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RoodyStaff · Files

lang/en.yml

# ------------------------------------------------------------
#  RoodyStaff · lang/en.yml
#  Every message, menu text and staff tool. {prefix} is the prefix below and {accent},
#  {red}... the colours of "colors". A message set to "" is not sent.
#  & codes, &#RRGGBB and MiniMessage tags (<gradient>, <bold>...) all work.
#  Copy this file as lang/<code>.yml to make another language (language: <code> in config.yml).
# ------------------------------------------------------------
prefix: "&#6687FF&lSTAFF &8&l» &f"

help:
  - ""
  - "{accent}&lROODYSTAFF &8&l» &7Commands"
  - " &8▪ &f/staff &7· staff mode with tools &8(&f/staff <player>&8)"
  - " &8▪ &f/vanish [player|list] &7· nobody sees you"
  - " &8▪ &f/freeze <player|list> &7· freeze for an SS"
  - " &8▪ &f/sschat [message] &7· SS chat (while you freeze someone your chat only goes to the SS; &f/sschat &7switches it)"
  - " &8▪ &f/sshistory <player> &7· the SS they have had"
  - " &8▪ &f/inspector <player> &7· inventory, data, notes..."
  - " &8▪ &f/follow [player] &7· follow them in spectator (sneak to stop)"
  - " &8▪ &f/invsee <player> &7· &f/endersee <player>"
  - " &8▪ &f/note <player> <text> &7· &f/notes <player> [delete <n>]"
  - " &8▪ &f/alerts &7· turn your alerts on or off"
  - " &8▪ &f/clearchat &7· &f/mutechat &7· &f/slowchat <s|off>"
  - " &8▪ &f/rstaff room <set|remove|go> &7· SS room &8· &f/rstaff reload"
  - " &8▪ &7The staff chat of the whole network is the proxy's: &f/sc"
  - ""

# --- general
no-permission: "{prefix}&cYou don't have permission to use this."
players-only: "{prefix}&cOnly a player can use this command."
usage: "{prefix}&cUsage: &f{usage}"
unknown-player: "{prefix}&c&f{player} &cis not online."
not-a-number: "{prefix}&c'&f{value}&c' is not a number."
reloaded: "{prefix}&aReloaded &8(&7{warnings} warnings in the console&8)&a. Modules need a restart."
state-on: "&a&lON"
state-off: "{red}&lOFF"

# --- staff mode
staff-mode-on: "{prefix}&aStaff mode on. &7Your inventory is saved."
staff-mode-off: "{prefix}&7Staff mode off. &aYour inventory is back."
staff-mode-other-on: "{prefix}&aStaff mode turned on for &f{player}&a."
staff-mode-other-off: "{prefix}&7Staff mode turned off for &f{player}&7."
staff-mode-error: "{prefix}&cYour inventory could not be saved: staff mode was not turned on."
staff-mode-recovered: "{prefix}&eThe server went down with your staff mode on: your inventory is back."
aim-at-player: "&7Use this tool &fby clicking a player"
compass-nothing: "&7There is nothing there"
fly-speed: "&7Fly speed: &f&lx{speed}"
random-nobody: "{prefix}&cThere is nobody else online."
random-done: "{prefix}&7You are with &f{player} &8(&7{left} left to see&8)&7."

# --- CPS and knockback tests
cps-already: "{prefix}&cA CPS test is already running on &f{player}&c."
cps-start: "{prefix}&7Counting the clicks of &f{player} &7for &f{seconds} s&7..."
cps-live: "&7CPS of &f{player}&7: &f&l{cps} &8(&7{second}/{seconds}&8)"
cps-result: "{prefix}&7CPS of &f{player}&7: average &f{average}&7, highest &f{max} &8({total} clicks in {seconds} s)&7."
cps-result-high: "{prefix}{red}CPS of &f{player}{red}: average &f{average}{red}, highest &f{max} &8({total} clicks in {seconds} s){red}. Suspicious."
cps-cancelled: "{prefix}&7CPS test cancelled: &f{player} &7has left."
kb-pushed: "{prefix}&7Pushing &f{player}&7..."
kb-result: "{prefix}&f{player} &7moved &f{distance} &7blocks &8(normal is more than 0.5)&7."
kb-result-suspicious: "{prefix}{red}{player} only moved &f{distance} {red}blocks: they may have anti-knockback (or be frozen or stuck)."

# --- vanish
vanish-on: "{prefix}&aYou are vanished: &7only the staff sees you."
vanish-off: "{prefix}&7You are not vanished any more: &feveryone sees you."
vanish-other-on: "{prefix}&f{player} &ais vanished."
vanish-other-off: "{prefix}&f{player} &7is not vanished any more."
vanish-on-join: "{prefix}&7You joined &avanished&7."
vanish-list: "{prefix}&7Vanished &8(&f{total}&8)&7: &f{players}"
vanish-list-empty: "{prefix}&7Nobody is vanished."
actionbar-vanish: "{accent}☁ &fYou are vanished"
actionbar-staff-vanish: "{accent}☁ &fStaff mode &8· &fvanish"

# --- freeze / SS
freeze-frozen:
  - ""
  - "{accent}&lSS &8&l» &fYou have been frozen by {accent}{staff}&f."
  - "&7 Do not log out: leaving counts as refusing."
  - "&7 Follow the staff's instructions. What you type in"
  - "&7 the chat is only seen by the staff."
  - ""
freeze-title: "{accent}&lFROZEN"
freeze-subtitle: "&fDo not log out &8· &7follow the staff"
freeze-released: "{prefix}&aYou are not frozen any more. &7Thanks for your help."
freeze-exempt: "{prefix}&c&f{player} &ccannot be frozen."
freeze-staff: "{prefix}&f{player} &7was frozen by &f{staff}&7."
freeze-staff-again: "{prefix}&f{player} &7is back and still frozen &8(SS by {staff})&7."
freeze-staff-released: "{prefix}&f{player} &7was released by &f{staff} &8(&7{time}&8)&7."
freeze-left: "{prefix}{red}{player} left while frozen &8(SS by {staff}){red}."
freeze-no-commands: "{prefix}&cYou are frozen: you cannot use commands."
freeze-list: "{prefix}&7Frozen: &f{players}"
freeze-list-empty: "{prefix}&7Nobody is frozen."
# One player of /freeze list.
freeze-list-entry: "{player} &8(&7{staff}, {time}&8)"
ss-chat-frozen: "{accent}&lSS &8&l» &b{player}&8: &f{message}"
ss-chat-staff: "{accent}&lSS &8&l» {accent}{player} &8→ &b{frozen}&8: &f{message}"
ss-chat-mode-on: "{prefix}&aYour chat goes to the SS. &7Type &f/sschat &7again to go back."
ss-chat-auto: "{prefix}&7Your chat now goes to the SS of &f{player}&7: just type. &f/sschat &7goes back to the normal chat."
ss-chat-mode-off: "{prefix}&7Your chat is normal again."
ss-chat-nobody-frozen: "{prefix}&cYou have nobody frozen. With several: &f/sschat <player> <message>"
sshistory-header: "{prefix}&7SS of &f{player} &8(&f{total}&8)&7:"
sshistory-line: " &8▪ {line}"
sshistory-empty: "{prefix}&f{player} &7has never had an SS."
# One SS of the history ({line} above and the inspector): {date} {by} {result} {length}.
history:
  line: "&f{date} &8· &7by &f{by} &8· {result}{length}"
  length: " &8· &7{time}"
  results:
    ongoing: "&eongoing"
    released: "&areleased"
    disconnected: "&cdisconnected"

# --- follow
follow-start: "{prefix}&7Following &f{player} &7in spectator. &fSneak &7or type &f/follow &7to stop."
follow-stop: "{prefix}&7You stopped following &f{player}&7."
follow-left: "{prefix}&f{player} &7has left: you stop following them."
follow-nobody: "{prefix}&cYou are not following anybody. Usage: &f/follow <player>"
follow-yourself: "{prefix}&cYou cannot follow yourself."
follow-actionbar: "{accent}◉ &fFollowing {accent}{player} &8· &7sneak to stop"

# --- inspector, invsee and notes
invsee-view-only: "{prefix}&7Inventory of &f{player}&7: you can only look at it."
ask-note: "{prefix}&7Type the note in chat."
note-added: "{prefix}&aNote saved for &f{player}&a."
note-deleted: "{prefix}&7Deleted note &f{n} &7of &f{player}&7."
note-missing: "{prefix}&c{player} has no note {n}."
notes-header: "{prefix}&7Notes of &f{player} &8(&f{total}&8)&7:"
notes-line: " &8{n}. &f{text} &8({author}, {date})"
notes-empty: "{prefix}&f{player} &7has no notes."

# --- alerts
alerts-on: "{prefix}&aYou will get the alerts."
alerts-off: "{prefix}&7You will not get the alerts any more."
alert-ore: "{prefix}&f{player} &7found &f{amount} {ore} &8({x} {y} {z}, {world})"

# --- chat
chat-cleared: "{prefix}&7The chat was cleared by &f{staff}&7."
chat-muted: "{prefix}&eThe chat is muted &8(by {staff})&e."
chat-unmuted: "{prefix}&aThe chat is open again."
chat-slow: "{prefix}&eSlow mode: one message every &f{seconds} s&e."
chat-slow-off: "{prefix}&aSlow mode removed."
chat-is-muted: "{prefix}&cThe chat is muted."
chat-wait: "{prefix}&cSlow mode: wait &f{seconds} s&c."

# --- SS room
room-set: "{prefix}&aSS room saved where you stand."
room-removed: "{prefix}&7SS room removed: frozen players stay where they are."
room-missing: "{prefix}&cThere is no SS room. Set it with &f/rstaff room set&c."

# ------------------------------------------------------------ staff mode tools
# Name and lore of each tool ({state} = state-on / state-off, for the vanish one).
# Where each one goes and its item: staff-mode.tools in config.yml.
tools:
  compass:
    name: "&8▪ {accent}&lCOMPASS"
    lore: ["&8ᴛᴏᴏʟ", "", "&8 ⏵ &fLeft click&7: go through the wall", "&8 ⏵ &fRight click&7: go where you look"]
  inspector:
    name: "&8▪ {accent}&lINSPECTOR"
    lore: ["&8ᴛᴏᴏʟ", "", "&7 Inventory, data, SS history", "&7 and notes of a player.", "", "&8 ⏵ &fRight click a player&7: inspect"]
  cps:
    name: "&8▪ {accent}&lCPS TEST"
    lore: ["&8ᴛᴏᴏʟ", "", "&7 Counts the clicks of a player", "&7 for a few seconds.", "", "&8 ⏵ &fRight click a player&7: start"]
  knockback:
    name: "&8▪ {accent}&lKNOCKBACK TEST"
    lore: ["&8ᴛᴏᴏʟ", "", "&7 A normal push without damage, and", "&7 tells you how far they moved.", "", "&8 ⏵ &fHit a player&7: push them"]
  freeze:
    name: "&8▪ {accent}&lFREEZE"
    lore: ["&8ᴛᴏᴏʟ", "", "&7 Freezes a player to check them (SS).", "", "&8 ⏵ &fRight click a player&7: freeze / release"]
  players:
    name: "&8▪ {accent}&lPLAYERS"
    lore: ["&8ᴛᴏᴏʟ", "", "&7 Everyone online: go to them,", "&7 inspect them or freeze them.", "", "&8 ⏵ &fRight click&7: open"]
  fly-speed:
    name: "&8▪ {accent}&lFLY SPEED"
    lore: ["&8ᴛᴏᴏʟ", "", "&8 ⏵ &fClick&7: x1, x2, x3, x4"]
  random:
    name: "&8▪ {accent}&lRANDOM TP"
    lore: ["&8ᴛᴏᴏʟ", "", "&7 Takes you to a random player (no", "&7 repeats until you have seen them all).", "", "&8 ⏵ &fRight click&7: next"]
  vanish:
    name: "&8▪ {accent}&lVANISH &8&l» {state}"
    lore: ["&8ᴛᴏᴏʟ", "", "&8 ⏵ &fRight click&7: on / off"]

# How a player is doing, in the inspector and the players menu ({state}).
player-states:
  normal: "&fnormal"
  frozen: "&bfrozen"
  vanish: "&9vanish"
  staff-mode: "&9staff mode"
  flying: "&eflying"
  separator: "&7, "

# ------------------------------------------------------------ menus
# Title, then each button: name and lore. A button with "states" has other texts for
# some states. Where each button goes and its item: menus/<menu>.yml.
menus:
  # Everyone online (players tool)
  players:
    title: "Staff | Players"
    player:
      name: "&8▪ {accent}&l{player}"
      lore:
        - "&8ᴘʟᴀʏᴇʀ"
        - ""
        - " &8▪ &7World: &f{world} &8(&7{x} {y} {z}&8)"
        - " &8▪ &7Health: &f{health} &8· &7Ping: &f{ping} ms"
        - " &8▪ &7State: {state}"
        - ""
        - "&8 ⏵ &fLeft click&7: go"
        - "&8 ⏵ &fRight click&7: inspect"
        - "&8 ⏵ &fShift + right click&7: freeze / release"
        - "{follow}"
    # The {follow} line, when the follow module is on.
    follow-line: "&8 ⏵ &fShift + left click&7: follow (spectator)"
    empty:
      name: "&8▪ {red}&lNOBODY ONLINE"
      lore: []

  # Everything about one player
  inspector:
    title: "Staff | {player}"
    equipment:
      name: "&8▪ &7Armour and off hand &8⏴"
      lore: []
    info:
      name: "&8▪ {accent}&l{PLAYER}"
      lore:
        - "&8ᴘʟᴀʏᴇʀ"
        - ""
        - " &8▪ &7Health: &f{health} &8· &7Food: &f{food}"
        - " &8▪ &7Mode: &f{mode} &8· &7Level: &f{level}"
        - " &8▪ &7World: &f{world} &8(&7{x} {y} {z}&8)"
        - " &8▪ &7Ping: &f{ping} ms &8· &7Client: &f{client}"
        - " &8▪ &7Played: &f{played}"
        - " &8▪ &7State: {state}"
    go:
      name: "&8▪ {accent}&lGO"
      lore:
        - "&8ᴀᴄᴛɪᴏɴ"
        - ""
        - "&7 Takes you to them."
        - ""
        - "&7 (( &f&oClick to {accent}&ogo &7))"
      states:
        follow:
          name: "&8▪ {accent}&lGO / FOLLOW"
          lore:
            - "&8ᴀᴄᴛɪᴏɴ"
            - ""
            - "&7 Go to them, or follow them in spectator"
            - "&7 with their camera (sneak to stop)."
            - ""
            - "&8 ⏵ &fLeft click&7: go"
            - "&8 ⏵ &fRight click&7: follow"
    freeze:
      name: "&8▪ {accent}&lFREEZE"
      lore:
        - "&8ꜱꜱ"
        - ""
        - "&7 Freezes them to check them."
        - ""
        - "&7 (( &f&oClick to {accent}&ofreeze them &7))"
      states:
        frozen:
          name: "&8▪ {accent}&lRELEASE"
          lore:
            - "&8ꜱꜱ"
            - ""
            - "&7 Frozen by &f{staff}&7."
            - ""
            - "&7 {accent}⏳ &fFrozen for: &7{time}"
            - ""
            - "&7 (( &f&oClick to {accent}&orelease them &7))"
    inventory:
      name: "&8▪ {accent}&lINVENTORY"
      lore:
        - "&8ɪɴᴠᴇɴᴛᴏʀʏ"
        - ""
        - "&7 Their real inventory: what you"
        - "&7 change is changed for them."
        - ""
        - "&7 (( &f&oClick to {accent}&oopen it &7))"
    close:
      name: "&8▪ {red}&lCLOSE"
      lore:
        - ""
        - "&7 (( &f&oClick to {red}&oclose &7))"
    ender-chest:
      name: "&8▪ {accent}&lENDER CHEST"
      lore:
        - "&8ɪɴᴠᴇɴᴛᴏʀʏ"
        - ""
        - "&7 Their ender chest."
        - ""
        - "&7 (( &f&oClick to {accent}&oopen it &7))"
    history:
      name: "&8▪ {accent}&lSS HISTORY"
      lore:
        - "&8ꜱꜱ"
        - ""
        - "&7 {lines}"
        - ""
        - "&7 {accent}⭐ &fSS: &7{total}"
        - ""
        - "&7 (( &f&oClick to {accent}&osee it in the chat &7))"
    history-empty: "Never had an SS."
    notes:
      name: "&8▪ {accent}&lNOTES"
      lore:
        - "&8ɴᴏᴛᴇꜱ"
        - ""
        - "&7 {lines}"
        - ""
        - "&7 {accent}✎ &fNotes: &7{total}"
        - ""
        - "&8 ⏵ &fLeft click&7: add one"
        - "&8 ⏵ &fRight click&7: see them in the chat"
    notes-empty: "No notes."
    # Each note of {lines}.
    note-line: "&f{text} &8({author}, {date})"
    cps:
      name: "&8▪ {accent}&lCPS TEST"
      lore:
        - "&8ᴀᴄᴛɪᴏɴ"
        - ""
        - "&7 Counts their clicks for {seconds} s."
        - ""
        - "&7 (( &f&oClick to {accent}&ostart &7))"
    offline:
      name: "&8▪ {red}&lOFFLINE"
      lore:
        - ""
        - "&7 {player} is not here any more."

  # A copy of a chest, barrel, shulker... ({name} = what it is)
  container:
    title: "Staff | {name} (view only)"