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RoodyPickaxes · Files

lang/en.yml

# ------------------------------------------------------------
#  RoodyPickaxes · lang/en.yml
#  Every message, the menu, and the name and lore of the pickaxes. {prefix} is the prefix
#  below and {accent}, {red}... the colours of "colors". A message set to "" is not sent.
#  & codes, &#RRGGBB and MiniMessage tags (<gradient>, <bold>...) all work.
#  Copy this file as lang/<code>.yml to make another language (language: <code> in config.yml).
# ------------------------------------------------------------
prefix: "{accent}&lPICKAXES &8&l» &f"

colors:
  accent: "&#00FF3B"

help:
  - ""
  - "{accent}&lROODYPICKAXES &8&l» &7Pickaxes"
  - " &8▪ &f/pickaxes &7· menu with every pickaxe (click to take one)"
  - " &8▪ &f/pickaxes give <pickaxe> [player] [amount] &7· from the console too"
  - " &8▪ &f/pickaxes list &7· &f/pickaxes info &7(the pickaxe in your hand)"
  - " &8▪ &f/pickaxes update &7· remakes the old pickaxes of everyone online"
  - " &8▪ &f/pickaxes reload"
  - ""

no-permission: "{prefix}&cYou don't have permission to use this."
players-only: "{prefix}&cOnly a player can use this command."
usage: "{prefix}&cUsage: &f{usage}"
not-a-number: "{prefix}&c'&f{value}&c' is not a number."
unknown-player: "{prefix}&c&f{player} &cis not online."
unknown-pickaxe: "{prefix}&cThere is no pickaxe &f{id}&c. See &f/pickaxes list&c."

given: "{prefix}&aYou gave &f{amount}x {name} &ato &f{player}&a."
received: "{prefix}&7You received {name}&7."
pickaxe-no-permission: "{prefix}&cYou cannot use the powers of {name}&c: it works as a normal pickaxe."

list-header: "{prefix}&7Pickaxes &8(&f{total}&8)&7:"
list-line: " &8▪ &f{id} &8· {name} &8· &7{area} &8· &7{details}"
info:
  - ""
  - "{accent}&lPICKAXE &8&l» &f{id} &8· {name}"
  - " &8▪ &7Area: &f{area}"
  - " &8▪ &7Powers: &f{details}"
  - " &8▪ &7Version: &f{version} &8(&7{state}&8)"
  - ""
info-up-to-date: "&aup to date"
info-outdated: "&#E8FA4Bit updates when held"
info-not-pickaxe: "{prefix}&cWhat you are holding is not a RoodyPickaxes pickaxe."
info-deleted: "{prefix}&cThis pickaxe was &f{id}&c, which is no longer in pickaxes.yml: it is a normal pickaxe."

updated: "{prefix}&7Updated &f{amount} &7pickaxes in the inventories."
reloaded: "{prefix}&aReloaded: &f{pickaxes} &apickaxes &8(&7{warnings} warnings in the console, {updated} updated&8)&a."
reload-failed: "{prefix}&cA file has a format error: nothing was reloaded. Check the console."

# {details} of the list and /pickaxes info.
details:
  auto-smelt: "auto-smelt"
  auto-pickup: "auto-pickup"
  exp: "exp x{value}"
  drops: "drops x{value}"
  # {effect} {level}
  effect: "{effect} {level}"
  rewards: "{amount} rewards"
  permission: "permission {permission}"
  separator: " · "
  none: "-"

# ------------------------------------------------------------
#  Name and lore of the pickaxes (always in the server language: an item looks the same
#  for everyone). Changing this updates the pickaxes already given. Default style:
#    name        &8▪ <color>&lNAME
#    subtitle    &8ᴘɪᴄᴋᴀxᴇ (first line of the lore)
#    text        &7 Text, with a space in front
#    header      <color>&lʜᴇᴀᴅᴇʀ:
#    bullet      &8 ⏵ &fEntry <color>&lLEVEL
#    state       &7 <color>✔ &fLabel: &7value
#  <color> is each pickaxe's "color" ({color}).
#
#  Data: {name} {NAME} (upper case) {color} {id} {area}
#  Blocks of the lore (each on its own line; when the pickaxe has nothing to
#  show, the line goes away):
#    {description}   the pickaxe's "description" lines
#    {abilities}     area, auto-smelt, auto-pickup, multipliers, rewards
#    {effects}       the effects while it is held
#    {enchantments}  one line per enchantment
#    {unbreakable}   only when it is unbreakable
#    {extra-lore}    the pickaxe's "extra-lore" lines
# ------------------------------------------------------------
item:
  name: "&8▪ {color}&l{NAME}"
  lore:
    - "&8ᴘɪᴄᴋᴀxᴇ"
    - "{description}"
    - "{abilities}"
    - "{effects}"
    - "{enchantments}"
    - "{unbreakable}"
    - "{extra-lore}"
  description:
    header: [""]
    line: "&7 {text}"
  abilities:
    header: ["", "{color}&lᴀʙɪʟɪᴛɪᴇꜱ:"]
    area: "&8 ⏵ &fArea {color}&l{area}"
    auto-smelt: "&8 ⏵ &fAuto-smelt"
    auto-pickup: "&8 ⏵ &fAuto-pickup"
    exp: "&8 ⏵ &fExperience {color}&lx{value}"
    drops: "&8 ⏵ &fDrops {color}&lx{value}"
    rewards: "&8 ⏵ &fRewards while mining"
  effects:
    header: ["", "{color}&lᴇꜰꜰᴇᴄᴛꜱ ᴡʜᴇɴ ʜᴇʟᴅ:"]
    line: "&8 ⏵ &f{effect} {color}&l{level}"
  enchantments:
    header: ["", "{color}&lᴇɴᴄʜᴀɴᴛᴍᴇɴᴛꜱ:"]
    line: "&8 ⏵ &f{enchantment} {color}&l{level}"
  unbreakable:
    - ""
    - "&7 {color}✔ &fDurability: &7Unbreakable"
  extra-lore:
    header: [""]
    line: "{text}"

# Names shown in the lore (they also work in pickaxes.yml: "Haste: II").
# When one is missing, the key with a capital letter is used.
names:
  enchantments:
    efficiency: "Efficiency"
    fortune: "Fortune"
    silk_touch: "Silk Touch"
    unbreaking: "Unbreaking"
    mending: "Mending"
    sharpness: "Sharpness"
    smite: "Smite"
    bane_of_arthropods: "Bane of Arthropods"
    knockback: "Knockback"
    fire_aspect: "Fire Aspect"
    looting: "Looting"
    sweeping_edge: "Sweeping Edge"
    vanishing_curse: "Curse of Vanishing"
    binding_curse: "Curse of Binding"
  effects:
    haste: "Haste"
    speed: "Speed"
    night_vision: "Night Vision"
    jump_boost: "Jump Boost"
    strength: "Strength"
    resistance: "Resistance"
    fire_resistance: "Fire Resistance"
    water_breathing: "Water Breathing"
    regeneration: "Regeneration"
    saturation: "Saturation"
    luck: "Luck"
    absorption: "Absorption"
    health_boost: "Health Boost"
    conduit_power: "Conduit Power"
    dolphins_grace: "Dolphin's Grace"
    slow_falling: "Slow Falling"
    invisibility: "Invisibility"
    glowing: "Glowing"

menus:
  # /pickaxes
  pickaxes:
    title: "Pickaxes | List"
    # Each pickaxe as it is given ({item} = its own name); these lines go after its lore. {id}
    pickaxe:
      name: "{item}"
      lore:
        - ""
        - "&8 ᴀᴅᴍɪɴ &8· &7/pickaxes give {id}"
        - "&7 (( &f&oClick to {accent}&otake it &7))"
    empty:
      name: "&8▪ {red}&lNO PICKAXES"
      lore:
        - ""
        - "&7 There is no pickaxe in pickaxes.yml."