RoodyVanishZones · Files
menus/zone.yml
# ------------------------------------------------------------
# RoodyVanishZones · menus/zone.yml — one zone (/vz edit <id>)
# Where each button goes and with what item. Its texts are in lang/<language>.yml under
# menus.zone. The keys are explained in menus/zones.yml. After a change: /vz reload
# The on/off buttons have the states "on" and "off"; delete has "confirm".
# ------------------------------------------------------------
rows: 5
filler:
material: GRAY_STAINED_GLASS_PANE
slots: all
click-sound: "ui.button.click 0.4 1.4"
buttons:
# auto = ender eye (a WorldGuard zone: a fence)
info: {slot: 4, material: auto}
# who sees whom
enabled:
slot: 10
material: GRAY_DYE
states:
"on": {material: LIME_DYE}
see-each-other:
slot: 12
material: ENDER_PEARL
states:
"on": {material: ENDER_EYE}
see-outside:
slot: 13
material: TINTED_GLASS
states:
"on": {material: GLASS}
seen-from-outside:
slot: 14
material: BLACK_STAINED_GLASS
states:
"on": {material: LIGHT_BLUE_STAINED_GLASS}
exceptions:
slot: 16
material: WHITE_BANNER
states:
"on": {material: RED_BANNER}
# what else
pvp:
slot: 19
material: SHIELD
states:
"on": {material: IRON_SWORD}
notify: {slot: 21, material: OAK_SIGN}
enter-message: {slot: 22, material: WRITABLE_BOOK}
leave-message: {slot: 23, material: BOOK}
priority: {slot: 25, material: COMPARATOR}
# the zone itself
name: {slot: 28, material: NAME_TAG}
show: {slot: 30, material: GLOWSTONE_DUST}
teleport: {slot: 31, material: ENDER_PEARL}
redefine: {slot: 32, material: WOODEN_AXE}
delete:
slot: 34
material: TNT
states:
confirm: {material: TNT_MINECART, glow: true}
back: {slot: 36, material: ARROW}
close: {slot: 40, material: BARRIER}
items: {}