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RoodyPickaxes · Files

pickaxes.yml

# ------------------------------------------------------------
#  RoodyPickaxes · pickaxes.yml
#  Each pickaxe has an id (lower case, numbers, - and _): /pickaxes give <id> [player]
#  Everything is optional but the material. Pickaxes already given update
#  themselves when this changes (and on /pickaxes reload).
#
#  name             name of the pickaxe ({NAME} in the lang file's item section)
#  color            colour of the name and the lore (&#RRGGBB or &a...)
#  material         DIAMOND_PICKAXE, NETHERITE_PICKAXE... (or any tool)
#  description      lines of text for the lore
#  area             1x1 (normal), 3x3, 5x5, 3x3x2 (across x up x deep).
#                   It turns with the face you hit; sneaking breaks one.
#  unbreakable      true/false (when missing, the one of config.yml)
#  glow             true/false
#  model            custom-model-data for a resource pack (0 = none)
#  enchantments     efficiency: V, fortune: III, silk_touch: I, unbreaking: III...
#  effects          while it is held: haste: II, speed: I, night_vision: I...
#                   (the names of the lang file's "names" also work: Haste...)
#  auto-smelt       drops come out smelted (raw iron -> iron ingot)
#  auto-pickup      drops and experience go straight into the inventory
#  exp-multiplier   the experience of each block times this (1 = the same)
#  drop-multiplier  the drops times this (1.5 = one more half of the time)
#  particle         on each block broken: FLAME, END_ROD, ENCHANT, CLOUD, HAPPY_VILLAGER...
#  sound            once per hit: "block.amethyst_block.chime 1 1.4" (volume, pitch)
#  permission       without it, the pickaxe works as a normal one (no powers)
#  blocks           only these blocks in the area (empty = the rules of config.yml)
#  rewards          on each block broken, with their % chance:
#                     - chance: 0.5        (= 0.5 %)
#                       commands: ["give {player} diamond 1"]   ({player} {x} {y} {z})
#                       message: "&aYou found a diamond!"
#  extra-lore       extra lines at the end of the lore
# ------------------------------------------------------------

drill:
  name: "Drill Pickaxe"
  color: "&#5BC8FF"
  material: DIAMOND_PICKAXE
  description:
    - "Breaks a 3x3 area"
    - "in a single hit."
  area: 3x3
  enchantments:
    efficiency: IV
  effects:
    haste: I

smelter:
  name: "Smelter Pickaxe"
  color: "&#FF8C3B"
  material: NETHERITE_PICKAXE
  description:
    - "Smelts what it breaks and puts"
    - "it straight into your inventory."
  area: 3x3
  enchantments:
    efficiency: V
    fortune: II
  effects:
    haste: I
    fire_resistance: I
  auto-smelt: true
  auto-pickup: true
  particle: FLAME
  sound: "block.fire.extinguish 0.25 1.8"

titan:
  name: "Titan Pickaxe"
  color: "&#F5C136"
  material: NETHERITE_PICKAXE
  description:
    - "The biggest: breaks a 5x5"
    - "area in one hit."
  area: 5x5
  enchantments:
    efficiency: V
    fortune: III
  effects:
    haste: II
    speed: I
  exp-multiplier: 2
  particle: END_ROD
  sound: "block.amethyst_block.chime 1 0.8"

miner:
  name: "Miner's Pickaxe"
  color: "&#2AF77E"
  material: DIAMOND_PICKAXE
  description:
    - "You see in the dark, collect"
    - "more and sometimes find"
    - "extra experience."
  area: 1x1
  enchantments:
    efficiency: V
    fortune: III
  effects:
    haste: II
    night_vision: I
  auto-pickup: true
  drop-multiplier: 1.25
  rewards:
    - chance: 1
      commands:
        - "minecraft:experience add {player} 25 points"
      message: "&#2AF77E⛏ &fYou found &#2AF77E25 extra experience&f!"