RoodyStaff · Files
config.yml
# ------------------------------------------------------------
# RoodyStaff · config.yml
# Messages, menu texts and the names of the staff tools: lang/<language>.yml.
# Menu layouts: menus/. After changing something: /rstaff reload
# (the modules need a restart).
# ------------------------------------------------------------
# Language of messages and menus: the name of a file in lang/ (en, es, or your own).
language: en
# true = each player sees messages, menus and tools in their Minecraft language when lang/
# has that file (es_es.yml or es.yml...). The console uses the language above.
per-player-language: false
# Parts of the plugin. One turned off does not register its commands.
modules:
staff-mode: true
vanish: true
freeze: true
inspector: true
follow: true
notes: true
chat: true
alerts: true
# More names for each command. If another plugin already uses a name, that plugin keeps it
# (except Essentials, which gives its own up); ours still works as /roodystaff:<name>.
# Careful with the proxy's (sc, ac, inspect, stafflist, msg, lobby...): those never reach
# the server.
command-aliases:
staff: [sm]
vanish: [v]
freeze: [ss]
sschat: [ssc]
sshistory: [sshist]
follow: [spec]
inspector: [insp]
invsee: []
endersee: []
note: []
notes: []
alerts: []
clearchat: [cc]
mutechat: []
slowchat: []
roodystaff: [rstaff]
# ------------------------------------------------------------
# Staff mode (/staff): your inventory is saved and you get the
# tools. On the way out everything is put back (also if the server
# goes down: it is put back when you join again).
# ------------------------------------------------------------
staff-mode:
game-mode: SURVIVAL
vanish-on-enter: true
fly: true
invulnerable: true
night-vision: true
can-build: false
can-drop-items: false
can-pick-up-items: false
# Opening a chest, barrel, shulker... shows a copy, with no animation or sound.
silent-chests: true
# Leaving staff mode takes you back to where you turned it on.
return-on-exit: true
# The tools. slot = 0-8 of the hotbar. enabled: false to take one away.
# Their names and lores are in lang/<language>.yml (tools.<tool>).
tools:
compass:
enabled: true
slot: 0
material: COMPASS
inspector:
enabled: true
slot: 1
material: BOOK
cps:
enabled: true
slot: 2
material: BLAZE_ROD
knockback:
enabled: true
slot: 3
material: STICK
freeze:
enabled: true
slot: 4
material: PACKED_ICE
players:
enabled: true
slot: 5
material: PLAYER_HEAD
fly-speed:
enabled: true
slot: 6
material: FEATHER
random:
enabled: true
slot: 7
material: CLOCK
vanish:
enabled: true
slot: 8
material: LIME_DYE
material-off: GRAY_DYE
# ------------------------------------------------------------
# Vanish (/vanish): nobody sees you except whoever has
# roodystaff.vanish.see. Works with TAB, Essentials and PAPI.
# ------------------------------------------------------------
vanish:
# Still vanished when you join the server again.
remember: true
# A reminder on the action bar while you are vanished.
actionbar: true
# A fake quit / join message when you turn it on / off.
fake-messages: false
invulnerable: true
# ------------------------------------------------------------
# Freeze / SS (/freeze <player>)
# ------------------------------------------------------------
freeze:
# Take the frozen player to the SS room (/rstaff room set) and back when released.
use-room: true
take-staff-to-room: false
return-on-release: true
# How often they are reminded with a title, in seconds.
title-every: 3
# Commands a frozen player can still use (without the slash).
allowed-commands: []
# If they leave and join again, they are still frozen.
keep-on-rejoin: true
# Console commands when they leave while frozen. {player} {staff}
# E.g. "ban {player} 30d Leaving during SS". Empty = only the warning to the staff.
on-quit: []
# Effects while frozen (BLINDNESS, SLOWNESS...). Empty = none.
effects: []
# ------------------------------------------------------------
# Follow (/follow <player>): spectator on their camera.
# Sneak or /follow to stop; you get your game mode back.
# ------------------------------------------------------------
follow:
# On stopping, go back to where you started (false = you stay where they are).
return-on-stop: false
# Vanished while following (in spectator you would show in the tab list).
vanish: true
# ------------------------------------------------------------
# Alerts for the staff (each one turns them off with /alerts)
# ------------------------------------------------------------
alerts:
ores:
# Warns when someone finds a vein of these blocks.
enabled: false
blocks: [DIAMOND_ORE, DEEPSLATE_DIAMOND_ORE, ANCIENT_DEBRIS]
# Worlds where it warns (empty = all).
worlds: []
cps-test:
seconds: 10
knockback-test:
horizontal: 0.4
vertical: 0.36
chat:
# Empty lines /clearchat sends.
clear-lines: 120
# Tell the console and admins (permission roodystaff.update) when a new version is out
# on plugins.roody.es.
check-updates: true