RoodyAbilities · Files
abilities.yml
# ------------------------------------------------------------
# RoodyAbilities · abilities.yml
# Each block is an ability; its id is the key. To give the item:
# /rabilities give <player> <id> [amount].
#
# Common to all of them:
# enabled false = cannot be used or given (to release them little by little)
# type what it does (list below); several abilities can share a type
# material the item (a different one for each, because of the cooldown shadow)
# name what it is called; color: its colour (&#RRGGBB)
# cooldown seconds until it can be used again
# consume true = one item is spent on each use (the default); false = it stays
# uses N = the item lasts N uses and then breaks (0 or missing = no limit);
# wins over 'consume'. They show in the item's lore.
# description lines of the lore
# safe-zone true = it can be used in safe zones (only the ones that touch nobody)
# model custom model data of the resource pack (optional)
#
# Types (and their values):
# effects click: effects for you. effects: ["strength 2 6"] = effect, level, seconds
# heal click: health (2 = one heart) and optional effects
# hit-effects hit: effects for the player you hit
# area-effects click: effects on the enemies within 'radius'; 'self-effects' for you
# freeze hit: the player cannot move for 'duration' seconds
# switcher throw: you swap places if you hit them (up to 'distance' blocks)
# trap hit: a cage of 'block' around them for 'duration' seconds (+ 'cobweb')
# ninja-star click: takes you behind the last one who hit you ('window' s) after 'delay' s
# anti-pearl hit: they cannot throw pearls for 'duration' seconds
# rocket / leap click: launches you ('height', 'strength'); no fall damage for 'no-fall' s
# shockwave click: pushes the enemies within 'radius' ('strength', 'height', 'damage')
# magnet click: pulls the enemies within 'radius' ('strength')
# grapple fish (rod): pulls you to where it hooks ('strength', 'max')
# rewind click: back to where you threw your last pearl ('window' s)
# lightning click: lightning on the player you look at ('range', 'damage')
# fireball click: throws a fireball ('speed'); it does not burn blocks
# scramble hit: shuffles their hotbar
# tracker click: the enemies within 'radius' glow for 'duration' seconds
# 'damage' in half hearts (2 = 1 heart), before armour.
# ------------------------------------------------------------
switcher:
enabled: true
type: switcher
material: SNOWBALL
name: "Switcher"
color: "BC8FF"
cooldown: 30
distance: 15
description:
- "&7 Throw it at a player and"
- "&7 you swap places."
trap:
enabled: true
type: trap
material: COBWEB
name: "Trap"
color: "&#BDBDBD"
cooldown: 60
duration: 4
block: GLASS
cobweb: true
description:
- "&7 Hit a player to lock"
- "&7 them in a cage."
ninja-star:
enabled: true
type: ninja-star
material: NETHER_STAR
name: "Ninja star"
color: "&#B45CFF"
cooldown: 60
window: 15
delay: 3
description:
- "&7 Takes you behind the last"
- "&7 player who hit you."
anti-pearl:
enabled: true
type: anti-pearl
material: ENDER_EYE
name: "Anti-pearl"
color: "AF77E"
cooldown: 45
duration: 15
description:
- "&7 Hit a player and they cannot"
- "&7 throw pearls for a while."
freezer:
enabled: true
type: freeze
material: BLUE_ICE
name: "Freezer"
color: "FD8FF"
cooldown: 60
duration: 3
description:
- "&7 Hit a player to leave"
- "&7 them frozen."
poison:
enabled: true
type: hit-effects
material: SPIDER_EYE
name: "Poison"
color: "BD65B"
cooldown: 40
effects: ["poison 2 5"]
description:
- "&7 Hit a player to"
- "&7 poison them."
curse:
enabled: true
type: hit-effects
material: FERMENTED_SPIDER_EYE
name: "Curse"
color: "C6BFF"
cooldown: 45
effects: ["weakness 1 8", "slowness 1 8"]
description:
- "&7 Hit a player to weaken"
- "&7 and slow them."
strength:
enabled: true
type: effects
material: BLAZE_POWDER
name: "Strength"
color: "&#FF6B61"
cooldown: 90
effects: ["strength 2 6"]
description:
- "&7 Strength II for"
- "&7 6 seconds."
resistance:
enabled: true
type: effects
material: SHULKER_SHELL
name: "Resistance"
color: "&#E05CFF"
cooldown: 90
effects: ["resistance 3 5"]
description:
- "&7 Resistance III for"
- "&7 5 seconds."
speed:
enabled: true
type: effects
material: SUGAR
name: "Speed"
color: "	EEFFF"
cooldown: 60
safe-zone: true
effects: ["speed 3 8"]
description:
- "&7 Speed III for"
- "&7 8 seconds."
regeneration:
enabled: true
type: effects
material: GHAST_TEAR
name: "Regeneration"
color: "&#FF7DFF"
cooldown: 90
effects: ["regeneration 4 5"]
description:
- "&7 Regeneration IV for"
- "&7 5 seconds."
medkit:
enabled: true
type: heal
material: GLISTERING_MELON_SLICE
name: "Medkit"
color: "&#F27C7C"
cooldown: 120
health: 10
description:
- "&7 Heals 5 hearts"
- "&7 right away."
invisibility:
enabled: true
type: effects
material: PHANTOM_MEMBRANE
name: "Invisibility"
color: "&#ABC7C9"
cooldown: 120
effects: ["invisibility 1 8"]
description:
- "&7 You turn invisible"
- "&7 for 8 seconds."
smoke-bomb:
enabled: true
type: area-effects
material: INK_SAC
name: "Smoke bomb"
color: "	A9A9A"
cooldown: 60
radius: 6
effects: ["blindness 1 4", "nausea 1 6"]
self-effects: ["speed 2 4"]
description:
- "&7 Blinds the enemies nearby"
- "&7 and gives you speed to run."
rocket:
enabled: true
type: rocket
material: FIREWORK_ROCKET
name: "Rocket"
color: "&#FF9F43"
cooldown: 45
height: 1.6
strength: 0.6
no-fall: 8
description:
- "&7 Launches you into the air,"
- "&7 with no fall damage."
leap:
enabled: true
type: leap
material: FEATHER
name: "Leap"
color: "&#E8FA4B"
cooldown: 20
safe-zone: true
height: 0.35
strength: 1.6
no-fall: 4
description:
- "&7 Pushes you where"
- "&7 you are looking."
shockwave:
enabled: true
type: shockwave
material: SLIME_BALL
name: "Shockwave"
color: "FC9A8"
cooldown: 60
radius: 5
strength: 1.8
height: 0.5
damage: 2
description:
- "&7 Pushes the enemies"
- "&7 nearby far away."
magnet:
enabled: true
type: magnet
material: LODESTONE
name: "Magnet"
color: "᨟FF"
cooldown: 60
radius: 8
strength: 1.2
description:
- "&7 Pulls the enemies"
- "&7 nearby towards you."
grapple:
enabled: true
type: grapple
material: FISHING_ROD
name: "Grapple"
color: "&#FFD24A"
cooldown: 15
consume: false
uses: 10
strength: 0.35
max: 3
description:
- "&7 Hook it on a block and"
- "&7 pull to fly towards it."
time-rewind:
enabled: true
type: rewind
material: CLOCK
name: "Time rewind"
color: "�E0FF"
cooldown: 60
window: 15
description:
- "&7 Back to where you threw"
- "&7 your last pearl."
lightning:
enabled: true
type: lightning
material: LIGHTNING_ROD
name: "Lightning"
color: "&#FFE654"
cooldown: 60
range: 25
damage: 6
description:
- "&7 Strikes the player you are"
- "&7 looking at with lightning."
fireball:
enabled: true
type: fireball
material: FIRE_CHARGE
name: "Fireball"
color: "&#FF5A1F"
cooldown: 30
speed: 1.5
description:
- "&7 Shoots a fireball that"
- "&7 burns whoever it touches."
scramble:
enabled: true
type: scramble
material: ECHO_SHARD
name: "Scramble"
color: "&#FF5CC8"
cooldown: 60
description:
- "&7 Hit a player to shuffle"
- "&7 their hotbar."
tracker:
enabled: true
type: tracker
material: COMPASS
name: "Tracker"
color: "�FF3B"
cooldown: 60
radius: 30
duration: 10
description:
- "&7 The enemies nearby glow"
- "&7 and can be seen from afar."