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RoodyBounties · Files

menus/bounties.yml

# ------------------------------------------------------------
#  RoodyBounties · menus/bounties.yml — /bounty (every player with a bounty)
#  Where each button goes and with what item. Its texts (title, names, lores) are in
#  lang/<language>.yml under menus.bounties. After a change: /rbounty reload
#
#    rows: 1-6 · click-sound: "id volume pitch" ("" = none)
#    filler: item for the empty slots; filler.slots: all, bottom, top, border, none or a
#      list like "45-53"
#    buttons.<id>: slot (or slots: [3, 5] or "0-8"; -1 = hidden) and material ("auto" = the
#      one the plugin picks). Optional: amount, glow, custom-model-data, item-model (1.21.4+),
#      sound, and states.<state> with any of these for that state (on, off...).
#    lists.<id>: the slots of a list; previous-page / next-page show when it has more pages.
#    items: your own items (decoration, or buttons that run commands), for example:
#      rules:
#        slot: 46
#        material: PAPER
#        name: "&eRules"
#        lore: ["&7Click to read them"]
#        commands: ["[player] rules", "[close]"]
#      Commands: [player] ..., [console] ... ({player} = who clicks), [message] ...,
#      [sound] ..., [close]. Optional: permission (only shown to players who have it).
# ------------------------------------------------------------
rows: 6
filler:
  material: GRAY_STAINED_GLASS_PANE
  slots: bottom
click-sound: "ui.button.click 0.4 1.4"
lists:
  # the heads, highest bounty first
  player: "0-44"
buttons:
  # auto = their head (with their skin once the server has seen them)
  player: {material: auto}
  empty: {slot: 22, material: SKELETON_SKULL}
  info: {slot: 45, material: BOOK}
  # auto = your head
  own: {slot: 47, material: auto}
  previous-page: {slot: 48, material: ARROW}
  close: {slot: 49, material: BARRIER}
  next-page: {slot: 50, material: ARROW}
  online-only:
    slot: 51
    material: GRAY_DYE
    states:
      "on": {material: LIME_DYE}
  sort: {slot: 53, material: HOPPER}
items: {}