RoodyPickaxes · Files
pickaxes.yml
# ------------------------------------------------------------
# RoodyPickaxes · pickaxes.yml
# Each pickaxe has an id (lower case, numbers, - and _): /pickaxes give <id> [player]
# Everything is optional but the material. Pickaxes already given update
# themselves when this changes (and on /pickaxes reload).
#
# name name of the pickaxe ({NAME} in the lang file's item section)
# color colour of the name and the lore (&#RRGGBB or &a...)
# material DIAMOND_PICKAXE, NETHERITE_PICKAXE... (or any tool)
# description lines of text for the lore
# area 1x1 (normal), 3x3, 5x5, 3x3x2 (across x up x deep).
# It turns with the face you hit; sneaking breaks one.
# unbreakable true/false (when missing, the one of config.yml)
# glow true/false
# model custom-model-data for a resource pack (0 = none)
# enchantments efficiency: V, fortune: III, silk_touch: I, unbreaking: III...
# effects while it is held: haste: II, speed: I, night_vision: I...
# (the names of the lang file's "names" also work: Haste...)
# auto-smelt drops come out smelted (raw iron -> iron ingot)
# auto-pickup drops and experience go straight into the inventory
# exp-multiplier the experience of each block times this (1 = the same)
# drop-multiplier the drops times this (1.5 = one more half of the time)
# particle on each block broken: FLAME, END_ROD, ENCHANT, CLOUD, HAPPY_VILLAGER...
# sound once per hit: "block.amethyst_block.chime 1 1.4" (volume, pitch)
# permission without it, the pickaxe works as a normal one (no powers)
# blocks only these blocks in the area (empty = the rules of config.yml)
# rewards on each block broken, with their % chance:
# - chance: 0.5 (= 0.5 %)
# commands: ["give {player} diamond 1"] ({player} {x} {y} {z})
# message: "&aYou found a diamond!"
# extra-lore extra lines at the end of the lore
# ------------------------------------------------------------
drill:
name: "Drill Pickaxe"
color: "BC8FF"
material: DIAMOND_PICKAXE
description:
- "Breaks a 3x3 area"
- "in a single hit."
area: 3x3
enchantments:
efficiency: IV
effects:
haste: I
smelter:
name: "Smelter Pickaxe"
color: "&#FF8C3B"
material: NETHERITE_PICKAXE
description:
- "Smelts what it breaks and puts"
- "it straight into your inventory."
area: 3x3
enchantments:
efficiency: V
fortune: II
effects:
haste: I
fire_resistance: I
auto-smelt: true
auto-pickup: true
particle: FLAME
sound: "block.fire.extinguish 0.25 1.8"
titan:
name: "Titan Pickaxe"
color: "&#F5C136"
material: NETHERITE_PICKAXE
description:
- "The biggest: breaks a 5x5"
- "area in one hit."
area: 5x5
enchantments:
efficiency: V
fortune: III
effects:
haste: II
speed: I
exp-multiplier: 2
particle: END_ROD
sound: "block.amethyst_block.chime 1 0.8"
miner:
name: "Miner's Pickaxe"
color: "AF77E"
material: DIAMOND_PICKAXE
description:
- "You see in the dark, collect"
- "more and sometimes find"
- "extra experience."
area: 1x1
enchantments:
efficiency: V
fortune: III
effects:
haste: II
night_vision: I
auto-pickup: true
drop-multiplier: 1.25
rewards:
- chance: 1
commands:
- "minecraft:experience add {player} 25 points"
message: "AF77E⛏ &fYou found AF77E25 extra experience&f!"