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menus/zone.yml

# ------------------------------------------------------------
#  RoodyVanishZones · menus/zone.yml — one zone (/vz edit <id>)
#  Where each button goes and with what item. Its texts are in lang/<language>.yml under
#  menus.zone. The keys are explained in menus/zones.yml. After a change: /vz reload
#  The on/off buttons have the states "on" and "off"; delete has "confirm".
# ------------------------------------------------------------
rows: 5
filler:
  material: GRAY_STAINED_GLASS_PANE
  slots: all
click-sound: "ui.button.click 0.4 1.4"
buttons:
  # auto = ender eye (a WorldGuard zone: a fence)
  info: {slot: 4, material: auto}

  # who sees whom
  enabled:
    slot: 10
    material: GRAY_DYE
    states:
      "on": {material: LIME_DYE}
  see-each-other:
    slot: 12
    material: ENDER_PEARL
    states:
      "on": {material: ENDER_EYE}
  see-outside:
    slot: 13
    material: TINTED_GLASS
    states:
      "on": {material: GLASS}
  seen-from-outside:
    slot: 14
    material: BLACK_STAINED_GLASS
    states:
      "on": {material: LIGHT_BLUE_STAINED_GLASS}
  exceptions:
    slot: 16
    material: WHITE_BANNER
    states:
      "on": {material: RED_BANNER}

  # what else
  pvp:
    slot: 19
    material: SHIELD
    states:
      "on": {material: IRON_SWORD}
  notify: {slot: 21, material: OAK_SIGN}
  enter-message: {slot: 22, material: WRITABLE_BOOK}
  leave-message: {slot: 23, material: BOOK}
  priority: {slot: 25, material: COMPARATOR}

  # the zone itself
  name: {slot: 28, material: NAME_TAG}
  show: {slot: 30, material: GLOWSTONE_DUST}
  teleport: {slot: 31, material: ENDER_PEARL}
  redefine: {slot: 32, material: WOODEN_AXE}
  delete:
    slot: 34
    material: TNT
    states:
      confirm: {material: TNT_MINECART, glow: true}
  back: {slot: 36, material: ARROW}
  close: {slot: 40, material: BARRIER}
items: {}