RoodyProxy v2.3.1 is outSee what’s new →
RoodyAbilities · Files

abilities.yml

# ------------------------------------------------------------
#  RoodyAbilities · abilities.yml
#  Each block is an ability; its id is the key. To give the item:
#  /rabilities give <player> <id> [amount].
#
#  Common to all of them:
#    enabled       false = cannot be used or given (to release them little by little)
#    type          what it does (list below); several abilities can share a type
#    material      the item (a different one for each, because of the cooldown shadow)
#    name          what it is called; color: its colour (&#RRGGBB)
#    cooldown      seconds until it can be used again
#    consume       true = one item is spent on each use (the default); false = it stays
#    uses          N = the item lasts N uses and then breaks (0 or missing = no limit);
#                  wins over 'consume'. They show in the item's lore.
#    description   lines of the lore
#    safe-zone     true = it can be used in safe zones (only the ones that touch nobody)
#    model         custom model data of the resource pack (optional)
#
#  Types (and their values):
#    effects        click: effects for you. effects: ["strength 2 6"] = effect, level, seconds
#    heal           click: health (2 = one heart) and optional effects
#    hit-effects    hit: effects for the player you hit
#    area-effects   click: effects on the enemies within 'radius'; 'self-effects' for you
#    freeze         hit: the player cannot move for 'duration' seconds
#    switcher       throw: you swap places if you hit them (up to 'distance' blocks)
#    trap           hit: a cage of 'block' around them for 'duration' seconds (+ 'cobweb')
#    ninja-star     click: takes you behind the last one who hit you ('window' s) after 'delay' s
#    anti-pearl     hit: they cannot throw pearls for 'duration' seconds
#    rocket / leap  click: launches you ('height', 'strength'); no fall damage for 'no-fall' s
#    shockwave      click: pushes the enemies within 'radius' ('strength', 'height', 'damage')
#    magnet         click: pulls the enemies within 'radius' ('strength')
#    grapple        fish (rod): pulls you to where it hooks ('strength', 'max')
#    rewind         click: back to where you threw your last pearl ('window' s)
#    lightning      click: lightning on the player you look at ('range', 'damage')
#    fireball       click: throws a fireball ('speed'); it does not burn blocks
#    scramble       hit: shuffles their hotbar
#    tracker        click: the enemies within 'radius' glow for 'duration' seconds
#  'damage' in half hearts (2 = 1 heart), before armour.
# ------------------------------------------------------------

switcher:
  enabled: true
  type: switcher
  material: SNOWBALL
  name: "Switcher"
  color: "&#5BC8FF"
  cooldown: 30
  distance: 15
  description:
    - "&7 Throw it at a player and"
    - "&7 you swap places."

trap:
  enabled: true
  type: trap
  material: COBWEB
  name: "Trap"
  color: "&#BDBDBD"
  cooldown: 60
  duration: 4
  block: GLASS
  cobweb: true
  description:
    - "&7 Hit a player to lock"
    - "&7 them in a cage."

ninja-star:
  enabled: true
  type: ninja-star
  material: NETHER_STAR
  name: "Ninja star"
  color: "&#B45CFF"
  cooldown: 60
  window: 15
  delay: 3
  description:
    - "&7 Takes you behind the last"
    - "&7 player who hit you."

anti-pearl:
  enabled: true
  type: anti-pearl
  material: ENDER_EYE
  name: "Anti-pearl"
  color: "&#2AF77E"
  cooldown: 45
  duration: 15
  description:
    - "&7 Hit a player and they cannot"
    - "&7 throw pearls for a while."

freezer:
  enabled: true
  type: freeze
  material: BLUE_ICE
  name: "Freezer"
  color: "&#7FD8FF"
  cooldown: 60
  duration: 3
  description:
    - "&7 Hit a player to leave"
    - "&7 them frozen."

poison:
  enabled: true
  type: hit-effects
  material: SPIDER_EYE
  name: "Poison"
  color: "&#5BD65B"
  cooldown: 40
  effects: ["poison 2 5"]
  description:
    - "&7 Hit a player to"
    - "&7 poison them."

curse:
  enabled: true
  type: hit-effects
  material: FERMENTED_SPIDER_EYE
  name: "Curse"
  color: "&#8C6BFF"
  cooldown: 45
  effects: ["weakness 1 8", "slowness 1 8"]
  description:
    - "&7 Hit a player to weaken"
    - "&7 and slow them."

strength:
  enabled: true
  type: effects
  material: BLAZE_POWDER
  name: "Strength"
  color: "&#FF6B61"
  cooldown: 90
  effects: ["strength 2 6"]
  description:
    - "&7 Strength II for"
    - "&7 6 seconds."

resistance:
  enabled: true
  type: effects
  material: SHULKER_SHELL
  name: "Resistance"
  color: "&#E05CFF"
  cooldown: 90
  effects: ["resistance 3 5"]
  description:
    - "&7 Resistance III for"
    - "&7 5 seconds."

speed:
  enabled: true
  type: effects
  material: SUGAR
  name: "Speed"
  color: "&#9EEFFF"
  cooldown: 60
  safe-zone: true
  effects: ["speed 3 8"]
  description:
    - "&7 Speed III for"
    - "&7 8 seconds."

regeneration:
  enabled: true
  type: effects
  material: GHAST_TEAR
  name: "Regeneration"
  color: "&#FF7DFF"
  cooldown: 90
  effects: ["regeneration 4 5"]
  description:
    - "&7 Regeneration IV for"
    - "&7 5 seconds."

medkit:
  enabled: true
  type: heal
  material: GLISTERING_MELON_SLICE
  name: "Medkit"
  color: "&#F27C7C"
  cooldown: 120
  health: 10
  description:
    - "&7 Heals 5 hearts"
    - "&7 right away."

invisibility:
  enabled: true
  type: effects
  material: PHANTOM_MEMBRANE
  name: "Invisibility"
  color: "&#ABC7C9"
  cooldown: 120
  effects: ["invisibility 1 8"]
  description:
    - "&7 You turn invisible"
    - "&7 for 8 seconds."

smoke-bomb:
  enabled: true
  type: area-effects
  material: INK_SAC
  name: "Smoke bomb"
  color: "&#9A9A9A"
  cooldown: 60
  radius: 6
  effects: ["blindness 1 4", "nausea 1 6"]
  self-effects: ["speed 2 4"]
  description:
    - "&7 Blinds the enemies nearby"
    - "&7 and gives you speed to run."

rocket:
  enabled: true
  type: rocket
  material: FIREWORK_ROCKET
  name: "Rocket"
  color: "&#FF9F43"
  cooldown: 45
  height: 1.6
  strength: 0.6
  no-fall: 8
  description:
    - "&7 Launches you into the air,"
    - "&7 with no fall damage."

leap:
  enabled: true
  type: leap
  material: FEATHER
  name: "Leap"
  color: "&#E8FA4B"
  cooldown: 20
  safe-zone: true
  height: 0.35
  strength: 1.6
  no-fall: 4
  description:
    - "&7 Pushes you where"
    - "&7 you are looking."

shockwave:
  enabled: true
  type: shockwave
  material: SLIME_BALL
  name: "Shockwave"
  color: "&#3FC9A8"
  cooldown: 60
  radius: 5
  strength: 1.8
  height: 0.5
  damage: 2
  description:
    - "&7 Pushes the enemies"
    - "&7 nearby far away."

magnet:
  enabled: true
  type: magnet
  material: LODESTONE
  name: "Magnet"
  color: "&#6687FF"
  cooldown: 60
  radius: 8
  strength: 1.2
  description:
    - "&7 Pulls the enemies"
    - "&7 nearby towards you."

grapple:
  enabled: true
  type: grapple
  material: FISHING_ROD
  name: "Grapple"
  color: "&#FFD24A"
  cooldown: 15
  consume: false
  uses: 10
  strength: 0.35
  max: 3
  description:
    - "&7 Hook it on a block and"
    - "&7 pull to fly towards it."

time-rewind:
  enabled: true
  type: rewind
  material: CLOCK
  name: "Time rewind"
  color: "&#00E0FF"
  cooldown: 60
  window: 15
  description:
    - "&7 Back to where you threw"
    - "&7 your last pearl."

lightning:
  enabled: true
  type: lightning
  material: LIGHTNING_ROD
  name: "Lightning"
  color: "&#FFE654"
  cooldown: 60
  range: 25
  damage: 6
  description:
    - "&7 Strikes the player you are"
    - "&7 looking at with lightning."

fireball:
  enabled: true
  type: fireball
  material: FIRE_CHARGE
  name: "Fireball"
  color: "&#FF5A1F"
  cooldown: 30
  speed: 1.5
  description:
    - "&7 Shoots a fireball that"
    - "&7 burns whoever it touches."

scramble:
  enabled: true
  type: scramble
  material: ECHO_SHARD
  name: "Scramble"
  color: "&#FF5CC8"
  cooldown: 60
  description:
    - "&7 Hit a player to shuffle"
    - "&7 their hotbar."

tracker:
  enabled: true
  type: tracker
  material: COMPASS
  name: "Tracker"
  color: "&#00FF3B"
  cooldown: 60
  radius: 30
  duration: 10
  description:
    - "&7 The enemies nearby glow"
    - "&7 and can be seen from afar."