RoodyKits
How it works
- Pieces: the
piezassection ofconfig.ymldefines what each kit has and which enchantment group each piece uses.{armadura}and{herramientas}are replaced with the tier's materials. Each tier can remove or change pieces. - Automatic updates: every piece carries a hidden tag with its tier and a "version" of the config. When you change something that affects it, it is regenerated: on join, on
/rk reload, when opening a chest, when picked up and on a timer in inventories. Amount and durability are kept. - Attributes: the material's vanilla attributes are kept and the config's are added on top.
- Off hand:
segunda-mano(per tier or inpor-defecto) is any item — totem, apples, shield… It goes to the off hand if it is free. - Set bonus: wearing every armour piece of a tier applies its effects. They come back instantly after a totem, milk,
/healor/effect clear, a stronger potion is left alone and, if anything fails, they wear off within 30 s.
When a kit is given, armour is equipped directly if the slot is free (ajustes.equipar-armadura). Whatever does not fit is dropped.