
        - " &8▪ &7Display: &f{display}"
        - ""
        - "&8 ⏵ &fLeft click&7: console / player"
        - "&8 ⏵ &fRight click&7: choose its display item"
        - "&8 ⏵ &fShift + left&7: no display · &fshift + right&7: delete"
      states:
        console:
          name: "&8▪ {accent}&lCOMMAND {n} &8(console)"
        player:
          name: "&8▪ {accent}&lCOMMAND {n} &8(player)"
        choosing:
          name: "&8▪ &e&lCOMMAND {n}"
          lore:
            - ""
            - "&f{commands}"
            - ""
            - "&eClick an item of your inventory:"
            - "&eit shows in the preview."
            - ""
            - "&8 ⏵ &fRight click&7: cancel"
    add:
      name: "&8▪ &a&lADD A COMMAND"
      lore:
        - ""
        - "&7 (( &f&oClick to &a&otype it in chat &7))"
    empty:
      name: "&8▪ &7&lNO COMMANDS"
      lore:
        - ""
        - "&7This kit runs no commands."
  kit-tiers:
    title: "&8Tier sets · {kit}"
    tiers:
      name: "&8▪ {tier}"
      lore:
        - "&8ɪᴅ {id}"
        - ""
        - " &8▪ &7Pieces: &f{pieces}"
        - ""
        - "&8 ⏵ &fClick&7: add it / take it out"
      states:
        "on":
          lore:
            - "&8ɪᴅ {id} &8· &aɪɴ ᴛʜᴇ ᴋɪᴛ"
            - ""
            - " &8▪ &7Pieces: &f{pieces}"
            - ""
            - "&8 ⏵ &fClick&7: take it out"
    empty:
      name: "&8▪ &7&lNO TIERS"
      lore:
        - ""
        - "&7There are no tiers in tiers.yml."